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  1. #11
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Im sure it will be optional, and can be turned off much like the current enemy icons.

    On the other hand, how is Matsui and the team going to approach the advantage of various distances in battle? In other words, this:

    http://k.min.us/jwpiW.jpg

    Also, are stances still going to come into play? It really stunk that they didnt actually go all the way, implementing that aspect:

    http://k.min.us/jsnNQ.png

    Of course, if Matsui and the team have a better idea in store, then i'm all for it.

    And as others have stated, please make enemies have actually weaknesses to certain elements or damage types (blunt, slash, pierce, etc). As well as archer arrows actually having different noticeable effects.

    Cool that Matsui specifically made a point that the job system would cater to those looking towards challenging battles and content, while the default classes would be a means of supporting casual players.

    I wonder if crafters and harvesters are going to end up having specialization jobs as well...funny how this turned out exactly how most of us wanted it too. I'd like for them to pull some other jobs besides the ones that appeared in XI though.

    As for the boss battles at the end of the dungeons: PLEASE MAKE THEM UNIQUE MONSTER MODELS WITH A FITTING UEMATSU COMPOSED BOSS THEME TO GO ALONG WITH THEM.

    ...ahem.
    (6)
    Last edited by Teknoman; 05-19-2011 at 06:11 PM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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