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  1. #51
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    So this Yoshida guy... He seems to be on the ball here.

    Gardens? Yes, please.

    Chocobo dressup and combat? I will take my ChocoPope into the throngs of battle with a fierce battle wark!
    (3)

  2. #52
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    freaking awesome

    edit : I wonder if there ll be different type of chocobo will be add while they code, as either different chocobo color or maybe different in speciality ?
    (1)
    Last edited by Shneibel; 07-17-2011 at 01:54 AM.

  3. #53
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Going to repost this through any appropriate channels 'cause I'm a narcissistic asshole(but seriously, just think about it):

    Quote Originally Posted by Malakhim View Post
    Quote Originally Posted by Raistlin View Post
    add a jump system with fatigue (no more than 2 jump in a row)

    Allow chocobos to cross zones that u cant walking (high grass zones or something similar)
    Maybe this would be the gateway into adding airborne or island/underwater content. Maybe you'd need a few flying birds to access land that is otherwise unsuited for airship travel, or travel across bodies of water that large objects like ships can't make it through. Maybe dungeons could be accessed this way. They could also create various paths through places, and in order to access alternate routes, you might need chocobos to jump over cliffs or large downed trees or whatever.

    ...Now that I think of it, a "stamina" meter for chocobos(think of the carrot meter from Ocarina of TIme and such) might be conducive to some interesting racing environments. If you sprint with your bird or leap over an obstacle, the gauge is reduced greatly, while running at reasonable pace would recover the gauge. This might also be good for general traversal to prevent people from going apeshit with it.

    Assuming that Yoshida is able to have chocobos combat ready, that might also be an interesting combat mechanic. Say when the stamina gauge is full, you can use like a "choco-charge" attack or maybe different types of abilities based on chocobo type, kind of like the limit breaks for your Wyvern as a Dragoon in FFXI worked. That would add some variety I think.

    ...I just had an idea sugar shock... >.>
    (1)

  4. #54
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Munba View Post
    Thanks renta! Awesome news.. especially '5. Fighting along with a personal chocobo'.
    Quote Originally Posted by Jmeat View Post
    Thanks for the translation Rentahamster.
    Yer welcome ^^

    Quote Originally Posted by Malakhim View Post
    Going to repost this through any appropriate channels 'cause I'm a narcissistic asshole(but seriously, just think about it):
    Interesting possible game mechanics. Something to think of down the line, I guess, but like Yoshida said, baby steps.
    (3)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #55
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Please give me chocobo breeding/racing. That was my crack in FFVII.
    (1)


    I'm allergic to effort.

  6. #56
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    breeding ? chocobo farm ?
    (0)

  7. #57
    Player

    Join Date
    Jun 2011
    Posts
    19
    i loved my chocobo in 11 please give me one back, to raise, ride and love, but can i have diff from just yellow please maybe fkecks diff colour in be nice... i also miss my npc pal like mad as i soloed loads, but solo sucks on this.... can i have her back to lol
    (1)

  8. #58
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    I liked the idea in FFXI of training your raised chocobo to excel in certain traits ie., Speed, Endurance, Digging, etc., but the actual training as implemented stunk like choco-doodoo.

    Since Yoshi is thinking of several things you could do with your chocobo maybe he can implement a better stat raising system.

    1. Calling a personal chocobo: Train your choco to increase usage ie., more areas allowed and more "calls" allowed.

    2. Riding a personal chocobo: Train your choco to increase maximum riding time (endurance) and speed.

    3. Walking alongside a personal chocobo: Train your choco to carry items like a pack mule (expandable) and learn to "Dig" for treasure and possibly alert you to dangers/NMs in the area (but not rideable if over max weight)

    4. Raising and dressing up a personal chocobo: Train choco for merchant use or military use and associated gears (each path has it own benefits and drawbacks).

    5. Fighting along with a personal chocobo: If choco is Military Trained you can ride it in battle. If it is Merchant Trained, choco will perform simple peck attacks to assist you.

    Lots of great ideas on this thread. Let's hope they implement some of them...eventually.
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





  9. #59
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    18
    I like the idea of specific mounts for jobs. I wonder if they could implement both ideas. They could have regular chocos for any class, but specific mounts for specific jobs. The reason I'm so interested in this is because it allows the possibility of one of my dream jobs in FFXI Wings of the Goddess which never came to fruition which was the Chocobo Knight. My idea was that the job would act as a "pet style" job that would "call" his pet which would be a mount and then would participate in battle atop their mount. The job would use a spear type weapon and the player would attack from his mount. The player would also be given a pet equipment slot(s) to place choco armor like a breast plate or helmet.
    (1)
    FFXI - Roofus - Titan - RNG75/PLD75/COR75/WAR75

  10. #60
    Player

    Join Date
    Jul 2011
    Posts
    279
    I just hope that we get a lifetime item to call chocobos that we raise. I hated that stupid whistle with charges in 11, and the fact that the majority of them were barely faster than running.

    Also, if the system is going to be designed to have to wear the item to call your chocobo, please look into adding a special attachment slot for this, so that we don't have to equip and unequip it in normal gear slots.
    (0)

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