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  1. #21
    Player
    SolviteSekai's Avatar
    Join Date
    Sep 2013
    Posts
    134
    Character
    Mochizuki Taiyo
    World
    Ultros
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by DurtiMonkeyToe View Post
    If you do it right, you can match a Bard's damage output. I can take down a single mob in AK by myself as a bard and tank can put together.
    Personal skill is not relevant.
    (0)

  2. #22
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Monk's are by far the best DPS to work with once they have the class down. My favourite DPS class. Anyone who is dismissing them are missing the point. The entire job system is balance. You shouldn't be comparing melee to ranged, because they both serve a different group purpose. The best teams have both. All ranged just never works well, and all melee can work, but not well either. (Actually given the choice I would choose all melee, but it still dicey). Now I will say Archer is easy mode. I mean, super super easy mode. Whereas PGL has proved to be one of the hardest classes I have tried.
    (0)

  3. #23
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Quote Originally Posted by DurtiMonkeyToe View Post
    If you do it right, you can match a Bard's damage output. I can take down a single mob in AK by myself as a bard and tank can put together.
    And if a BRD is "doing it right" they'll destroy you in damage. Good examples uhh... any mob with an aoe attack centered on itself or player. Titan HM is 'much' faster with BRDs for DDs as they can continue to damage the boss while dodging bombs/plumes etc. There's simply no way a melee DPS is going to compete with a BRD. The demon wall in AK is another example. With repels and such, no one is going to beat BRDs. In fact, most PUG BRDs can kill the wall before the bees even spawn (without even using a LB obviously).

    Any fights with adds where you need to switch targets, BRD is also going to pull ahead. They don't have to run back and forth between mobs. They just need to switch targets. Basically, 90% of the boss fights in the game favor BRD, not to mention trash mobs which you can engage as soon as the tank pulls (assuming they don't suck).
    (0)

  4. #24
    Player
    Nictuswolf's Avatar
    Join Date
    Aug 2012
    Posts
    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    SMN...

    LOL!

    BLM > SMN

    BRD is pretty stupid awesome though, DRG and MNK are still awesome.
    (0)

  5. #25
    Player
    MisakiSatomi's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Misaki Satomi
    World
    Tonberry
    Main Class
    Gladiator Lv 8
    You mean... dragoon?
    (0)

  6. #26
    Player
    Troop86's Avatar
    Join Date
    Feb 2013
    Posts
    90
    Character
    Artoph Warr
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by SolviteSekai View Post
    Can someone explain to me why (other than our limit break) any group should take a MNK/DRG over a SMN/BRD.

    They do about the same (or more) damage, and have free movement to avoid AOE's better.

    What realistic reason is there to bring melee dps other than friends or drops?

    Why does SE hate Melee DPS?
    Bards need to play songs that will drop their damage by 20%... a MNK in our group IS the top DPS at the moment. Good players make a class good.
    (0)

  7. #27
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sinth View Post
    It is well known already that DRG and MNK are at a disadvantage Risk vs. Reward -wise in combat and it can be argued that they consistently put out lower DPS than other DPS jobs in many boss fights due to boss-centered AoE abilities which force melee out of prime dps range. I would expect to see some buffs to melee DPS in the future. However, SE is currently putting out larger fires than minor balance issues. See: End-game content, DF Load, RMT, hacks, various bugs/exploits, etc.

    Yes, there are balance issues, no, they are not major/game-breaking, yes, other, more important stuff will take priority for now. You can expect melee DPS to get balanced, but don't hold your breath... it may be a couple months.
    Well we've got 2 Major patches planned within the next 4 months and it'll have to probably wait until 2.2 so it doesn't make MNK/DRG broken in PVP...

    2.2 is currently planned for February (likely 22nd when the PS4 beta starts)
    (0)

  8. #28
    Player
    Rithien's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Rithien Dy'ness
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    I don't feel this way at all and I love my Monk.

    The only problem I have is a Monk's lack of utility in Coil turn 2 where people are trying to run with at least 2 BRD's for silencing. But I feel like a MNK would be even better at this. The only problem is that my Arm of the Destroyer is not even remotely as reliable as an Archer's silences. I have no idea why this is. I know for a fact that it is not accuracy as I had far more accuracy than the BRDs in my group. Lag? Maybe but in some cases I would get 2 AoD's off before the cast bar was finished.
    People who don't really fully understand their class should kind of stay out of threads like this. Made it all the way to 50 without even knowing AOTD takes a specific stance to silence? Jeez...
    (0)

  9. #29
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Problem with Turn 2 ADS silencing for monk is that it loves doing high voltage immediately following an AOE like repelling cannons or ballast. There is normally consistent timer for the nodes doing high voltage but transition phases when ADS is gaining abilities throws off the timer for him so it makes it harder to stay in opo-opo form for it(can only stay in that form for 12s).
    (0)

  10. #30
    Player
    Craniux's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Edgar Highwind
    World
    Cactuar
    Main Class
    Lancer Lv 50
    bard only needs to smash ur face into the keyboard and u get a rotation with high dmg...meanwhile as a melee u gotta follow a long *** rotation, while u dodge and move around when something pops up.

    oh and thats not counting the side attacks and back attacks...that if for some bad luck or lag...the boss move just a little bit u miss the attack buff and u gotta redo everything again since rotations are tight.
    (0)
    Last edited by Craniux; 10-17-2013 at 04:09 AM.

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