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Thread: Pop cap

  1. #11
    Player
    billydata21's Avatar
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    Nov 2012
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    Gridania (But really Limsa)
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    Monty Moguri
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    Midgardsormr
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    Conjurer Lv 50
    Horrible idea, they need to change asap
    (5)

  2. #12
    Player
    Nekodar's Avatar
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    Ul'dah
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    Nyaano Nohea
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    Midgardsormr
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    Conjurer Lv 70
    At worst this is going to happen maybe 15-30 minutes every few days (Odin/Behemoth). No big deal.
    (1)

  3. #13
    Player
    Ryuko's Avatar
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    Mar 2011
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    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    This is probably done to prevent 'zone crashes' that seem to accompany the spawn of King Behemoth and Odin. I can't remember the last time I tried either of these without DCing at some point trying to enter the zone.

    Don't worry -- this should only be an 'issue' when these two monsters spawn, and at no other time. I suspect there was no way to 'limit' the people in each zone until now, thus resulting in the crashes. This will just make the zone more stable.

    Now if only they would prioritize engaged mobs over players... we'd actually be able to see the monster, avoid abilities, AND get a gold medal for completion.
    (3)

  4. #14
    Player
    Robinthehood's Avatar
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    Aug 2013
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    Character
    James Bond
    World
    Sargatanas
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    Marauder Lv 50
    Yeah, it definitely seems like SE didn't think this through properly. With all of the people who stands in Mor Dhona while farming tomes for gear or looking for groups its gonna cause alot of rage if people can't zone in to get their gear. People who needs to pass through there for the main story will have it rough if the cap is reached. It just seems like a really bad idea to have such a thing like pop cap for zones in the game. I would rather have mobs disappear on me until its properly fixed instead of having it covered up by a dirty band-aid.
    (4)

  5. #15
    Player
    Nekodar's Avatar
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    Nyaano Nohea
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    Midgardsormr
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    Quote Originally Posted by Robinthehood View Post
    Yeah, it definitely seems like SE didn't think this through properly. With all of the people who stands in Mor Dhona while farming tomes for gear or looking for groups its gonna cause alot of rage if people can't zone in to get their gear. People who needs to pass through there for the main story will have it rough if the cap is reached. It just seems like a really bad idea to have such a thing like pop cap for zones in the game. I would rather have mobs disappear on me until its properly fixed instead of having it covered up by a dirty band-aid.
    You'd rather have server crashes than pop caps?
    This is NOT about disappearing mobs, it's about ensuring server stability.
    (2)

  6. #16
    Player
    Caselia's Avatar
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    Ul'dah
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    Character
    Milk Maid
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    Midgardsormr
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    Gunbreaker Lv 90
    Quote Originally Posted by Nekodar View Post
    You'd rather have server crashes than pop caps?
    Yes

    Quote Originally Posted by Nekodar View Post
    This is NOT about disappearing mobs, it's about ensuring server stability
    Fix the servers then.
    (20)

  7. #17
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    Join Date
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    Quote Originally Posted by Sove92 View Post
    - A maximum limit has been placed on the number of players who can be in one area.
    * If you attempt to move into an area which has already reached its maximum limit, you will receive a message saying you cannot enter that area. Should this happen, please wait awhile and try again.

    Thoughts? Will this affect whole zone or just a small part of it?

    If the whole zone, expect big trouble entering Coerthas...
    Ittl be the whole zone. The limit is almost certainly set far above the normal level of activity in the zone- it's designed to keep the server from epxloding when the entire server population pounces on Coerthas to get a piece of the Behemoth FATE.

    Fix the servers then.
    It's not somethign that they can just fix. The capacity limits of the servers are set under the assumption that many people will be in many different areas (each area is handled by different machines in each server cluster). But if everyone dogpiles into one zone, that heavily stresses one part of the servers and can bring the whole thing down, or at least bring down the zone that's overpopulated.

    This is something that's true of basically every mmo in the history of ever.
    (4)
    Last edited by Alhanelem; 10-17-2013 at 05:30 PM.

  8. #18
    Player
    Nekodar's Avatar
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    Nyaano Nohea
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    Midgardsormr
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    Conjurer Lv 70
    Quote Originally Posted by Caselia View Post
    Yes


    Fix the servers then.
    They just did. By enforcing a pop cap that is still way higher than the zones were designed to handle from the start.
    (2)

  9. #19
    Player
    Robinthehood's Avatar
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    Aug 2013
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    James Bond
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    Sargatanas
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    Marauder Lv 50
    Quote Originally Posted by Nekodar View Post
    You'd rather have server crashes than pop caps?
    This is NOT about disappearing mobs, it's about ensuring server stability.
    I've done Odin on a legacy server and never disconnected once and havn't heard of anyone else crashing during the fight either.

    So it must be something wrong on your end if it only happened to you and a handful of other people.
    (3)

  10. #20
    Player
    Caselia's Avatar
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    Ul'dah
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    Milk Maid
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    Midgardsormr
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    Gunbreaker Lv 90
    Quote Originally Posted by Nekodar View Post
    They just did. By enforcing a pop cap that is still way higher than the zones were designed to handle from the start.
    That is not fixing the servers, that's just limiting the amount of people to prevent the servers from crashing.
    Fixing it would be upgrading them to handle the massive amount of people without crashing.
    (8)

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