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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    I doubt that would be the case. tho it is possible, it is most likely going to be stats gained by that class for that class as it ranks up, and be non-transferable.
    So instead of class/subclass it would be class/job. Not very original though it can work(and has many times in other games). As always balance issues.

    As long as they don't bring back the mix and match armory system ad inf. We had enough of super easy swap out cheat building for a life time.
    (0)

  2. #2
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Well to this day I don't understand physical level. So I won't be missing much when that's gone...

    I'm really really excited about everything mentioned, except for the job system. Yeah I understand I'm a minority here, and yes we know little to nothing about it yet, but as of right now It just doesn't sound appealing. To me I feel the current diverse class system is perfect, and needed adjustments, not a system to break it down. But of course I welcome all changes with open arms as many of you will too and look forward to the future of XIV.

    By the way, THANK YOU SO MUCH for revising and redoing abilities. I love THM it's a shame all I ever really use is just a few spells and the rest don't get any love.
    (0)

  3. #3
    Player
    DarkReed's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Black Jack
    World
    Moogle
    Main Class
    Arcanist Lv 50
    I like the look of what is being planed.
    In regards to Adv Jobs. I think once a specific rank in a class will be reached, you go do a quest to get an adv job trate or skill. Which will most likely be locked to the Root class. For example, PLD abilties can only be used as a GLA.
    As for physical level. I like the idea that every 5 levels a trate is learnt the you have an option to equip.
    Like, Rank 5, 2 trates, first boosts like STR, VIT, DEX and HP by 5%, the other does the magic side.
    I know i will get flamed here, but they could throw in racal trates, Ryodin get like "large stature" which imterdated small mobs, The Lafdai can get small bonus. "Evasive", which is an evasion bonus based on the size of the mob fighting. larger the mob, higher the bonus.
    This way they can keep your physcal level, and also gain from it trates to help boost you char.

    /casts "Barfire" <me>
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    327
    Here's what info we have on jobs and my thoughts on what each means.
    Quotes are from Matsui's letter except where noted.

    Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    This points to jobs being directly related to a class, whether this will mean jobs can only use the weapons of that class or not, well, we will have to wait and see, and job specific gear mentioned below may allow for that.

    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
    This one can be pretty confusing, but basically is saying that it will focus on your class instead of a jack of all trades master of none.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded.
    So jobs are designed for parties, and from this following quote.
    Quote Originally Posted by Letter from the Producer X
    Shift to automated character development based on class rank, with optional attribute point allotment
    Class seems to be the core of the leveling system, so jobs would be like equipping an item and not a separate class system. (not saying that you'll have to put on a piece of gear to switch to a job)

    Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    Gear that further focuses on the role of a job. Sounds good for those regularly party or do end game content. (I know, not much of that yet unless you like killing the same 5 NM over and over ha ha.


    To summarize
    Job rank = class rank
    Different weapons = unknown
    Job focuses on current class and job abilities
    Jobs are for party situations
    More gear to collect
    (1)

  5. #5
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Thats the one thing that sucks about getting info about a new system (or multiple in this case): Not getting enough info But i guess thats coming soon enough.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #6
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Teknoman View Post
    Thats the one thing that sucks about getting info about a new system (or multiple in this case): Not getting enough info But i guess thats coming soon enough.
    Thing with old school companies like SE, they like maximum impact in even the littlest things. Meaning hush hush, and then big glory on cameras.

    It'll come but SE is going to work at making you wait...or at least till they can be sure to shake smile and shake hands with pin-up girls.
    (0)

  7. #7
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Wow... where to begin?

    Instanced Dungeons
    Finally, the nitty gritty, what I tend to enjoy most in MMOs. Running dungeons. I'm glad FFXIV will be taking that step forward and making them instanced. I understand they'll only be available at first to level 30s and 50s. I hope they will add some more lower level dungeons later on.

    Physical Level Abolished
    Physical levels will be removed. Yes, it was nice to have that extra health when leveling a new class, but I've personally never felt the system made a lot of sense. Maybe I'm just used to job levels like in FFXI.

    New Job System
    This news is HUGE! Sounds like they will be unlocked through existing classes, but not necessarily meant to be used all the time. I think the example used early on in this thread makes sense (that you will probably want to be a Conjurer while soloing, but switch to White Mage to heal your party in a dungeon). I interpret it to be a situational class specialization.

    Continued support of solo play
    Essential. I'm glad they're holding true to a promise made back in the Tanaka days.

    Fostering skillful party play
    See my point below about auto-attack. I'm glad they're also taking a harder look at advanced concepts, such as crowd control and enmity management. The button-mashing seriously needs to make way for something more elegant.

    Auto-attack
    I know some people oppose this, but after months of spamming my 1 button, I'm ready for some greater battle complexity.

    New Notorious Monsters
    I loves me some NM hunting. Bring it on!

    Equipment/Action Bars Saved For Each Class
    In a game that encourages class switching, it goes without saying that this is essential.

    Battle Regimen System Rework
    I can see why this got pushed to the back burner, since no one is using it, anyway. To be honest, a lot of parties I played with in FFXI didn't bother with skillchains, either. They were pretty complicated to pull off. But when you did, they were spectacular! I really hope they revisit this because a group effort to pull off a massive attack is something that I think is pretty unique to Final Fantasy. And I was looking forward to a simplified system that people would actually use.

    It's exciting to know we'll start seeing these changes as early as mid-June!

  8. #8
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    I have concernes about some of the directions things could be heading.

    Threat/hate/aggro meter is a large step toward dumbing down the game and doing the exact opposite of what they mention, when it comes to adding skill and technique to battles.

    Secondly, I hope they do not limit the blending of abilities too far with the "job" system. For the most part I felt alot of what was mentioned appears to be heading n a good direction, but the flexability of classes is what has drawn me to the game. I would like to think that the implimentation of a job system would basically mean that we can unlock a specialized subclass or version of specific classes. In those specialized classes they could have abilities retricted to, and only to that specific job. Allowing players to make a choice in ther chosen class to decide what type of specialized spells they will have. I would personally also like to see it limited to one job. As well, to see those specialized abilities transferable. But only allowingany particular player to unlock the skills from one job.
    (0)

  9. #9
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    While we're at it, please for the love of all things holy, make the usage of food,potions, and other drinks automatically target yourself. There is nothing more frustrating than trying to use a potion or ether in the middle of battle, and the target remains on the enemy instead of defaulting to being used on yourself.

    I know there will be other items you CAN use on enemies, but all food, potions, drinks, medicine, ethers, etc. should just automatically be used on yourself when you choose to activate the item.

    Quote Originally Posted by Coglin View Post
    I have concernes about some of the directions things could be heading.

    Threat/hate/aggro meter is a large step toward dumbing down the game and doing the exact opposite of what they mention, when it comes to adding skill and technique to battles.

    Secondly, I hope they do not limit the blending of abilities too far with the "job" system. For the most part I felt alot of what was mentioned appears to be heading n a good direction, but the flexability of classes is what has drawn me to the game. I would like to think that the implimentation of a job system would basically mean that we can unlock a specialized subclass or version of specific classes. In those specialized classes they could have abilities retricted to, and only to that specific job. Allowing players to make a choice in ther chosen class to decide what type of specialized spells they will have. I would personally also like to see it limited to one job. As well, to see those specialized abilities transferable. But only allowingany particular player to unlock the skills from one job.
    They wont...as long as you dont use a job. You'll still be able to mix and match from classes, but specialized jobs are just that, for specialization.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    65
    Personally i welcome some uniqueness. As for now there is no real difference between them. Looks like they are trying thier best to make adjustments but this is a really long beta. Just wish we had some more info trickling in more often or at a more steady pace.
    (0)

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