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Thread: A DPS Simulator

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  1. #1
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    Allyrion's Avatar
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    Quote Originally Posted by Eein View Post
    EDIT: Just to note on your monk stuff for PB:
    While in PB, you effectively have "no stance". So stance buffs dont apply like you would have all stances. The only thing PB is good for is getting greased lightning and damage buffs up as quickly as possible.
    Dragon Kick is a stance specific debuff but it will apply under PB. Hope that's not what you mean.
    Bootshine, conversely, will not have its auto-crit. So your last statement holds anyway.
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    Quote Originally Posted by Allyrion View Post
    Dragon Kick is a stance specific debuff but it will apply under PB. Hope that's not what you mean.
    Bootshine, conversely, will not have its auto-crit. So your last statement holds anyway.
    Are you positive? The earlier testing i had done didn't allow this interaction. Some retesting and clarification would be great.
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  3. #3
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    Allyrion's Avatar
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    Quote Originally Posted by Eein View Post
    Are you positive? The earlier testing i had done didn't allow this interaction. Some retesting and clarification would be great.
    Absolutely sure. I've used it myself quite a bit (though I prefer to use it as a dps cooldown).
    There are also discussions all over the monk threads here about PB use which include Dragon Kick for this reason. Was your testing during the beta?

    I liked Almalexia's analysis of it, though you may find something out with your own testing.

    Quote Originally Posted by Almalexia View Post
    I've been tinkering with effective PB use and I guess this is as good a thread to post as any.

    I can squeeze in 5 attacks while PB is active. While I definitely want to use 3 Snaps for GL3, what of the other two? Is it better to DK > Twin > Snap x3, or Snapx5? Maybe Twin and Snapx4?

    Snap x5: 900 potency
    DK > Twin > Snap x3: 150 + 154 + 648 = 952 potency
    Twin > Snap x4: 140 + 792 = 932 potency

    But wait! Snap won't put me in Opo form during Perfect Balance and my next DK won't apply the debuff. Will this impact DPS?

    DK > Twin > Snap x3: 150 + 154 + 648 = 952 potency
    DK > Twin > Demolish > Fracture > ToD > DK > ... = 165 + 140 + DoT + 110 + 44 + 165 ... = 624 potency

    1576 net potency

    DoTs don't benefit from DK's bonus, so it's not a factor to consider. But direct damage does. Can we squeeze more damage out of the opening rotations by using DK at the end of PB?

    Twin > Snapx3 > DK : 140 + 594 + 165 = 899 potency
    DK > Twin > Demolish > Fracture > ToD > DK > ... = 165 + 154 + DoT + 120 + 48 + 180 ... = 667 potency

    1566 net potency

    The difference is not significant, but the first option is more intuitive.
    Quote Originally Posted by Almalexia View Post
    On review, I realize I didn't incorporate the +% damage from each step of GL--not that it matters, since more +% damage is going to pay off more anyway. But just for completeness sake:

    DK>Twin>Snapx3 looks like this: 150 > (140+10%) 154 > (180+20%) 216 > (180+27%) 228.6 > (180+34%) 241.2 = 989.8 net potency
    Twin>Snapx3>DK looks like this: 140 > (180+10%) 198 > (180+17%) 210.6 > (180+24%) 223.2 > (150+31%) 196.5 = 968.3 net potency

    So the initial difference is about 31 rather than about 53. Still insignificant, but now it's Mathemagically™ insignificant!
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    Quote Originally Posted by Allyrion View Post
    Absolutely sure. I've used it myself quite a bit (though I prefer to use it as a dps cooldown).
    There are also discussions all over the monk threads here about PB use which include Dragon Kick for this reason. Was your testing during the beta?

    I liked Almalexia's analysis of it, though you may find something out with your own testing.
    Thanks for clarifying Yes my testing was in beta. I'd go into more detail, but I'll refrain from derailing the thread with off-topic.
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  5. #5
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    pandabearcat's Avatar
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    Quote Originally Posted by Eein View Post
    awesome stuff
    Hi Eein! That does sound nice, I've been pretty busy with midterms and stuff but would still like to revamp the code...I dunno about C++, but likely the code will port into C# because its so similar to Java.

    The reason I used Java in the first place the great documentation and libraries, I dunno if C++ has similar things. I'm a big fan of not doing work that doesn't need to be done XD

    That said I'm a math person more than a programming person, so I haven't really done any group projects or anything. If you want to show me where to set up the stuff I'd be happy to provide the source code once I get it into non horrible shape. I haven't actually looked into the chocobro simulator (i got stuck at entering stats because I was too lazy to open the game lol) but its nice to hear from you.
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    Quote Originally Posted by pandabearcat View Post
    Hi Eein! That does sound nice, I've been pretty busy with midterms and stuff but would still like to revamp the code...I dunno about C++, but likely the code will port into C# because its so similar to Java.

    The reason I used Java in the first place the great documentation and libraries, I dunno if C++ has similar things. I'm a big fan of not doing work that doesn't need to be done XD

    That said I'm a math person more than a programming person, so I haven't really done any group projects or anything. If you want to show me where to set up the stuff I'd be happy to provide the source code once I get it into non horrible shape. I haven't actually looked into the chocobro simulator (i got stuck at entering stats because I was too lazy to open the game lol) but its nice to hear from you.
    C++ is really similar to Java:

    It's always good to use some form of source control for projects so you dont lose the code and so that the project never truely dies once you've decided to stop working on it. Github or Google Code are both great places to version code.

    Come find me at chocobro.com once you get through midterms and we'll talk.

    Thanks!
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