Results 1 to 10 of 106

Thread: Pop cap

Dev. Posts

Hybrid View

  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rivienne View Post
    RThey need to implement a hard cap additional to prevent additional load after a certain threshold.
    No. They do not - not if they're using servers that aren't toasters run by ailing hamsters. This is 2013. This kind of thing is unacceptable.

    Quote Originally Posted by Rivienne View Post
    They all do. And it is always necessary. But let me explain in broad generalities:
    I understand why they need to manage populations. What you don't seem to get is that there is a far better solution already out there: channels for zones.

    Also, we already have a hard cap for world population. That is why we get a queue upon logging in.

    This will kill any large, organized events on a server. It's not going only come up when Odin and Behemoth pop - and even if it did, that would not be okay. There is no reason, none at all, for them to lock players out of zones when they could have just done as any other reasonable MMO does and implement zone channels.
    (1)
    Last edited by Naunet; 10-18-2013 at 12:35 AM.