Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 42

Hybrid View

  1. #1
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Problem with Turn 2 ADS silencing for monk is that it loves doing high voltage immediately following an AOE like repelling cannons or ballast. There is normally consistent timer for the nodes doing high voltage but transition phases when ADS is gaining abilities throws off the timer for him so it makes it harder to stay in opo-opo form for it(can only stay in that form for 12s).
    (0)

  2. #2
    Player
    Craniux's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Edgar Highwind
    World
    Cactuar
    Main Class
    Lancer Lv 50
    bard only needs to smash ur face into the keyboard and u get a rotation with high dmg...meanwhile as a melee u gotta follow a long *** rotation, while u dodge and move around when something pops up.

    oh and thats not counting the side attacks and back attacks...that if for some bad luck or lag...the boss move just a little bit u miss the attack buff and u gotta redo everything again since rotations are tight.
    (0)
    Last edited by Craniux; 10-17-2013 at 04:09 AM.

  3. #3
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    So I disagree with the OP about melee being lower in DPS, but you have to factor in two things. 1. boss AoE down time from DPSing, and 2. the rotations that melee use (they are too complex for all players and many try to do too complex for their skill level and mess it up resulting in lowered dps, or the super complex rotation does not work on boss XX due to the number of missed GCD from AoE dodging).

    The one and only issue I see is in the lack of utility skills (or conditions required to use them) for melee classes. Look at turn 2 of coil, optimal silencing is done via 2 bards (high DPS, silence, songs, and mobile ranged to help moving rot around), but if other classes had a reliable of GCD silence that did not say require a specific stance I think their would be alot less 2 bard coil teams. What the game needs is other options for silence by melee classes, or simply reduce the cooldown of blunt arrow to 15sec (1/2 the time) so a single bard can do all the silencing; both options would make less likely that people would look to not bring melee. Lets be honest, one of the main reasons only one melee gets in many groups is not the DPS of them, its the better utility (which is required) of other classes. Yes 2 PLD or a PLD/BRD can do the silences, but its harder and everyone tries to build optimal easiest groups these days.
    (0)

  4. #4
    Player
    AccountBanned's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Speg Tackular
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm not complaining about my monk not being strong and I don't even know how he stacks up against other DPS really. My only issue is that groups don't tend to always want me (A monk) in a group. Coil is an example as I've been denied for coil a few times and told "melee DPS really isn't ideal for coil".

    I don't run that parcers program but instead I go from what I personally see. When I run AK in a group and the other DPS is a Dragoon, the dungeon takes a lot longer. However, when the DPS is me and a Bard the dungeon is completed far quicker. This has been tested with a +1 Dragoon (I'm also relic and just obtained +1) and a non-relic Bard who still completes AK faster than the +1 Dragoon.

    I think Titan HM is a bad example as the only real time that damage is essential (heart) is an easy time for both melee and ranged DPS to do damage.
    (0)

  5. #5
    Player
    Trasias's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    89
    Character
    Trasias Amad'arlyn
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AccountBanned View Post
    I'm not complaining about my monk not being strong and I don't even know how he stacks up against other DPS really. My only issue is that groups don't tend to always want me (A monk) in a group. Coil is an example as I've been denied for coil a few times and told "melee DPS really isn't ideal for coil".

    I don't run that parcers program but instead I go from what I personally see. When I run AK in a group and the other DPS is a Dragoon, the dungeon takes a lot longer. However, when the DPS is me and a Bard the dungeon is completed far quicker. This has been tested with a +1 Dragoon (I'm also relic and just obtained +1) and a non-relic Bard who still completes AK faster than the +1 Dragoon.

    I think Titan HM is a bad example as the only real time that damage is essential (heart) is an easy time for both melee and ranged DPS to do damage.
    It's all about players knowing their rotations - that's it.
    (0)

  6. #6
    Player
    AccountBanned's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Speg Tackular
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Trasias View Post
    It's all about players knowing their rotations - that's it.
    Not trying to sound mean but that really had nothing to do with what I said.

    It's not like I've ran AK only once with a Dragoon and once with a Bard...I, like everyone else, have done many many AK runs and constantly find that Bards make the run far quicker. Again, I personally don't care that they're strong. The only thing I would want is to have people want a melee class as much as they want a Bard in the group.
    (0)

  7. #7
    Player
    Trasias's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    89
    Character
    Trasias Amad'arlyn
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AccountBanned View Post
    Not trying to sound mean but that really had nothing to do with what I said.

    It's not like I've ran AK only once with a Dragoon and once with a Bard...I, like everyone else, have done many many AK runs and constantly find that Bards make the run far quicker. Again, I personally don't care that they're strong. The only thing I would want is to have people want a melee class as much as they want a Bard in the group.
    I'm trying to tell you that, perhaps, the dragoons in your party were bad at their job/rotation.

    As I mentioned in a prior post, I've noticed DPS in this order with competent individuals: Monk > Dragoon / Bard > Summoner > Black Mage
    (0)

  8. #8
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by AccountBanned View Post
    Not trying to sound mean but that really had nothing to do with what I said.

    It's not like I've ran AK only once with a Dragoon and once with a Bard...I, like everyone else, have done many many AK runs and constantly find that Bards make the run far quicker. Again, I personally don't care that they're strong. The only thing I would want is to have people want a melee class as much as they want a Bard in the group.
    Not trying to sound mean but yes it does. Bard is by far the easiest DPS class to use. Player skill does make a difference. I play with dragoons and bards and they do very even dps/damage on almost every boss/instance we've parsed. People don't want to bring melee because they want to eliminate the possibility of a bad player in good gear.
    (0)

  9. #9
    Player
    Trasias's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    89
    Character
    Trasias Amad'arlyn
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Similarly geared DPS currently in my Raid group at Turn 4 in COIL, along with their DPS generated:

    1. Monk
    2. Dragoon / Bard (a tie, if you will)
    3. Summoner
    (0)

  10. #10
    Player
    Keneblerz's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    55
    Character
    Anarza Namanka
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SolviteSekai View Post
    Can someone explain to me why (other than our limit break) any group should take a MNK/DRG over a SMN/BRD.

    They do about the same (or more) damage, and have free movement to avoid AOE's better.

    What realistic reason is there to bring melee dps other than friends or drops?

    Why does SE hate Melee DPS?
    I kinda like my parties varied. Especially between ranged and melee. In fact the 2 best people i run with are a DRG and BRD.

    Quote Originally Posted by Rivienne View Post
    So you get heavy sustained DPS from Monk, rotations of high DPS and moderate DPS from Bard, and then LB from Monk. Synergy. They work together better than either works alone.
    Pretty much sums up what everyone needs to know. Synergy is the main difference with parties. Its always best to have your own clique, with your own group style. If you don't your going to run into wall at some point like the OP is now.
    (0)
    Last edited by Keneblerz; 10-17-2013 at 09:20 PM.

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast