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  1. #20
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by peaches View Post
    To all the people who are defending the timer on the basis that you just plain shouldn't suck that much - What about when somebody drops and you're stuck finding a replacement? What if it's a tank? It could take 20m-1h to find one, if you ever do. Your timer will literally expire before you find a replacement, or you will have wasted so much time you may as well just quit. Even if you're just replacing a DPS.
    Why are you ignoring the posts clearly stating that no time limits in dungeons would bottle neck the instance servers and make extremely long que times for everyone? Imagine feeling the pain DPS already feels and waiting well over an hour in duty finder because there are 10 parties in their third hour of the dungeon or AFK while in the instance? You can get mad that SE doesn't have MORE dungeons available to avoid such bottle necking, but it's not like they put the restriction there for no good reason.

    The simple solution that's a medium ground would be for the timer not to count down when a party member is disconnected and/or has to be replaced.
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    Last edited by Noahlimits; 10-18-2013 at 02:49 AM.