Great to hear! Personally, I'm looking forward to hearing the specifics on the new jobs, especially what classes unlock what jobs. That way I can get to work on preparing the right class!In regards to the above, Mocchi was responding to players looking for more details on the upcoming Raid Dungeon content. He let them know that since the Matsui and Yoshida posts, players have been yearning for more details and he assured them that more information will be coming soon, so to please hang tight for a bit!
Don't worry gang, if something is posted elsewhere that is important or pertaining to similar topics here, we'll take care of it!
New giga-post on jp forum:
http://forum.square-enix.com/ffxiv/t...371#post154371
Hope in a official translation soon![]()
Using google to translate the text says in one of the lines: "the gauge action is deprecated".
I didn't know anything about that nor an official EN anouncement, maybe there was one and I missed it, but if that's true I'm happy.
There would be no need for an Action Gauge with an Auto-Attack function anyways.
Spells work better with cooldowns and cast times, they don't need a third mechanic to gum up their use. Half the time I am playing I have no clue whether I am even going to be able to cast some spells, or if they will just sputter out.
Bye bye stamina gauge, these changes to the battle system should prove interesting.
yeah they are killing stamina guage, looks like it will be a TP and recast based system. Which means TP is once again king. Also looks like they may kill all the various basic attacks, someone mentioned movement with steadfast, but ill let a real translation come. Over all, sounds like battle is going to have a lot less depth, closer to spamming cooldowns, probably reduce tp gain, or else people will be spamming weaponskills, only way out of that is to have animations act like stamina.
I suppose they could put a short cool down on the basic attacks and keep them, like 2 seconds or something, they mentioned using half tones to show when attacks are available.
They mentioned something with reactionary skills,
Odd, I thought they said something about keeping the stamina bar...
Reading a bit of it, yeah Stamina bar for most things is going bye bye, but it is late so I may be mistranslating but its definitely not going to be integral to battle it seems.
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