Quote Originally Posted by Rentahamster View Post
Read this guide by Meowshi about how to get good SP in the old system:

http://ffxiv.zam.com/forum.html?foru...199&howmany=50

yeah that was the best way for a healer to get SP, they probably needed to rework curing sp, or if they actually shared SP they might not need healing sp in parties. the system is gone, but basically

every action you do to an enemy could give you a skill up
every action you do while an enemy is engaged could give you a skill up
how much skill up you get scales with the effectiveness off the skill, ie the more damage you do, or the more you heal for (she said it doesnt but it did problem is if you dont proc)
so basically the best way to get SP overall, for most of the party was to do the best job you could, gladiators had it tough, because they needed to skill gladiator and sentinel at the same time, and since you have 1 stamina bar (they actually orginally planned for you to have two, but they scraped this) you end up splitting skills, the only advantage is that parry gave you ALOT of sp on high level monsters.

major flaw is it was random, so short fights you could get nothing, but over all over time, it balanced out. Other flaw is it was really bad for solo past 20, the things you needed to kill to get good sp per proc were able to kill you if you made the wrong move. If you had a bunch of subs(protect defender cure sacrifice etc), you could probably make this much better, but a newb isnt going to have a bunch of subs.


this is all pie in the sky though, they have a new system with new advanatges and new flaws, before battle will be entertaining they have to make it so that you get rewarded for good play. Right now, this is very far from the case