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  1. #21
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Noahlimits View Post
    Why are you ignoring the posts clearly stating that no time limits in dungeons would bottle neck the instance servers and make extremely long que times for everyone? Imagine feeling the pain DPS already feels and waiting well over an hour in duty finder because there are 10 parties in their third hour of the dungeon or AFK while in the instance? You can get mad that SE doesn't have MORE dungeons available to avoid such bottle necking, but it's not like they put the restriction there for no good reason.

    The simple solution that;s a medium ground would be for the timer not to count down when a party member is disconnected and/or has to be replaced.
    This is what I'm saying. There is NO REASON there NEEDS to be a time limit! Square Enix has put a stupid restriction in place as a bandaid for their broken servers. If they had things running properly they wouldn't need to do this! They've proven their servers aren't optimal.

    At launch the servers couldn't handle all the people trying to play. When they fixed that, EVERY instance in the game was broken because, you guessed it, they all relied on a server that wasn't working properly. Now the Duty Finder for AK is broken because of yet more problems with their Instance servers. Yea, everybody is trying to do AK. So what? Maybe set things up so that it is possible? And the timers. A restriction placed to help ease the stress on the servers. Which wouldn't be an issue if things were done properly.

    Look, I love Square Enix games. I have a massive game collection and have bought nearly every game they've made. I love this game, it is so far the most fun MMO I've played. Yet STILL I'm able to see their flaws and point them out. Why do so many people think that if they like a game they can't admit it has any problems at all? The employees at SE are people, just like us. They make mistakes. They are not gods, they do not deserve worship. This isn't directed at you Noah, sorry if it seems like it is, its just a general statement about the people who seem to defend any complaint anybody has.
    (0)

  2. #22
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by peaches View Post
    This is what I'm saying. There is NO REASON there NEEDS to be a time limit! Square Enix has put a stupid restriction in place as a bandaid for their broken servers. If they had things running properly they wouldn't need to do this! They've proven their servers aren't optimal...
    Wrong. Even if the servers were not operating at capacity and much fewer people were playing the game, malicious users could still fill up the duty servers and prevent people from playing if there were no timers.

    Here is the trade-off:
    You cannot spend all freakin day in an instance you probably have no business in if you cannot complete within the time limit given.
    People cannot exploit the system to troll/maliciously prevent other players from joining the instance servers.

    So, for the people who cannot seem to complete a dungeon in the time given -- Perhaps you should not be attempting this content, as you are obviously ill-prepared. Should you be allowed unlimited attempts on a boss? No. Brute force and sheer luck should not be the means in which you complete an instance. Knowledge, preparedness, and skill should dictate your victories and failures.
    (0)
    Last edited by Sinth; 10-18-2013 at 03:41 AM.

  3. #23
    Player
    Cassandaria's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    I'm not a fan of timers in dungeons, however they need to be there for a very simple reason: Crowding.
    In games without timers, you get people that will go into instances and just idle out for hours, or go afk. That's a slot that is being occupied by someone that could actually be running the dungeon in the first place. Without the limiting factor of the timer (which they are now quite generous with) we would have the same issue that plagued early release, initial launch and phases 3 and 4 of beta but for instances only where no one leaves or groups of jerks will lock up an area because they can.
    I don't like that timers are there either, but for instances it makes more sense. So long as the timers are fair, I'm fine with them. Giving us 90 minutes is more than enough to screw up a lot and still do just fine
    (1)
    If you try to fail and succeed, which have you done?

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