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  1. #51
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Kevee View Post
    Please do some actual research, or data gathering, before you post like an abrasive asshole. Even some napkin math would've told you that Ifrit still isn't worth it. You don't get to make a claim, especially against data already present, that it's wrong--Without providing data of your own.
    A few points I disagree, does Ifrit being melee really make that much of a difference? Once again I find Ifrit a bit more manageable than Gurada because you know where hes at 100% of the time. No my Titan group doesn't run the rock jail next to the boss 100% of the time because its simply not needed with geared DPS. I see all of this is actually new data you just recently did and the only reason I didn't provide my own data and test is because I refuse download the parser app since I'm not convinced it's 100% accurate on actually fighting encounters. It is on test dummies.

    So you only tested DK? Not the Warriors debuff or the Dragon debuff as well? Once again to ME contagion is overrated, and from the start I say Gurada would do more dmg with Foes. I still stay by my statement which you have actually proved Ifrit does more raw damage than Guarda with a melee heavy group. While Gurada does more with Foes up.
    (0)

  2. #52
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Spythe View Post
    ----

    look at this video, https://www.youtube.com/watch?v=KMXxGBCCNJc that's on turn 1 ADS, they pulled at 2:30, the summoner's ifrit died at 2:36. and snake boss tailswipe + melee cleave.

    turn 2. ADS anti melee attacks again.

    turn 4. with all the mobs spawning at different spawnpoints, ifrit would be spending more time moving around than attacking + melee cleaves again, while garuda just stands in a safe spot and just range attacks everything you order it to attack.

    even with the melee debuffs ifrit would lose because he uses burning strike every 4 seconds (delay), while garuda uses her wind blade every 3 seconds.

    Ifrit is 100% useless.
    (0)
    Last edited by glim; 10-19-2013 at 06:16 AM.

  3. #53
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Spythe View Post
    A few points I disagree, does Ifrit being melee really make that much of a difference? Once again I find Ifrit a bit more manageable than Gurada because you know where hes at 100% of the time. No my Titan group doesn't run the rock jail next to the boss 100% of the time because its simply not needed with geared DPS. I see all of this is actually new data you just recently did and the only reason I didn't provide my own data and test is because I refuse download the parser app since I'm not convinced it's 100% accurate on actually fighting encounters. It is on test dummies.

    So you only tested DK? Not the Warriors debuff or the Dragon debuff as well? Once again to ME contagion is overrated, and from the start I say Gurada would do more dmg with Foes. I still stay by my statement which you have actually proved Ifrit does more raw damage than Guarda with a melee heavy group. While Gurada does more with Foes up.
    Yes, it does make a difference. Pets take full damage from cleaves, are subject to melee AoEs which over time will kill them unless you heal your pet(wasting GCDs), can add AoE into melee, and it's melee which means they have less up-time on the boss.

    Oh, you want to change targets on Turn 1? Ifrit has to walk all the way over. "But Zelia, I can just leave Ifrit on the old target!" -- Yeah, you could, or you could just use Garuda who has no problem target switching and has Contagion.

    Turn 2 ifrit dies, as shown above.

    Turn 4 Ifrit has to walk all over.

    How about non-BoC?

    Ifrit - At a detriment during/after jumps. He moves, unless you "Place" him, and then if the tank moves ifrit at all he won't be in range. AoE knockback circle has no effect on Garuda.
    Garuda - I shouldn't even need to say it, but she ports around, the sisters appear, etc. Garuda doesn't have to move, loses no uptime.
    Titan - Ifrit loses DPS during jumps, need to move out of cleave after jump. Can't jump to Gaol as fast. No contagion+RS for heart. Landslide doesn't effect Garuda as much.

    The only new data is the parsing with DK and finding that Storm's Eye does nothing. Read posts before responding.
    Quote Originally Posted by Kevee View Post
    Also, I can confirm Storm's Eye(Slashing Resistance) does not buff Ifrit, and that DK(blunt resistance) does.
    Ifrit does a negligible amount more DPS(re: basically even), only while DK is up(which won't have a 100% uptime, either) and offers nothing, while being able to be a detriment to the group and other melee.




    How nice, you changed your tone when you got called out. I'd rather you continue posting like you did prior.
    (1)
    Last edited by Kevee; 10-19-2013 at 06:20 AM.

  4. #54
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    They're nearly equal. Pick the one you think is most pretty. :3
    (0)

  5. #55
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by glim View Post
    turn 4. with all the mobs spawning at different spawnpoints, ifrit would be spending more time moving around than attacking + melee cleaves again, while garuda just stands in a safe spot and just range attacks everything you order it to attack.

    even with the melee debuffs ifrit would lose because he uses burning strike every 4 seconds (delay), while garuda uses her wind blade every 3 seconds.

    Ifrit is 100% useless.
    I can see Ifrit being annoying in Turn 1 and unusable in 2 but I used Ifrit in Turn 4 and didn't have a problem keeping him alive at all. The reason I switched to Ifrit was Garuda pulled an add on one run so it delayed DPS a bit on the Demolisher so I switched pet BUT this was before the recent patch. Not even sure how Garuda pulled the add, it seems like sometimes adds in Turn 4 just pick someone to attack before enmity is even generated.

    Quote Originally Posted by Kevee View Post
    How nice, you changed your tone when you got called out. I'd rather you continue posting like you did prior.
    How did I change my tone, I'm still laughing at people that think one pet is the clear choice no matter the situation. Still think testing a pet DPS on a targeting dummy is pointless. Ifrit having to move to attack doesn't "kill" his DPS that much. Landslide also effects Garuda because it knocks her out of range then she has to move in a bit closer to continue casting.

    I will repeat I just don't think there is a clear winner of which is the better pet til more test are done. Is that changing my tone?

    Did I ever say Ifrit is the clear choice no matter the situation?

    At least we can agree that Mr. Happy gives out bad information a lot of the time.

    At the end of the day I think it just depends on the situation to decide what pet to use which is what I've been saying the entire time if that makes me an asshole for not bowing my head and believing Garuda is the better choice no matter the situation because she does more damage on a target dummy then so be it.
    (1)
    Last edited by Spythe; 10-19-2013 at 08:09 AM.

  6. #56
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I can see Ifrit being annoying in Turn 1 and 2 but I used Ifrit in Turn 4 and didn't have a problem keeping alive at all. The reason I switched to Ifrit was G pulled an add on one run so it delayed DPS a bit BUT this was before the recent patch.
    keeping him alive is just one of the pet concerns on turn 4, garuda doing more dps than him because of range (meaning more time standing and dps than ifrit running around just to move to the target) that and contagion, there is no point in using ifrit.

    there is no argument on all coil fights, garuda wins hands down. the only way ifrit MIGHT be able to beat garuda is only on special circumstances when at least 2 melee debuffs (im assuming only 1 can apply) apply and ifrit's burning strike recast is 3 instead of 4. but even then, ifrit is gonna get buttmangled by garuda's contagion + battlevoice foe requiem.

    there is no point using ifrit as of now, especially with his 4 second burning strike recast, and even if they fix that, you still need at least 2 melee debuffs to apply for it to be on par with garuda (but can still be beaten by just having 1 bard in a group for voice+foe)
    (0)

  7. #57
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    How did I change my tone, I'm still laughing at people that think one pet is the clear choice no matter the situation.
    well, with all situations right now in the game, garuda IS the clear winner, I cannot think of any situation that ifrit is more beneficial than garuda even when there is a melee debuffer and no bards to foe.
    (0)

  8. #58
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by glim View Post
    well, with all situations right now in the game, garuda IS the clear winner, I cannot think of any situation that ifrit is more beneficial than garuda even when there is a melee debuffer and no bards to foe.
    Am I crazy or do brds just constantly keep foe up for everyone else?

    And Ifrit is the clear winner for trash packs like doing WP or AK with a geared group for AOE, normally most of the mobs die fast enough that the extra 15sec contagion spread won't be worth using. I bet people also think Tri-diaster is worthless
    (0)

  9. #59
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Spythe View Post
    Am I crazy or do brds just constantly keep foe up for everyone else?

    And Ifrit is the clear winner for trash packs like doing WP or AK with a geared group for AOE, normally most of the mobs die fast enough that the extra 15sec contagion spread won't be worth using. I bet people also think Tri-diaster is worthless

    nope, garuda's aerial slash is a lot stronger and has a bigger aoe than ifrit's aoe. both have the same cooldown.
    (0)

  10. #60
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Doing some Titan test now with a friend running the meter. So far have Ifrit logged with Foe/Drg debuff up. Will update when I get Garuda.


    Alright here are the numbers on Titan, I used 1 Enkindle during each attempt, and didn't use any of the pet buffs. Both pets were on Sic so wasn't getting the full benefit of contagion but not a big deal. These were paid runs so not the greatest group set up. The fight with Ifrit was a bit longer

    Ifrit - 22, 310 with Foe and DRG debuff

    Garuda - 20, 634 with Foe

    Waiting on SS to get the actually DPS but yeah their dmg is almost identical but not sure if the DRG debuff actually effects Ifrit dmg it doesn't seem like so with a MNK in your group Ifrit may be the better choice. If not its a Contagion vs more procs of Enhanced Pet Abilities.

    (0)
    Last edited by Spythe; 10-20-2013 at 04:29 AM.

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