
Reading is hard.Why the Hell Fan Boys like you defending them. The game is shitty programmed it seems and Limit something this way is not ok for an MMO. They are enough other and better Solutions, increasing Capacity and improve Server stability, implementing a Zone System like in GW2 and so on. But this sounds like some Noobi shit from the last century.
Confirm/Deny?
Reading comprehension fail.Why the Hell Fan Boys like you defending them. The game is shitty programmed it seems and Limit something this way is not ok for an MMO. They are enough other and better Solutions, increasing Capacity and improve Server stability, implementing a Zone System like in GW2 and so on. But this sounds like some Noobi shit from the last century.If they have to add something like this because of the behe and odin fates then they shouldn't have added something the game couldn't handle.
Putting behe and odin in fates is stupid anyways, it's not like they are fun fights or you get anything great from them. Should of made them an instance.

Is this confirmed? this sounds bad....
this is not a fix, SE just taking a easy shortcut to address the problem...
my suggestion to fix this problem is to make a mirror channel for those field which has max population (with no FATE is OK) just to accomodate ppl who just there for gathering, quests, etc.
and i want SE to fix how the game render many ppl, well like odin or behemoth we cant even see the boss, can u adjust it so the game always render the monsters, and limit rendering the players, i mean who cares abt random ppl that we dont know.
None will return after dieing to Odin/Behemoth.
It will be a land of corpses and cries.
In an era of cloud computing where VMs are instanced on the fly based on services load, this fix is laughable xD

Nice.
This will be FUN.
Player
I don't get why they don't just make instanced channels for the game. Its so simple.



you cant have 4 odin or 4 behemoth....if there are 4 channel
and to add to the topic, the limit doesnt help much ingame, at Odin and behemoth fate it still hard to see those 2 once ppl begin to arrive to the area. But some ppl say they have lesser lag than before and I d like to know if any can confirm this cos I have never get lag in those 2 fate
Please write out the entire infrastructure both client and server side for this, I mean it is so simple after all, you should be able to do it in your next reply, pastebin if you need more room :> Sorry to break it to the "Omg SE fail this is supposed to be an MMO blah blah" people but every MMO that exists has population caps, that is the 'channel' system, the ones that don't have population caps you're usually flooded with RMT or people hanging around town asking how to mine for fish - Basically just clutter more than actual gameplay benefits.
Even XI instituted population caps, 712 people per zone - Besieged was the biggest time it happened and that was 2006, I'm pretty sure XI still runs today.
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