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  1. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I liked everything except the talk of change to the skills certain classes can equip that we already have as the class rank gets higher. They are adding jobs with job-defining skills that only that job can equip, not much reason to change what is already there too much. if anything, make Jobs increase the potency of certain skills and magic. Like playing a healing job will make heal spells twice as strong, while playing a magic damage job will make them normal potency, and while playing a melee fighter or long range fighter job's heals less than normal potency (kinda like they already are). This will make it so you need a real healing job to deal with with the damage we may face.

    And with weaponskills, the main thing they need to do is make weapon affinities matter more in damage calculations. Being able to do the same damage with a blunt damage attack with a weapon that does no blunt damage as a weapon that does 60% blunt damage is one of the problems. Classes are already defined in what damage type they will mainly do by their weapons, but it really isnt doing anything because weapon affinities arent quite effective. So we wouldnt see an archer using more than projectile attacks, and slashing attacks if it has the right arrows equipped. And Pugilists wouldnt be using slashing attacks unless it has the right weapon equipped, and have to change to blunt attacks if it equippes a mainly blunt weapon. So each class can make use of the weaponskills it learns depending on what weapon it is using.

    Other than that, many good things to come from this.
    (1)
    Last edited by Reika; 05-19-2011 at 04:41 PM.

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