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  1. #101
    Player
    ufufu's Avatar
    Join Date
    Aug 2013
    Posts
    288
    Character
    Maki Maki'
    World
    Faerie
    Main Class
    Weaver Lv 90
    Personally, I would rather see them come up with their own new and unique endgame concepts. We don't need more shit from XI.
    (0)

  2. #102
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by ufufu View Post
    Personally, I would rather see them come up with their own new and unique endgame concepts. We don't need more shit from XI.
    Although I'd like to see something like Salvage (but without the terrible drop rates). Probably the event I enjoyed most in XI. Yes it's another instance, but it was sufficiently different to a traditional dungeon to make it interesting.
    (3)

  3. #103
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Borrowing some ideas from Dragon Crown but two things I'd like to see are multiple dungeon paths and continual dungeon runs. First, multiple paths would add some variety to the current instances. These paths could be opened up by bringing certain "pop" items into the dungeon. I realize this would require essentially creating an entire new dungeon but they could at least borrow some of the art design currently in place. For example, you could bring an item into Wanderer's Palace that would allow you to make a left at the beginning instead of always going right. Different bosses (potentially harder) would await you on path B.

    Continual dungeon runs would be harder to implement both from a reward standpoint and the gear condition issue but is still an interesting concept in my opinion. Essentially, after you finish the final boss, the party would be given the option continue with the current group to move on to another dungeon (random even). The rewards for each consecutive dungeon completed would increase allowing you to chain together multiple instance runs for better rewards. Again, making this actually useful without going overboard would be difficult but I'd at least like to explore that option. The major setback would be how to handle if one or more players dropped from the run.

    Another idea for "pop" items would be just adding an optional boss to dungeons requiring a pop item to spawn.

    I realize this doesn't speak to the intent of the topic creator in terms of end game variety options but it could at the very least enhance the options we currently have available.
    (1)
    Last edited by Starfox71rt; 10-23-2013 at 04:29 PM.

  4. #104
    Player
    Berezo's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    142
    Character
    King Koopa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by verily View Post
    ITT: OP implies there isn't enough to do in FFXIV while simultaneously asking for things FFXI didn't even have for 2-5+ years after release.
    They have shown what their plans are for 2.1 and said they adding more instances ala more coil in 2.2. Please do not assume we need it this instant. All I am saying is if they are planning on releasing the same type of content like they have shown in 2.1 and 2.2 (just more instanced raids). People will leave in droves because every mmo has done that the past 10 years. We need to see a commitment to an open world end game farming zone ala sea/sky...which I don't think we are ever going to get but its worth it to push for it because I love FF games.
    (1)

  5. #105
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    This thread is still going?

    (0)

  6. #106
    Player
    Berezo's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    142
    Character
    King Koopa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Bump for great justice
    (0)

  7. #107
    Player
    Aikota's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Aiko Ta
    World
    Gilgamesh
    Main Class
    Arcanist Lv 84
    This is the first positive thread I've seen in a while...hope something like this is added!
    (1)

  8. #108
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Berezo View Post
    We need to see a commitment to an open world end game farming zone ala sea/sky
    We've seen this sort of stuff in other MMO's. Open world end-game level bosses roaming around. Neat but always abused. WoW had the dragons and man we overwhelmed them with 3-4 raids sitting on standby or we had circumstances where people griefed us in the middle of our encounter to cause us to wipe, so that they could tag the dragon or the non-stop battle for the world dragons between factions.

    If you want open world end-game your going to have to write up a 100 page theory on how to deal with everything that arises. It has to do with more then SE being lazy and etc. We've seen open world End-game and its been chaos. Hopefully you can engineer one that's full proof to get support for this.

    Great concept, however when applied, we take a grenade, throw it in the porto-potty and crap just goes everywhere. We've seen this too many times.
    (0)

  9. #109
    Player
    Berezo's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    142
    Character
    King Koopa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xystic View Post
    We've seen this sort of stuff in other MMO's. Open world end-game level bosses roaming around. Neat but always abused. WoW had the dragons and man we overwhelmed them with 3-4 raids sitting on standby or we had circumstances where people griefed us in the middle of our encounter to cause us to wipe, so that they could tag the dragon or the non-stop battle for the world dragons between factions.

    If you want open world end-game your going to have to write up a 100 page theory on how to deal with everything that arises. It has to do with more then SE being lazy and etc. We've seen open world End-game and its been chaos. Hopefully you can engineer one that's full proof to get support for this.
    You don't need a 100 page theory. You farm a pop item or buy a pop item from open world mobs that are abundant/plentiful. You use said pop item to pop a boss that is claimed to your party/alliance. Not hard.
    (0)

  10. #110
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Berezo View Post
    You don't need a 100 page theory. You farm a pop item or buy a pop item from open world mobs that are abundant/plentiful. You use said pop item to pop a boss that is claimed to your party/alliance. Not hard.
    And what is the difference between that and an instance where the content is locked to your set party/alliance?
    (0)

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