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Thread: Pop cap

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  1. #1
    Player
    adn's Avatar
    Join Date
    Oct 2013
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    173
    Character
    Zao Gongen
    World
    Exodus
    Main Class
    Scholar Lv 63
    Seems like a band-aid until they figure out a real solution to the problem. Shutting down entire zones is not good design and hopefully they're aware of that. However, it's better than the server blowing up from too many people in one place.
    (2)

  2. #2
    Player
    Philderbeast's Avatar
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    Aug 2013
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    9
    Character
    Maester Philbert
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    this is MEGA BAD!

    make different instances of the zones if you need to rather then just saying no.....
    (9)

  3. #3
    Player
    Robinthehood's Avatar
    Join Date
    Aug 2013
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    34
    Character
    James Bond
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Yeah, it definitely seems like SE didn't think this through properly. With all of the people who stands in Mor Dhona while farming tomes for gear or looking for groups its gonna cause alot of rage if people can't zone in to get their gear. People who needs to pass through there for the main story will have it rough if the cap is reached. It just seems like a really bad idea to have such a thing like pop cap for zones in the game. I would rather have mobs disappear on me until its properly fixed instead of having it covered up by a dirty band-aid.
    (4)

  4. #4
    Player
    Nekodar's Avatar
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    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Robinthehood View Post
    Yeah, it definitely seems like SE didn't think this through properly. With all of the people who stands in Mor Dhona while farming tomes for gear or looking for groups its gonna cause alot of rage if people can't zone in to get their gear. People who needs to pass through there for the main story will have it rough if the cap is reached. It just seems like a really bad idea to have such a thing like pop cap for zones in the game. I would rather have mobs disappear on me until its properly fixed instead of having it covered up by a dirty band-aid.
    You'd rather have server crashes than pop caps?
    This is NOT about disappearing mobs, it's about ensuring server stability.
    (2)

  5. #5
    Player
    Caselia's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    163
    Character
    Milk Maid
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nekodar View Post
    You'd rather have server crashes than pop caps?
    Yes

    Quote Originally Posted by Nekodar View Post
    This is NOT about disappearing mobs, it's about ensuring server stability
    Fix the servers then.
    (20)

  6. #6
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
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    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Caselia View Post
    Yes


    Fix the servers then.
    They just did. By enforcing a pop cap that is still way higher than the zones were designed to handle from the start.
    (2)

  7. #7
    Player
    Robinthehood's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    James Bond
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nekodar View Post
    You'd rather have server crashes than pop caps?
    This is NOT about disappearing mobs, it's about ensuring server stability.
    I've done Odin on a legacy server and never disconnected once and havn't heard of anyone else crashing during the fight either.

    So it must be something wrong on your end if it only happened to you and a handful of other people.
    (3)

  8. #8
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Robinthehood View Post
    I've done Odin on a legacy server and never disconnected once and havn't heard of anyone else crashing during the fight either.

    So it must be something wrong on your end if it only happened to you and a handful of other people.
    Since you seem to be unaware, yes, some servers have crashed due to Odin and/or Behemoth. Does it happen on every server? No. Does it happen on many servers? No. Has it happened on some servers? Yes.
    Chances are you'll never even see the pop cap in effect no matter how long you play.
    (0)

  9. #9
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Robinthehood View Post
    I've done Odin on a legacy server and never disconnected once and havn't heard of anyone else crashing during the fight either.

    So it must be something wrong on your end if it only happened to you and a handful of other people.
    This is on a legacy server



    This was going on periodically throughout the fight.

    I have since learned to just skip Odin as 1) can't even see the damn mob 2) could only target my party a couple of times during the fight (hence the full MP) and 3) trying to get close enough to spam holy for some sort of input ended up dying to invisible forces.
    (2)

  10. #10
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Nekodar View Post
    You'd rather have server crashes than pop caps?
    This is NOT about disappearing mobs, it's about ensuring server stability.
    Or you know SE's infrastructure could not be 5+ years behind every other MMO to release recently... I swear why does it seem like SE are the only ones that have to wrestle THIS hard with these issues? Most games recently have countermeasures in day 1 the rest get them in shortly after launch, SE needs a failed game and months after a relaunch apparently.
    (3)

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