Quote Originally Posted by Robinthehood View Post
Yeah, it definitely seems like SE didn't think this through properly. With all of the people who stands in Mor Dhona while farming tomes for gear or looking for groups its gonna cause alot of rage if people can't zone in to get their gear. People who needs to pass through there for the main story will have it rough if the cap is reached.
Only if those people are only there to run a FATE, if they are running instanced content, their numbers won't count for the zone population cap, while they are in an instance. this fix is designed to do two things, 1 prevent servers from crashing when an instance becomes overpopulated to the point where players are mass DCing. As for complaining that this is a poor way to fix things, it's not really, every server is going to have an upper limit to capacity for simultaneous users, every zone is instanced and so there is an implicit population cap (wall) created by the server's physical limits. Placing a software based population cap prevents the instance server running into that wall.

Considering the way that people abuse FATE in the game, fate parties in the southern shroud spamming the other FATE put additional pressure on the zone when Odin spawns. As soon as he spawns, the message goes out and higher level players arrive like a swarm of locusts. the population of that zone spikes hugely, if you've ever been in the area gathering or doing something else at the time, you know how unplayable it becomes with the sudden inflow of players. If this pop cap helps prevent that issue, it's a good thing.