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Thread: Pop cap

  1. #101
    Player
    blowfin's Avatar
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    Aug 2013
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    Blowfin Jr
    World
    Tonberry
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    Archer Lv 50
    GW2 is popular and recent and it's pretty obvious where SE drew their "inspiration" for it.
    I'm not so sure about that, remember this game has been in development for 3 years and GW2 was released only a year ago.

    I mean if we're getting really picky, open world events were in XI too (e.g. Campaign battles). The only real difference with fates is they don't occur at an outpost and there's slightly more variety. The positions are still fixed though, just like campaign.
    (0)

  2. #102
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by blowfin View Post
    I'm not so sure about that, remember this game has been in development for 3 years and GW2 was released only a year ago.

    I mean if we're getting really picky, open world events were in XI too (e.g. Campaign battles). The only real difference with fates is they don't occur at an outpost and there's slightly more variety. The positions are still fixed though, just like campaign.
    Back when ARR was in development, Yoshida mentioned multiple times they were taking their inspiration from it and WoW (among other titles).
    Anyhoo. We're getting off topic.
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  3. #103
    Player
    Tyl's Avatar
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    Sep 2013
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    Tyl Phumin
    World
    Phoenix
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    Astrologian Lv 60
    Quote Originally Posted by Dragonheart View Post
    ...
    You are so mean Q.Q
    Just let me be spoiled!

    Well i'm used to be called a wich tho û,u

    So there's no other option but to have loggin cues for certain areas also, gg!

    (0)

  4. #104
    Player
    ChickensEvil's Avatar
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    Aug 2013
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    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by blowfin View Post
    I'm not so sure about that, remember this game has been in development for 3 years and GW2 was released only a year ago.

    I mean if we're getting really picky, open world events were in XI too (e.g. Campaign battles). The only real difference with fates is they don't occur at an outpost and there's slightly more variety. The positions are still fixed though, just like campaign.
    If I recall, they even said somewhere their entire design intent with FATEs was to be like XI but to allow open groups. In XI you would have tons of people camping a spawn point because they wanted to be the first to tag it so they would get credit for the kill and the rewards and such. They wanted to make the game less campy, so they made them open groups, if you are in the area, and you are contributing in a "meaningful" way (this needs some work, still, but you get the idea) then you get just as much credit as the person who "tagged" it first.

    So I would agree and say their initial "inspiration" would be XI, and then likely drew ideas from other sources.
    (0)

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