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  1. #10
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Spythe View Post
    A few points I disagree, does Ifrit being melee really make that much of a difference? Once again I find Ifrit a bit more manageable than Gurada because you know where hes at 100% of the time. No my Titan group doesn't run the rock jail next to the boss 100% of the time because its simply not needed with geared DPS. I see all of this is actually new data you just recently did and the only reason I didn't provide my own data and test is because I refuse download the parser app since I'm not convinced it's 100% accurate on actually fighting encounters. It is on test dummies.

    So you only tested DK? Not the Warriors debuff or the Dragon debuff as well? Once again to ME contagion is overrated, and from the start I say Gurada would do more dmg with Foes. I still stay by my statement which you have actually proved Ifrit does more raw damage than Guarda with a melee heavy group. While Gurada does more with Foes up.
    Yes, it does make a difference. Pets take full damage from cleaves, are subject to melee AoEs which over time will kill them unless you heal your pet(wasting GCDs), can add AoE into melee, and it's melee which means they have less up-time on the boss.

    Oh, you want to change targets on Turn 1? Ifrit has to walk all the way over. "But Zelia, I can just leave Ifrit on the old target!" -- Yeah, you could, or you could just use Garuda who has no problem target switching and has Contagion.

    Turn 2 ifrit dies, as shown above.

    Turn 4 Ifrit has to walk all over.

    How about non-BoC?

    Ifrit - At a detriment during/after jumps. He moves, unless you "Place" him, and then if the tank moves ifrit at all he won't be in range. AoE knockback circle has no effect on Garuda.
    Garuda - I shouldn't even need to say it, but she ports around, the sisters appear, etc. Garuda doesn't have to move, loses no uptime.
    Titan - Ifrit loses DPS during jumps, need to move out of cleave after jump. Can't jump to Gaol as fast. No contagion+RS for heart. Landslide doesn't effect Garuda as much.

    The only new data is the parsing with DK and finding that Storm's Eye does nothing. Read posts before responding.
    Quote Originally Posted by Kevee View Post
    Also, I can confirm Storm's Eye(Slashing Resistance) does not buff Ifrit, and that DK(blunt resistance) does.
    Ifrit does a negligible amount more DPS(re: basically even), only while DK is up(which won't have a 100% uptime, either) and offers nothing, while being able to be a detriment to the group and other melee.




    How nice, you changed your tone when you got called out. I'd rather you continue posting like you did prior.
    (1)
    Last edited by Kevee; 10-19-2013 at 06:20 AM.