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  1. #1
    Player

    Join Date
    May 2011
    Posts
    2
    Players will have the means to examine their own current hate value.

    A hate conversion formula will be applied to actions that target friendlies or do not inflict damage.

    Furthermore, a player’s enmity will be made constantly visible as a percentage of that of the party member being attacked.
    This one change, alone, has gotten me to not only sign into the SE website (something I haven't done since December), but also make a forum account to post. As a player who loves maximizing my potential, I await this change with open arms. There is nothing more frustrating than attacking a mob with no idea whatsoever how well you are doing or if you are even close to pulling off the tank.

    I can definitely see why some players would dislike this change, but overall this can only improve gameplay. The ability for a player to gauge their own contributions and effectiveness is required for effective group play with any semblance of difficulty.

    I look forward to following FFXIV-related news and hopefully soon playing it again. Good luck to the team and I feel this is a great leap forward in the right direction.

    Slight edit for something I'd like to see: The removal of rooting a player when you activate an ability. The rooting prevents a lot of reactionary movement, which in turn cuts a lot of the potential for dynamic boss fights. I'd love to be able to move while attacking, but I understand this is probably done for latency reasons. This would be another huge thing that would get me pumped, but is by no means a deal breaker for me.
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    Last edited by KingGiddra; 05-19-2011 at 10:53 PM. Reason: little suggestion

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