
Originally Posted by
Allyrion
Yay?
Maybe when you get time you can add a non-ID (and I guess non-fracture) rotation for comparison.
Either way, keep up the good work!
I just did.
Numbers and sample rotation after edit.
Sample rotation:
Code:
[0] : PB - Perfect Balance - Boss -
[122] : SP - Snap Punch - Boss - (189)
[244] : BFB - Blood for Blood - Boss -
[367] : SP - Snap Punch - Boss - (242.68)
[483] : IR - Internal Release (traited) - Boss -
[599] : DEMO - Demolish - Boss -
[709] : HF - Howling Fist - Boss - (259.18)
[819] : DK - Dragon Kick - Boss - (228.69)
[923] : PEAK - Steel Peak - Boss - (377.34!)
[1000] : PB_END - PB Ends - Boss -
[1027] : DK - Dragon Kick - Boss - (377.34!)
[1235] : TWIN - Twin Snakes - Boss - (234.79)
[1443] : TOD - Touch of Death - Boss -
[1651] : SP - Snap Punch - Boss - (498.09!)
[1859] : DK - Dragon Kick - Boss - (415.07!)
[1983] : IR_END - IR (traited) Ends - Boss -
[2067] : TWIN - Twin Snakes - Boss - (258.27)
[2244] : BFB_END - BFB Ends - Boss -
[2275] : SP - Snap Punch - Boss - (276.71)
[2399] : DEMO_END - Demolish Ends - Boss -
[2483] : BS - Bootshine - Boss - (Opo Autocrit) (299.77!)
[2691] : TWIN - Twin Snakes - Boss - (215.22)
[2899] : DEMO - Demolish - Boss -
[3107] : DK - Dragon Kick - Boss - (345.89!)
[3315] : TWIN - Twin Snakes - Boss - (322.83!)
[3523] : SP - Snap Punch - Boss - (276.71)
[3731] : BS - Bootshine - Boss - (Opo Autocrit) (299.77!)
[3939] : TWIN - Twin Snakes - Boss - (215.22)
[4147] : SP - Snap Punch - Boss - (276.71)
[4355] : DK - Dragon Kick - Boss - (230.6)
[4443] : TOD_END - Touch of Death Ends - Boss -
[4563] : TWIN - Twin Snakes - Boss - (215.22)
[4699] : DEMO_END - Demolish Ends - Boss -
[4771] : DEMO - Demolish - Boss -
[4923] : PEAK - Steel Peak - Boss - (230.6)
[4979] : TOD - Touch of Death - Boss -
[5187] : BS - Bootshine - Boss - (Opo Autocrit) (299.77!)
[5395] : TWIN - Twin Snakes - Boss - (215.22)
[5603] : SP - Snap Punch - Boss - (276.71)
[5811] : DK - Dragon Kick - Boss - (230.6)
[6019] : TWIN - Twin Snakes - Boss - (215.22)
[6123] : INVIG - Invigorate - Boss -
[6227] : SP - Snap Punch - Boss - (415.07!)
[6435] : BS - Bootshine - Boss - (Opo Autocrit) (299.77!)
[6539] : IR - Internal Release (traited) - Boss -
[6571] : DEMO_END - Demolish Ends - Boss -
[6643] : TWIN - Twin Snakes - Boss - (322.83!)
[6747] : HF - Howling Fist - Boss - (261.34)
[6851] : DEMO - Demolish - Boss -
New damage ranking:
Code:
Crit: 1200
Duration: 72000
GCD: 245
Number of trials: 20000
DRG Priority avg potency: 142274.44015 PPS: 197.60338909722222
DRG Rotation avg potency: 144298.46245 PPS: 200.41453118055554
BRD (no DE) avg potency: 136362.5119 PPS: 189.39237763888892
MNK (FR/ID) avg potency: 158428.4481 PPS: 220.03951125
MNK (no filler) avg potency: 155193.5281 PPS: 215.54656680555553
You lose ~2% dps while being much, much more efficient. I would say worth it, except while buffed drop BS for ID/FR.
EDIT: I just wanted to say how surprised I am that MNK outperforms DRG. Looking at the potency numbers, MNK numbers are super tiny. But the quadratic increase by GL stacks and also all the other buffs MNKs get I guess push them to be better!
Pretty neat to see in action. Also I'm glad I didn't have a million MNK players shoving abuse down my throat for daring to think they might not be on top.
At least the sim should have some measure of legitimacy now, and also hopefully will prove reliable (pretty sure all bugs have been removed).
EDIT2: also looking at the numbers, unless someone can figure out exactly what "increase skill damage by 20%" passives BRDs have actually does (and whether or not that is baked into DRG/MNK damage), it seems that unless there is a huge amount of disconnect, both melee classes handily outdps even "perfect reflexes" BRD, that isn't singing.
So maybe a nerf is not necessitated. Unless of course, the Increase Skill Damage is literally just a stacked 20% buff, in which case, wow, BRDs need a nerf =P