Quote Originally Posted by Sorel View Post
OK. I think I understand where Evangela is coming from now. It's a very reward-centric perspective. There is nothing wrong with that. Players with that perspective probably prefer that the reward should be the starting point of how the game content is presented to us ... like this.
  1. There is a powerful sword.
  2. It is in a dungeon under this volcano.
  3. Only members of some organization have access to the dungeon.
  4. The sword is guarded by powerful fire-based creatures.
  5. If you can get the sword, the organization will let you keep it or turn it in for another reward.

I have to admit, that is pretty straight-forward and direct. Which is not a bad thing. But some players (like myself) would find they have questions about the above.
  • Who's sword was it originally?
  • How did it get under a volcano?
  • Why does the organization want it?
  • Why is it being guarded?

To some players, having meaningful answers to the above is almost as important as finding the sword itself.

To each their own, I guess. Just wanted to say that I think I understand Evangela's position now. I personally don't play in that style, but it is a valid point of view.
Then that begs the question, why on earth would you hang around here instead of playing one of the current mmos available with their hurrendoues stories, but PHAT LOOTZ available?

Seems like FFXIV (and previously FFXI's) pretty much singular USP as a semi-story-driven MMO is lost on that kind of player.