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  1. #1
    Player
    XyleHarkyn's Avatar
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    Mar 2011
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    Xyle Harkyn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60

    [dev1058] Battle Reform Blueprint General Discussion and Feedback

    Well...that was certainly enlightening. I cannot wait to see the fruits of the battle team's labor.

    A couple of concerns and questions come up about these changes however.

    What exactly does physical level do now that it doesn't give attribute points? It just seems like an arbitrary number with no meaning now.

    I would also like to see what the job system will do in a little more detail. My main concern is that the classes themselves will be overshadowed by jobs judging by job specific gear.

    That's all I can think of for now. What do you you think about the changes in development for the battle system?
    (4)

  2. #2
    Player
    seuki's Avatar
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    Apr 2011
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    177
    Character
    Minato Namikaze
    World
    Balmung
    Main Class
    Lancer Lv 50
    I would like to know what physical level does as well. Along with if each class can assign individual attribute points?
    (1)

  3. #3
    Well. That was an interesting read. So far, I'm either ok with, or totally approve of all but one thing... I don't like the idea of being able to see hate of yourself and/or others.

    Seriously, at that point, why even bother having hate at all? One of the things that I most liked about 11, was the fact that as a white mage, I constantly had to judge what to use when based on my knowledge of hate. I personally feel that a hate monitoring tool is too much of a concession, at least in the form they describe. A "general" gauge, perhaps (off the top of my head, say a little green ball that turns yellow, orange, red, but doesn't tell you hard values) MAYBE. Even then, I think it's too much.

    I do understand why this is something that casual players in particular might appreciate. But in all honesty, I think it is too much of concession to their wants/needs. As for hardcore players, I would hope that anyone that self-describes as hardcore would know their character well enough to judge hate.

    As for the rest, I will say again, spot on. I think this is a very necessary and wonderful step in the right direction, and I applaud SE's choice to risk completely changing the game to make it something profoundly awesome. Kudos to the dev team.
    (11)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  4. #4
    Player
    Issachar's Avatar
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    Mar 2011
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    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Joooooooooooooooooobs!!

    YES! YEEEEES!
    (7)

  5. #5
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I liked everything except the talk of change to the skills certain classes can equip that we already have as the class rank gets higher. They are adding jobs with job-defining skills that only that job can equip, not much reason to change what is already there too much. if anything, make Jobs increase the potency of certain skills and magic. Like playing a healing job will make heal spells twice as strong, while playing a magic damage job will make them normal potency, and while playing a melee fighter or long range fighter job's heals less than normal potency (kinda like they already are). This will make it so you need a real healing job to deal with with the damage we may face.

    And with weaponskills, the main thing they need to do is make weapon affinities matter more in damage calculations. Being able to do the same damage with a blunt damage attack with a weapon that does no blunt damage as a weapon that does 60% blunt damage is one of the problems. Classes are already defined in what damage type they will mainly do by their weapons, but it really isnt doing anything because weapon affinities arent quite effective. So we wouldnt see an archer using more than projectile attacks, and slashing attacks if it has the right arrows equipped. And Pugilists wouldnt be using slashing attacks unless it has the right weapon equipped, and have to change to blunt attacks if it equippes a mainly blunt weapon. So each class can make use of the weaponskills it learns depending on what weapon it is using.

    Other than that, many good things to come from this.
    (1)
    Last edited by Reika; 05-19-2011 at 04:41 PM.

  6. #6
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    Mar 2011
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    リムサ ロミンサ
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    Quote Originally Posted by XyleHarkyn View Post
    Well...that was certainly enlightening. I cannot wait to see the fruits of the battle team's labor.

    A couple of concerns and questions come up about these changes however.

    What exactly does physical level do now that it doesn't give attribute points? It just seems like an arbitrary number with no meaning now.

    I would also like to see what the job system will do in a little more detail. My main concern is that the classes themselves will be overshadowed by jobs judging by job specific gear.

    That's all I can think of for now. What do you you think about the changes in development for the battle system?
    There won't be a physical level anymore. All you will see is your class level.
    (2)

  7. #7
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All,

    Well it's certainly interesting. Some thoughts:

    1. I hope there are LESS Attribute Points to reassign, and that you can reassign them ALL AT ONCE. I'm glad that we can feel each point having "a more profound effect" (which means our +5 STAT Rings and other bonuses will matter more), but if it still takes us 3 - 5 times to "Reassign Points" (over ~6 - 10 hours) just to move our stats around, that'll be a huge disappointment. I'm hoping it'll be 1 quick Reassign.

    2. Battle Regimen: Really bummed that they haven't dumped the system yet, but I'm glad they're confirming it'll be totally reworked from the ground up (Skillchains (or the next version of them, yes please! ).

    3. JOB System!

    It feels like this *with* the current Class System will give us that specialization / depth that we're hoping for. With their comments about Solo-friendly with current Classes and the depth for Jobs beyond the Class, maybe we'd see stuff like:

    * Conjurer = As it is now, so people who like to Solo, or just use it as is, can still use Cure I - III, Protect I - II, some basic Elemental Spells (fine for farming, solo'ing).

    * White Mage (JOB Specialization from Conjurer) = Cure IV. Protect IV / Shell IV. Holy! (I wish . Esuna (removes all Debuffs), etc.

    The White Mage would be much more valuable in an HNM / R50 Dungeon / Raid situation.

    Probably same for specializations from Gladiator --> Paladin. Pugilist --> Monk, etc.

    I can't wait to see what these are!

    Hopefully we get the first of these changes in Patch 1.18 (which Yoshida-san hinted at earlier). Excellent news!
    (3)
    Last edited by Kiara; 05-19-2011 at 05:16 PM.

  8. #8
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    Quote Originally Posted by Kiara View Post

    2. Battle Regimen: Really bummed that they haven't dumped the system yet, but I'm glad they're confirming it'll be totally reworked from the ground up (Skillchains (or the next version of them, yes please! ).
    Yeah this is great news. Hopefully we don't have to wait too long for more info on this. Skillchain V2.0 yes please!
    (1)

  9. #9
    Player
    Draven's Avatar
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    Mar 2011
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    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    First things first.


    Thank you so much for sharing this incredible information with us. The timing of this couldn't be better I think.

    I read every word of this post and some parts multiple times. heheh And as a long~ time fan of the Final Fantasy series, I am very pleased with this news and appreciative of your hard work. I know it must have taken a lot of meetings and collaboration with a lot of people just to get to this point of revising the game based on the player poll results.

    Having said that, there are a couple of points that I would like to bring up. I'll try to keep it simple....

    * threat meter * I'm a Tank first and foremost in XIV and all I can say is, I hope this meter is optional/togglable (on/off) like head gear for example. I don't want to know the exact percentage of hate I have against the rest of the party. Takes the mystery and fun out of fight I think.

    * Quote * "Lastly, in conceiving these changes, we have kept one fact close to heart: simply making enemies stronger does not equate to an environment that fosters and rewards skillful play."

    The above statement gives me great confidence that you're not artificially improving the game but instead really taking the ingredients of your MMO recipe seriously.


    * Point Allotment * So let me get this straight. Physical no longer gives points, Ranks in your class do....so does that mean each Class has it's own points you set for that class? If that's the case, that would solve the cumbersome "Reassign" feature I think. Allowing each class to earn and set their own points is the smartest thing to do. If there's a better way than that, I'd like to hear it for sure.


    That's about it really, only other thing I can say is make sure when you're making all this technical stuff right you don't forget to keep the story of FF XIV entertaining.

    Thanks again for all your hard work. Your fans piss and moan as much as they do only because they love you so much ;-D
    (1)

  10. #10
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    Mar 2011
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    Well, finally the ship is moving. Maybe not in the desired direction, but any movement is better than not moving at all.
    (0)

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