Results -9 to 0 of 60

Threaded View

  1. #11
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Well at worst, the battle system will be like a faster paced XI system with a focus on group vs group battles (which aint that bad at all ). Of course i'd also like to see more original ideas continue to emerge, such as how the job system will play out, what jobs make it into the game beyond the standard set from XI ( the system here seems closer to FFV or 4 Heroes of light, with classes working as a Freelancer), and how the battle regimen system will be reworked...hopefully with accompanied with special effects dictating the regimen taking place.

    Also i'm wondering if the complete reworking of skills and actions for everyone, along with auto attack being implemented will revamp some of the animations and special effects along with them?

    I really hope some of the dungeons implemented have music...also that they are actually decent looking and worthy of the Final Fantasy name with a diverse set of enemies.

    EDIT: Will the first set of jobs be implemented in patch 1.18 along with the rest of the introductory battle changes? It would be nice to have that, along with new dungeons to explore and company missions all at once.
    (0)
    Last edited by Teknoman; 05-19-2011 at 06:39 PM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

Tags for this Thread