Thank you weeding throught the trolls on these forums is pvp i itself
Thank you weeding throught the trolls on these forums is pvp i itself
Now about 1v1 balancing issues. Will use an example of Lineage 2. The Olympiad system there granted substantial rewards and bonuses not to best pvp players per se, but to best pvp players in their class. It also allowed to get points from pvping among classes (there was a choice whether to register for among classes or in-class), but that can be left aside, the main idea is to reward players that achieved high results against same class. Now where is the balancing issue here? It would be great. Not that I'm against party vs party, but why not have both options, if they can be implemented.
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