demon wall is all about speed? i dont seem to think so, my summoner is poorly geared and ive ran AK with other poorly geared dps and never seem to run out of floor space.
I hate ifrit, just flat out hate him being melee, mostly because before patch he was harder to manage as he chases off mobs n all and in sunken temple hes a jerk going to other mobs and making it harder for me to bring back to me. I guess now he will be easier to manage since i can cast n control my pet. but i cannot wait for garuda, atleast if garuda chases something shes at max range giving me more time to react.
Yeah... I remember Ifrit.... I put him at the very dark back corner now. Never using him again. My carbuncle was better.
He was the ultimate setback for me.
I wish Ifrit was better but sadly he isn't. There should be more benefits to using ifrit vs garuda i.e. Ifrit should hit harder but require more micro manage.
Also, conclusive testing shows Ifrit has a lower base hitcap, requiring up to 460-ish acc for it to not miss attacks; garuda doesn't miss at base 341.
Don't believe me? Try it yourself!![]()
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Umm, I'm almost completely positive I've parsed Garuda-Egi missing in Coil. Given that whatever acc the SMN had was >341, I'd say Garuda needs acc.
You lost me when you said "spam ruin II" don't believe people still do that ...
I do it.
Especially on turn 4 after you bane your DoTs to both knights and must focus the soldiers down, and especially on the strict DPS check of the dreadnought right after. During regular dungeon runs there is no real reason NOT to spam ruin II (in the break between setting your Dots and waiting on a new Aetherflow stack) unless you are already somehow getting low on MP. Of course, you spam it less depending on MP and other CD's / Pet CD's coming up, but not using it at all...is...well...worse DPS for no reason.
What I meant was I was able to see that there were certain minimum and maximum numbers for damage, early in my tests. This early observation was confirmed by the end of my hour or so of testing, along with all the other things I mentioned in the OP. I said this mainly because some people that had told me to use Ifrit claimed they had tested things for upwards of several hours (one claimed "seven hours" of testing!), and I was trying to make a point that it doesn't take a large amount of time to see that Ifrit sucks.
Last edited by xxalucard; 10-18-2013 at 04:47 AM.
You know ruin and ruin II take the same GCD, right? Don't be using Ruin II unless you can't use Ruin. If a mob is at 50%, say the Soldier or Dreadnought, there is no reason to use Ruin II over Ruin. The only time to, maybe, use Ruin II is sub-10% since the damage comes earlier than Ruin, and that's only if you aren't confident in your group.I do it.
Especially on turn 4 after you bane your DoTs to both knights and must focus the soldiers down, and especially on the strict DPS check of the dreadnought right after. During regular dungeon runs there is no real reason NOT to spam ruin II (in the break between setting your Dots and waiting on a new Aetherflow stack) unless you are already somehow getting low on MP. Of course, you spam it less depending on MP and other CD's / Pet CD's coming up, but not using it at all...is...well...worse DPS for no reason.
..There is a real reason. Are you putting thunder on each target? Miasma II? If you're doing optimal AoE DPS, you bleed dry fast. Definitely don't use Ruin II unless necessary. DoT + Bane/Contagion -> Shadow Flare -> Thunder each target if under 4 targets -> Miasma II -> Spam Ruin or Tri-Disaster if over 4 targets.
If there's 4+ Targets do Miasma II before Thunder, and use Tri-Disaster.
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