With that said, I made a decent profit from a crafting business in the first month of ARR. I compared the costs of raw supplies to the going rate for the crafted good. Then I purchased supplies from the AH, crafted them, and resold them for significant profit. It didn't really matter if the prices were fair or sustainable, just whether or not the market would move the item.

There was so much profit to be made from buying dumped raw supplies and crafting them that it wasn't worth the time to gather raw supplies.

I have no idea what the crafted items are actually worth, as the first month of ARR was a gold rush, with high demand for crafted goods and vast amounts of dumped supplies. Things will have to settle down more to get a better idea of market value, and see if there is room for crafting businesses, or if it's going to be an xp service economy, like many other MMO economies.