I'm ok with sotyline in MMORPGMaybe it's because I'm not a western gamer, but "Go play offline games if you want a story" isn't valid. It's also insisting that MMORPGs shouldn't have storylines or lore.
So maybe it's just not a part of my culture and we prefer lore and storyline, in-game and out. This is why there are games that have novels, because it's explaining and detailing the game's universe. If you can prove to me Halo, Mass Effect and Dragonica novels didn't sell, I'll admit there shouldn't be outside lore.
but SE keep adding these sidequests and devfictions to the game, left everything else behind, everything which they should do it as first priority to make the game better
[SIZE="6"]WAR IS COMING AND YOU ALL BETTER GET YO ASSES READY!!![/SIZE]
then they should tell me what I'll get from finishing those fictionsIts a system of storyline missions, and dungeons. Why do you think console games, and online games are different? the difference is supposed to be the ability to share in a world with other people, the world of any RPG will revolve around story, adventure, and lore. They said early on thier goal was to attract players who enjoy ff series but may never have tried online games, that means it has to have storyline, and a world.
Eva, you are just a grinder, that is fine, but dont try to make the game worse by suggesting they should just have unmasked grind in everything. The point of an MMORPG is not really only to level up and get leet gears, even less so an FF morpg. You play ffxi? the best gear often involves some story, and requires you to do a bunch of missions that involve story, exploration and the like to get access to it, sea, promivion, sky, dynamis.
This was actually a strong point of FFXI, and i think its good it will be coming back
I don't care what Amal'ja leader or female roegadyn want to do with the spirit of nature or beastman or whatever
give me informations about how this system work, screenshot of dungeons and what is award for finishing these quest
Sorry. ^-^ You'll just have to wait like everyone else.~then they should tell me what I'll get from finishing those fictions
I don't care what Amal'ja leader or female roegadyn want to do with the spirit of nature or beastman or whatever
give me informations about how this system work, screenshot of dungeons and what is award for finishing these quest
OK. I think I understand where Evangela is coming from now. It's a very reward-centric perspective. There is nothing wrong with that. Players with that perspective probably prefer that the reward should be the starting point of how the game content is presented to us ... like this.
- There is a powerful sword.
- It is in a dungeon under this volcano.
- Only members of some organization have access to the dungeon.
- The sword is guarded by powerful fire-based creatures.
- If you can get the sword, the organization will let you keep it or turn it in for another reward.
I have to admit, that is pretty straight-forward and direct. Which is not a bad thing. But some players (like myself) would find they have questions about the above.
- Who's sword was it originally?
- How did it get under a volcano?
- Why does the organization want it?
- Why is it being guarded?
To some players, having meaningful answers to the above is almost as important as finding the sword itself.
To each their own, I guess. Just wanted to say that I think I understand Evangela's position now. I personally don't play in that style, but it is a valid point of view.
Player
Then that begs the question, why on earth would you hang around here instead of playing one of the current mmos available with their hurrendoues stories, but PHAT LOOTZ available?OK. I think I understand where Evangela is coming from now. It's a very reward-centric perspective. There is nothing wrong with that. Players with that perspective probably prefer that the reward should be the starting point of how the game content is presented to us ... like this.
- There is a powerful sword.
- It is in a dungeon under this volcano.
- Only members of some organization have access to the dungeon.
- The sword is guarded by powerful fire-based creatures.
- If you can get the sword, the organization will let you keep it or turn it in for another reward.
I have to admit, that is pretty straight-forward and direct. Which is not a bad thing. But some players (like myself) would find they have questions about the above.
- Who's sword was it originally?
- How did it get under a volcano?
- Why does the organization want it?
- Why is it being guarded?
To some players, having meaningful answers to the above is almost as important as finding the sword itself.
To each their own, I guess. Just wanted to say that I think I understand Evangela's position now. I personally don't play in that style, but it is a valid point of view.
Seems like FFXIV (and previously FFXI's) pretty much singular USP as a semi-story-driven MMO is lost on that kind of player.
that's right! you can dig up all story you want after you gave me that sword, I'll stop complaining and teleport away from your eyesight forever!
- Who's sword was it originally?
- How did it get under a volcano?
- Why does the organization want it?
- Why is it being guarded?
To some players, having meaningful answers to the above is almost as important as finding the sword itself.
To each their own, I guess. Just wanted to say that I think I understand Evangela's position now. I personally don't play in that style, but it is a valid point of view.
in real life we have soldiers and historians, our goal are not the same but SE only feed everything for historians, making soldiers angry
Last edited by Evangela; 05-18-2011 at 11:29 PM.
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