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  1. #11
    Player
    Soliwre's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Ascei Meidov
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I've only had problems with the timer twice. First time was in Qarn when I was playing my White Mage. The Tank was fine at first, but then he kept getting huge lag spikes. Stuck it out because he was a nice guy, but we just called it when we got to the last hallway before the final boss and there was 5 minutes left. Wasn't really there for anything in particular, was just there for fun so it wasn't a big deal. The second time was in Wanderer's Palace. Kept wiping on the slime boss over and over. Still have a slight phobia of this boss, but I haven't had that kind of problem with it since then.
    (0)

  2. #12
    Player
    Veurr's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Veurr Vonhealinsmiten
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    You're timing out in 4 mans? That just doesn't make sense. Most of the bosses can be dpsed down even if only the tank and healer live. Possible exceptions would be the last and first boss in AK and the last boss in WP. But even with the last boss in WP you can do it if you make it to around 25% before the dps eats it.

    They put the timer in so that the DF servers wouldn't be constantly clogged by people without the skill to complete a dungeon just bashing their heads against the wall for 10 hours.
    (0)

  3. #13
    Player
    LahaGheist's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Laharl Gheist
    World
    Odin
    Main Class
    Arcanist Lv 45
    Quote Originally Posted by AidenGrish View Post
    Well not to brag or anything, but I know I am an exceptional tank. I look at all the fights online before attempting a dungeon. I mark targets and keep aggro.

    The problems that prevent me from finishing a dungeon in time is:

    DCing players
    Players who just bail for no apparent reason.
    Shitty players.
    Players even more shitty cause they fail at the same mechanic over and over.

    But even then, it is like NOBODY in the group can ever make a mistake like pull extra trash (which dont even get me started on how much trash there is in the dungeons. WAY too much. And its boring cause all the trash is mostly tank and spank). I mean if I wanted a timer Id play fucking Mario Brothers. It just has no place in an MMO/RPG setting imo. I can see it being a cool thing in certain quests or fights where you need to do something to avoid death in a period of time... but the whole instance? What does is collapse on us after 90 minutes?

    BS design imo.
    Few things:

    Firstly, thanks for not taking my first post as an attack, was more of constructive critique. If you really feel as if it's not you holding the teams back I really suggest you look towards your DPS. They will be the reason things take longer than they should if it's not you losing hate and wiping repeatedly.

    Second, that timer is NEEDED. Trust me, you don't want a repeat of Diablo 3 and people just eating dirt for hours on end to slog through a dungeon for the best gear when they shouldn't have it. If the timer wasn't there people would hit Coil in AF gear repeatedly until they got what they shouldn't of had without doing any work.

    Third, as for your list, 2 of those can lead to you leaving and not worrying about 15min lockout as long as their name leaves the party list. The others are the VERY reason a timer is there in the first place. If they aren't ready for the content they won't make it through.

    To wrap this up, the timer is there to make sure people don't make it if they aren't ready. It's really that simple. If the community was of the mindset that they actually should do tiered progression there'd be no need for it, but there will always be people wanting to skip the "next step" and just hit endgame stuff.
    (0)

  4. #14
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    probably has something to do with dungeon servers.
    (0)

  5. #15
    Player Archona's Avatar
    Join Date
    Sep 2013
    Posts
    167
    Character
    Vamperica Garisk
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Because if you're doing that poorly that you expire the dungeon timer, you need to be told that you're doing something wrong.

    1. Form your own party to find better players or ones that can be held accountable if they mess up or disconnect.
    2. Cooperate and communicate better with your team (this also means being more agreeable in dungeons).
    3. Step up your game. 2 hours is ample time to learn every fight in every dungeon. Its okay to be a slow learner, in which case, you can just requeue. Sorry you don't get a cookie for being awful and taking 2 hours to finish a dungeon.

    I, for one, appreciate the timer being there. Maybe more players will begin to appreciate speed and efficiency and being courteous to your fellow party.
    (0)

  6. #16
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    No clue how you are coming close to a timer. I have never hit the time until we were learning coil fights. Even in AK when no one really had gear we cleared it in time. Now its a joke. In and out in under 30 mins without skipping trash.

    The only reason this would even be an issue is in the case of a dc that doesnt come back. Adding more time isn't the fix for this. Finding a way to get more people running dungeons is. Like increase the exp from dungeons to make them comparable or better then fate grinding
    (1)

  7. #17
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    I'll tell you all why there is a timer. Because instance servers have limited capacity. If you don't have a timer to force-close an instance, it can be taken advantage of to prevent other users from joining that instance.

    See: Prior to expanding Instance capacity for AK we all had to sit and wait for "reserving instance" because the instance servers were operating at capacity.
    (3)

  8. #18
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Exactly what previous posts said. If there was no dungeon timer, there would be people AFKing in the dungeon or taking 3+ hours. That would cause the LIMITED number of available instances to be ran at a time to get even more bottle necked. Ever had a fully formed party have to wait 20+ minutes for AK on a Monday while 'reserving' the instance? Imagine that x 3.
    (0)

  9. #19
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    To all the people who are defending the timer on the basis that you just plain shouldn't suck that much - What about when somebody drops and you're stuck finding a replacement? What if it's a tank? It could take 20m-1h to find one, if you ever do. Your timer will literally expire before you find a replacement, or you will have wasted so much time you may as well just quit. Even if you're just replacing a DPS.

    Yes people should be able to clear content within a certain time frame. Some people aren't as good and can't. Some people have bad luck with lag, DC's, people dropping. There shouldn't even BE a timer. It is just SE slacking yet again with their servers, yet another one of their retarded restrictions. "Oh yes, we have a 1000 character limit on our forums, it'll be great and people will love it!" Sorry to everybody who is defending the timer for some reason, but there SHOULD NOT BE a timer. It helps NO ONE, and hurts people by being there.
    (0)

  10. #20
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by peaches View Post
    To all the people who are defending the timer on the basis that you just plain shouldn't suck that much - What about when somebody drops and you're stuck finding a replacement? What if it's a tank? It could take 20m-1h to find one, if you ever do. Your timer will literally expire before you find a replacement, or you will have wasted so much time you may as well just quit. Even if you're just replacing a DPS.
    Why are you ignoring the posts clearly stating that no time limits in dungeons would bottle neck the instance servers and make extremely long que times for everyone? Imagine feeling the pain DPS already feels and waiting well over an hour in duty finder because there are 10 parties in their third hour of the dungeon or AFK while in the instance? You can get mad that SE doesn't have MORE dungeons available to avoid such bottle necking, but it's not like they put the restriction there for no good reason.

    The simple solution that's a medium ground would be for the timer not to count down when a party member is disconnected and/or has to be replaced.
    (0)
    Last edited by Noahlimits; 10-18-2013 at 02:49 AM.

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