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  1. #1
    Player
    Arya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Just talked about this a little bit with my LS mates.....

    In terms of the advanced jobs, it would be nice to see certain job quests requiring multiple main classes levelled to fit the skills that will be required.

    EG:

    Thaumaturge (THM) + Gladiator (GLD) = Dark Knight (DRK)

    Conjurer (CON) + GLD = Paladin (PLD)

    Marauder (MAR) + GLD = Berserker

    Archer (ARC) + Pugilist (PUG) = Marksman

    NOTE: The classes not already in game are just examples. I'm not saying they're coming in for definite at any point
    (1)
    Last edited by Arya; 05-19-2011 at 07:02 PM. Reason: spellcheck

  2. #2
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Arya View Post
    Just talked about this a little bit with my LS mates.....

    In terms of the advanced jobs, it would be nice to see certain job quests requiring multiple main classes levelled to fit the skills that will be required.

    EG:

    Thaumaturge (THM) + Gladiator (GLD) = Dark Knight (DRK)

    Conjurer (CON) + GLD = Paladin (PLD)

    Marauder (MAR) + GLD = Berserker

    Archer (ARC) + Pugilist (PUG) = Marksman

    NOTE: The classes not already in game are just examples. I'm not saying they're coming in for definite at any point
    I like that idea. I would love to see Dark Knight return.
    (0)

  3. #3
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Akira_Tenshi View Post
    I like that idea. I would love to see Dark Knight return.
    I am also looking forward to see the Dark Knight Returns, I think it comes out this year? Batman vs Bane is going to be awesome ;D

    /joke

    Overall I am impressed with the changes, I think auto attack is going to make battle regimen much more widely used, especially with ~skillful~ fights.... as long as starting a regimen doesnt pause the auto attack!
    (0)

  4. #4
    Player

    Join Date
    May 2011
    Posts
    2
    Players will have the means to examine their own current hate value.

    A hate conversion formula will be applied to actions that target friendlies or do not inflict damage.

    Furthermore, a player’s enmity will be made constantly visible as a percentage of that of the party member being attacked.
    This one change, alone, has gotten me to not only sign into the SE website (something I haven't done since December), but also make a forum account to post. As a player who loves maximizing my potential, I await this change with open arms. There is nothing more frustrating than attacking a mob with no idea whatsoever how well you are doing or if you are even close to pulling off the tank.

    I can definitely see why some players would dislike this change, but overall this can only improve gameplay. The ability for a player to gauge their own contributions and effectiveness is required for effective group play with any semblance of difficulty.

    I look forward to following FFXIV-related news and hopefully soon playing it again. Good luck to the team and I feel this is a great leap forward in the right direction.

    Slight edit for something I'd like to see: The removal of rooting a player when you activate an ability. The rooting prevents a lot of reactionary movement, which in turn cuts a lot of the potential for dynamic boss fights. I'd love to be able to move while attacking, but I understand this is probably done for latency reasons. This would be another huge thing that would get me pumped, but is by no means a deal breaker for me.
    (2)
    Last edited by KingGiddra; 05-19-2011 at 10:53 PM. Reason: little suggestion

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