I don't understand why people think there is such a HUGE gap between the WAR and PLD. I have an great WAR in my FC. I prefer him over all Paladins I have played with. The class is generally regarded as a great AoE tank that deals massive damage for a tank. It isn't. Its a tank that has a huge HP pool and recovers it himself.
  • My FC WAR uses Inner Beast pretty much every 5 stacks.
  • Pops Bloodbath and Thrill of Battle every time they are available.
  • Uses Storm's Path or Storms Eye as needed. (Path = Immediate healing and Eye = Every other case)
  • Holds aggro better than every Paladin I have ever seen.

I'll admit the healing effects could use some buffs. If used properly the WAR is only a little behind Paladin and it is easily fixable. My Suggestions for SE:

Bloodbath
A) Shorten Cooldown to 60 seconds
B) Increase Potency to 50%

Storm's Eye
A) Add 50% buff to healing received for 15 seconds

Storm's Path
A) Remove 50% buff to healing received
B) Increase slash resistance debuff potency to 15%*

Thrill of Battle
A) Adds a Refresh** with a potency of 50 for 15 seconds ***

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*To help counter the loss of damage due to using Eye over Path
**Refreshes TP rather than WHM's MP Refresh (Maybe different name) (Imbue?)
***The whole effect is an effort to counter the increase TP cost for using Storm's Eye more as it has 20 more TP cost. Thrill of Battle was chosen because it is rarely used despite its decent amount of healing and because its cooldown is the same as the Shroud of Saints refresh.