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  1. #1
    Player
    PM1337's Avatar
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    Lisma Lominsa
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    Ry'coln Halige
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    Dev1037 Enhancement of Battle Effects

    [dev1037] Enhancement of Battle Effects

    [dev1037] Enhancement of Battle Effects

    The size of battle effects for actions and magic will be enhanced by 1.5 to 2 times the current.

    Click image for larger version Name: post_dev1037_en.jpg Views: 20 Size: 41.7 KB ID: 45
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    To hold a discussion and/or submit feedbacks on this topic, please use "dev1037" as a tag.
    I am starting to see a BAD trend with the new dev team here. Making things bigger is not the answer. Quick fixes like this aren't helping the game. In my opinion, they are hurting it. I do thank you for the quests, but again another quick fix that didn't really help in the long run, again my opinion. Please SE take your time and make meaningful fixes that are going to really help the game. I can wait, we all have waited this long. Because we are still hear we have faith and are willing to wait. Just let us know what you are doing. I am more then happy hearing that you will be adding side quest and to get it right it will take a few months to implement. Then maybe a few weeks later stating something like, side questing addition is going well. Development team is on track with them. I don't need simple fixes every month if isn't changing the game on the whole. This is easy for me to say because I do not know the direction of the game so it might be necessary to make these small changes and get feedback first before devoting major time and investments into it. If that is it, its fine just say so. If these changes were added to see our reaction to it, then say so. As it feels, to me, right now these are just quick fixes SE is throwing out to pacify the player and not really help the game.

    Am I the minority here? What say you???
    (21)


    OH YEAH!!!

  2. #2
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    I wholeheartedly agree with PM1337. Please do not add any more quick fixes to the game, I rather see nothing done for now and real changes in the future. This idea is almost as bad as the quests, which are all "defeat 8 monsters and return to town".

    Please take the time to really help this game... me and my friends have played FFXI from launch without ever complaining, and now none of us want to stick around FFXIV until it truly changes.
    (0)

  3. #3
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    Arc's Avatar
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    I know you're upset, but hear me out here, alright?. Making things bigger to you and me may seem trivial, but if you're like me (assuming you started a while ago) you ran out, and you saw some marmots, and thought "eh, first area, of course everything is going to be puny and weak" but then, nothing really got.. "Bigger" and everything that was "Big" I had no chance of taking on at the time. Now, for a new player, even just starting out they can see the Coblyns, for example, and think "Oh, those are really big! I'm not sure if I want to go after them right now" but when they do, they might get a nice since of accomplishment their first time defeating an enemy. moreso than maybe we felt when they where "puny"

    That said, it IS fixing the basic groundwork of the game, some players take these games really slow, and love every little detail. Others like to rush, if you've been paying attention however, the devteam IS working on ways to fix everything we find wrong, it just takes some serious time to do so.

    (Sorry for run on sentences/possibly bad grammar, haven't slept in 24 hours, that will do it. hahaha)
    (10)

  4. #4
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    Leowilde's Avatar
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    Quote Originally Posted by Arc View Post
    I know you're upset, but hear me out here, alright?. Making things bigger to you and me may seem trivial, but if you're like me (assuming you started a while ago) you ran out, and you saw some marmots, and thought "eh, first area, of course everything is going to be puny and weak" but then, nothing really got.. "Bigger" and everything that was "Big" I had no chance of taking on at the time. Now, for a new player, even just starting out they can see the Coblyns, for example, and think "Oh, those are really big! I'm not sure if I want to go after them right now" but when they do, they might get a nice since of accomplishment their first time defeating an enemy. moreso than maybe we felt when they where "puny"

    That said, it IS fixing the basic groundwork of the game, some players take these games really slow, and love every little detail. Others like to rush, if you've been paying attention however, the devteam IS working on ways to fix everything we find wrong, it just takes some serious time to do so.

    (Sorry for run on sentences/possibly bad grammar, haven't slept in 24 hours, that will do it. hahaha)
    My thought precisely. We know they are working on bigger things, the battle system being the main priority for now, and while doing so, they add little changes like this. Now, some people might be disapproving of this, but I am not.
    (5)

  5. #5
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    Leowilde's Avatar
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    We have seen one image - one. At least I feel we should wait with being negative until we see the effects in game.
    (5)

  6. #6
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    Quote Originally Posted by Leowilde View Post
    We have seen one image - one. At least I feel we should wait with being negative until we see the effects in game.
    You know logic won't work here, right?

    Anyway, now I know why they won't release any info, you guys complain about it before you see it in action.
    (3)

  7. #7
    Player
    Leowilde's Avatar
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    You know logic won't work here, right?

    Anyway, now I know why they won't release any info, you guys complain about it before you see it in action.
    Thank you.
    (2)

  8. #8
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    Quote Originally Posted by Arc View Post
    I know you're upset, but hear me out here, alright?. Making things bigger to you and me may seem trivial, but if you're like me (assuming you started a while ago) you ran out, and you saw some marmots, and thought "eh, first area, of course everything is going to be puny and weak" but then, nothing really got.. "Bigger" and everything that was "Big" I had no chance of taking on at the time. Now, for a new player, even just starting out they can see the Coblyns, for example, and think "Oh, those are really big! I'm not sure if I want to go after them right now" but when they do, they might get a nice since of accomplishment their first time defeating an enemy. moreso than maybe we felt when they where "puny"

    That said, it IS fixing the basic groundwork of the game, some players take these games really slow, and love every little detail. Others like to rush, if you've been paying attention however, the devteam IS working on ways to fix everything we find wrong, it just takes some serious time to do so.

    (Sorry for run on sentences/possibly bad grammar, haven't slept in 24 hours, that will do it. hahaha)
    I have to agree with this, whilst it might not be the most groundbreaking change it's these little things that are going to make a big difference overall. It's true that some later spells DO need new spell effects (same with weaponskills, some really suck), but I they also need to be bigger and this will help towards fixing it.

    Also I think considering how much communication we've had with the dev team recently, it seems more likely that when the game's in a better state if people were to kick up a fuss about the effects they'd be much more likely to overhaul them.

    For now though, this is great.
    (1)

  9. #9
    Player
    Siyukan's Avatar
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    Serenity Reeve
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    Ragnarok
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    Arcanist Lv 70
    I don't feel just making the original effects bigger will impress me any more than what it is at the moment, what you need is better visual effects things that look more impressive, for example if i was to use fire make it look like i just channel magic from something like the sun that hits my staff making it go on fire then that energy projects at the enemy or if using "Stone" then you can see the magic rising up from around my feet through my body then into my staff making it look like stone, then it projects at the enemy and so on.
    (2)

  10. #10
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    Soukyuu's Avatar
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    Crim Soukyuu
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    IMHO, seeing a HUGE rat/marmot is more ridiculous than slaying tiny ones at first levels...
    But on topic: just increasing the size of the effects might do the trick for some spells/skills, but it doesn't change the fact that higher level won't have that spectacular of an effect.

    Come on SE, your games, especially FF, are known for mind blowing visual effects, what happened here?

    P.S.: am I the only one who can't enlarge the image (permission denied page)?
    (4)

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