There won't be a physical level anymore. All you will see is your class level.Well...that was certainly enlightening. I cannot wait to see the fruits of the battle team's labor.
A couple of concerns and questions come up about these changes however.
What exactly does physical level do now that it doesn't give attribute points? It just seems like an arbitrary number with no meaning now.
I would also like to see what the job system will do in a little more detail. My main concern is that the classes themselves will be overshadowed by jobs judging by job specific gear.
That's all I can think of for now. What do you you think about the changes in development for the battle system?




Hi All,
Well it's certainly interesting. Some thoughts:
1. I hope there are LESS Attribute Points to reassign, and that you can reassign them ALL AT ONCE. I'm glad that we can feel each point having "a more profound effect" (which means our +5 STAT Rings and other bonuses will matter more), but if it still takes us 3 - 5 times to "Reassign Points" (over ~6 - 10 hours) just to move our stats around, that'll be a huge disappointment. I'm hoping it'll be 1 quick Reassign.
2. Battle Regimen: Really bummed that they haven't dumped the system yet, but I'm glad they're confirming it'll be totally reworked from the ground up (Skillchains (or the next version of them, yes please!).
3. JOB System!
It feels like this *with* the current Class System will give us that specialization / depth that we're hoping for. With their comments about Solo-friendly with current Classes and the depth for Jobs beyond the Class, maybe we'd see stuff like:
* Conjurer = As it is now, so people who like to Solo, or just use it as is, can still use Cure I - III, Protect I - II, some basic Elemental Spells (fine for farming, solo'ing).
* White Mage (JOB Specialization from Conjurer) = Cure IV. Protect IV / Shell IV. Holy! (I wish. Esuna (removes all Debuffs), etc.
The White Mage would be much more valuable in an HNM / R50 Dungeon / Raid situation.
Probably same for specializations from Gladiator --> Paladin. Pugilist --> Monk, etc.
I can't wait to see what these are!![]()
Hopefully we get the first of these changes in Patch 1.18 (which Yoshida-san hinted at earlier). Excellent news!![]()
Last edited by Kiara; 05-19-2011 at 05:16 PM.
Yeah this is great news. Hopefully we don't have to wait too long for more info on this. Skillchain V2.0 yes please!

First things first.
Thank you so much for sharing this incredible information with us. The timing of this couldn't be better I think.
I read every word of this post and some parts multiple times. heheh And as a long~ time fan of the Final Fantasy series, I am very pleased with this news and appreciative of your hard work. I know it must have taken a lot of meetings and collaboration with a lot of people just to get to this point of revising the game based on the player poll results.
Having said that, there are a couple of points that I would like to bring up. I'll try to keep it simple....
* threat meter * I'm a Tank first and foremost in XIV and all I can say is, I hope this meter is optional/togglable (on/off) like head gear for example. I don't want to know the exact percentage of hate I have against the rest of the party. Takes the mystery and fun out of fight I think.
* Quote * "Lastly, in conceiving these changes, we have kept one fact close to heart: simply making enemies stronger does not equate to an environment that fosters and rewards skillful play."
The above statement gives me great confidence that you're not artificially improving the game but instead really taking the ingredients of your MMO recipe seriously.
* Point Allotment * So let me get this straight. Physical no longer gives points, Ranks in your class do....so does that mean each Class has it's own points you set for that class? If that's the case, that would solve the cumbersome "Reassign" feature I think. Allowing each class to earn and set their own points is the smartest thing to do. If there's a better way than that, I'd like to hear it for sure.
That's about it really, only other thing I can say is make sure when you're making all this technical stuff right you don't forget to keep the story of FF XIV entertaining.
Thanks again for all your hard work. Your fans piss and moan as much as they do only because they love you so much ;-D
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