You lost me when you said "spam ruin II" don't believe people still do that ...

You lost me when you said "spam ruin II" don't believe people still do that ...
I do it.
Especially on turn 4 after you bane your DoTs to both knights and must focus the soldiers down, and especially on the strict DPS check of the dreadnought right after. During regular dungeon runs there is no real reason NOT to spam ruin II (in the break between setting your Dots and waiting on a new Aetherflow stack) unless you are already somehow getting low on MP. Of course, you spam it less depending on MP and other CD's / Pet CD's coming up, but not using it at all...is...well...worse DPS for no reason.
What I meant was I was able to see that there were certain minimum and maximum numbers for damage, early in my tests. This early observation was confirmed by the end of my hour or so of testing, along with all the other things I mentioned in the OP. I said this mainly because some people that had told me to use Ifrit claimed they had tested things for upwards of several hours (one claimed "seven hours" of testing!), and I was trying to make a point that it doesn't take a large amount of time to see that Ifrit sucks.
Last edited by xxalucard; 10-18-2013 at 04:47 AM.
You know ruin and ruin II take the same GCD, right? Don't be using Ruin II unless you can't use Ruin. If a mob is at 50%, say the Soldier or Dreadnought, there is no reason to use Ruin II over Ruin. The only time to, maybe, use Ruin II is sub-10% since the damage comes earlier than Ruin, and that's only if you aren't confident in your group.I do it.
Especially on turn 4 after you bane your DoTs to both knights and must focus the soldiers down, and especially on the strict DPS check of the dreadnought right after. During regular dungeon runs there is no real reason NOT to spam ruin II (in the break between setting your Dots and waiting on a new Aetherflow stack) unless you are already somehow getting low on MP. Of course, you spam it less depending on MP and other CD's / Pet CD's coming up, but not using it at all...is...well...worse DPS for no reason.
..There is a real reason. Are you putting thunder on each target? Miasma II? If you're doing optimal AoE DPS, you bleed dry fast. Definitely don't use Ruin II unless necessary. DoT + Bane/Contagion -> Shadow Flare -> Thunder each target if under 4 targets -> Miasma II -> Spam Ruin or Tri-Disaster if over 4 targets.
If there's 4+ Targets do Miasma II before Thunder, and use Tri-Disaster.
You know ruin and ruin II take the same GCD, right? Don't be using Ruin II unless you can't use Ruin. If a mob is at 50%, say the Soldier or Dreadnought, there is no reason to use Ruin II over Ruin. The only time to, maybe, use Ruin II is sub-10% since the damage comes earlier than Ruin, and that's only if you aren't confident in your group.
..There is a real reason. Are you putting thunder on each target? Miasma II? If you're doing optimal AoE DPS, you bleed dry fast. Definitely don't use Ruin II unless necessary. DoT + Bane/Contagion -> Shadow Flare -> Thunder each target if under 4 targets -> Miasma II -> Spam Ruin or Tri-Disaster if over 4 targets.
If there's 4+ Targets do Miasma II before Thunder, and use Tri-Disaster.
I have yet to see why you wouldn't use ruin II. I have a few seconds after putting all DoTs (this includes shadow flare, thunder, and even crappy miasma II, like you mentioned) where there's nothing left to cast-- and you can cast ruin II faster than ruin, thus faster damage. MP is never an issue on summoner and I don't see how you could run out so quickly where you'd actually use RUIN over ruin 2. RUIN II is faster damage... it's instant cast: this means more DPS than slow ruin.

Ruin 2 and Ruin do the exact same damage. it may seem to cast faster due to being an instant cast. However it still does the same damage over the same time frame due to them both being on the GCD. It just appears faster. But Its not.I have yet to see why you wouldn't use ruin II. I have a few seconds after putting all DoTs (this includes shadow flare, thunder, and even crappy miasma II, like you mentioned) where there's nothing left to cast-- and you can cast ruin II faster than ruin, thus faster damage. MP is never an issue on summoner and I don't see how you could run out so quickly where you'd actually use RUIN over ruin 2. RUIN II is faster damage... it's instant cast: this means more DPS than slow ruin.

really now.MP is never an issue on summoner
EDIT: it literally took me exactly a minute and fifty seconds for me to oom using a RUIN II spam rotation instead of the RUIN II + RUIN I rotation.
Last edited by glim; 10-18-2013 at 11:42 AM.
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