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Thread: Pop cap

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  1. #1
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Azurus View Post
    Or you know SE's infrastructure could not be 5+ years behind every other MMO to release recently... I swear why does it seem like SE are the only ones that have to wrestle THIS hard with these issues? Most games recently have countermeasures in day 1 the rest get them in shortly after launch, SE needs a failed game and months after a relaunch apparently.
    THIS exactly. It should not even be an issue.
    (1)

  2. #2
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Robinthehood View Post
    Yeah, it definitely seems like SE didn't think this through properly. With all of the people who stands in Mor Dhona while farming tomes for gear or looking for groups its gonna cause alot of rage if people can't zone in to get their gear. People who needs to pass through there for the main story will have it rough if the cap is reached.
    Only if those people are only there to run a FATE, if they are running instanced content, their numbers won't count for the zone population cap, while they are in an instance. this fix is designed to do two things, 1 prevent servers from crashing when an instance becomes overpopulated to the point where players are mass DCing. As for complaining that this is a poor way to fix things, it's not really, every server is going to have an upper limit to capacity for simultaneous users, every zone is instanced and so there is an implicit population cap (wall) created by the server's physical limits. Placing a software based population cap prevents the instance server running into that wall.

    Considering the way that people abuse FATE in the game, fate parties in the southern shroud spamming the other FATE put additional pressure on the zone when Odin spawns. As soon as he spawns, the message goes out and higher level players arrive like a swarm of locusts. the population of that zone spikes hugely, if you've ever been in the area gathering or doing something else at the time, you know how unplayable it becomes with the sudden inflow of players. If this pop cap helps prevent that issue, it's a good thing.
    (0)

  3. #3
    Player
    Tyl's Avatar
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    Sep 2013
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    Tyl Phumin
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    Phoenix
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    Astrologian Lv 60
    Why not adding overflow servers if that really is a problem? o.o
    we're not in 1800 anymore ~ x:
    (0)

  4. #4
    Player
    Dragonheart's Avatar
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    Apr 2011
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    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tyl View Post
    Why not adding overflow servers if that really is a problem? o.o
    we're not in 1800 anymore ~ x:
    Having some cool features that a B2P MMO has like overflow server, world-wide cross server AH, cross server Friend list, "server guest feature" to party with any friend in any server, and many others cool ideas?

    Go away witch!



    (2)

  5. #5
    Player
    Bladenite81's Avatar
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    Oct 2013
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    Character
    Dr Strange
    World
    Brynhildr
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    Botanist Lv 50
    Quote Originally Posted by Dragonheart View Post
    Having some cool features that a B2P MMO has like overflow server, world-wide cross server AH, cross server Friend list, "server guest feature" to party with any friend in any server, and many others cool ideas?

    Go away witch!



    Problem is Economics. Lots of cost to do those things for GW2 and now they have barely anything to show for it. They are scraping by since the profitable first quarter. Where as less cost for ARR has proven to bring in 500k more subscribers and more revenue. You want them to put in all kinds of infrastructure, then prove to them it will make them more money. Tears dont cost them anything.
    (0)

  6. #6
    Player
    Tupsi's Avatar
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    Feb 2012
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    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dragonheart View Post
    Having some cool features that a B2P MMO has like overflow server, world-wide cross server AH, cross server Friend list[/IMG]

    FFXI had a cross server friendlist..so...
    (0)

  7. #7
    Player
    Tyl's Avatar
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    Sep 2013
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    98
    Character
    Tyl Phumin
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Dragonheart View Post
    ...
    You are so mean Q.Q
    Just let me be spoiled!

    Well i'm used to be called a wich tho û,u

    So there's no other option but to have loggin cues for certain areas also, gg!

    (0)

  8. #8
    Player
    billydata21's Avatar
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    Nov 2012
    Location
    Gridania (But really Limsa)
    Posts
    77
    Character
    Monty Moguri
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Horrible idea, they need to change asap
    (5)

  9. #9
    Player
    Nekodar's Avatar
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    Feb 2013
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    Ul'dah
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    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    At worst this is going to happen maybe 15-30 minutes every few days (Odin/Behemoth). No big deal.
    (1)

  10. #10
    Player
    Ryuko's Avatar
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    Mar 2011
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    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    This is probably done to prevent 'zone crashes' that seem to accompany the spawn of King Behemoth and Odin. I can't remember the last time I tried either of these without DCing at some point trying to enter the zone.

    Don't worry -- this should only be an 'issue' when these two monsters spawn, and at no other time. I suspect there was no way to 'limit' the people in each zone until now, thus resulting in the crashes. This will just make the zone more stable.

    Now if only they would prioritize engaged mobs over players... we'd actually be able to see the monster, avoid abilities, AND get a gold medal for completion.
    (3)

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