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  1. #1
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Hachiko View Post
    Until you run out of TP, and then every other class overtakes you because you have to drop Fracture from your rotation.
    I feel like this whole discussions keeps missing the point of Jobs. This right here is the point in having bards, as opposed to archers. Bards have ballads designed to help other party members. They can restore TP or MP (or increase damage of BLM), yes at a cost of there own output. But that is the point. Each job has unique skills designed for party play. A party isn't a DPS vs DPS competition (until maybe pvp), it is about the most efficient and reliable party.

    In my experience the most efficient party for any single big boss has two Monks, but it is chancy, because if you don't time it perfectly, out of TP. But a Bard + Monk resolves the chance, while still allowing nearly the same output. So you get heavy sustained DPS from Monk, rotations of high DPS and moderate DPS from Bard, and then LB from Monk. Synergy. They work together better than either works alone.
    (0)

  2. #2
    Player
    snugBubz's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Bei Xei
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Free movement to avoid AOE's better? I've seen TONS of bards/summoners get SMASHED by Titan's landslide or plumes, whereas I just gracefully swivel around Titan's base, avoiding everything aside from stomps while placing all my damage on him.

    And even if I have to move away from a boss because of an AOE around the boss, I still have a long ranged attack and my DoTs are still ticking.
    (4)

  3. #3
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    It is well known already that DRG and MNK are at a disadvantage Risk vs. Reward -wise in combat and it can be argued that they consistently put out lower DPS than other DPS jobs in many boss fights due to boss-centered AoE abilities which force melee out of prime dps range. I would expect to see some buffs to melee DPS in the future. However, SE is currently putting out larger fires than minor balance issues. See: End-game content, DF Load, RMT, hacks, various bugs/exploits, etc.

    Yes, there are balance issues, no, they are not major/game-breaking, yes, other, more important stuff will take priority for now. You can expect melee DPS to get balanced, but don't hold your breath... it may be a couple months.
    (1)

  4. #4
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sinth View Post
    It is well known already that DRG and MNK are at a disadvantage Risk vs. Reward -wise in combat and it can be argued that they consistently put out lower DPS than other DPS jobs in many boss fights due to boss-centered AoE abilities which force melee out of prime dps range. I would expect to see some buffs to melee DPS in the future. However, SE is currently putting out larger fires than minor balance issues. See: End-game content, DF Load, RMT, hacks, various bugs/exploits, etc.

    Yes, there are balance issues, no, they are not major/game-breaking, yes, other, more important stuff will take priority for now. You can expect melee DPS to get balanced, but don't hold your breath... it may be a couple months.
    Well we've got 2 Major patches planned within the next 4 months and it'll have to probably wait until 2.2 so it doesn't make MNK/DRG broken in PVP...

    2.2 is currently planned for February (likely 22nd when the PS4 beta starts)
    (0)

  5. #5
    Player
    Lexun's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Lune Windstriker
    World
    Jenova
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Capita View Post
    Well your LB is actually useful to a group, so you've got that going for you.

    Try BRD. No one asks you to LB. Ever. Because it's useless.

    You know those times when you've got a boss almost dead, but he'll probably kill you first unless you get a really big burst of damage on him? Me? I just stand there derping, singing songs.
    Give this person a medal! Don't know why bit it was hilarious but more importantly very true. I hate it when the only one up is a bard amd unless it's a lvl 3 limit break it's usually a wipe :-/
    (2)

  6. #6
    Player
    Lafier's Avatar
    Join Date
    Apr 2012
    Posts
    124
    Character
    Lafier Relana
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Fear not my fellow melees. For if I know SE, they will eventually get around to tweaking melee, and when they do I expect it to be an over tweak. Just buckle down and hang on for the ride until we get there.
    (0)

  7. #7
    Player
    Daas's Avatar
    Join Date
    Sep 2013
    Posts
    82
    Character
    Kaedian Shadowborn
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SolviteSekai View Post
    Can someone explain to me why (other than our limit break) any group should take a MNK/DRG over a SMN/BRD.

    They do about the same (or more) damage, and have free movement to avoid AOE's better.

    What realistic reason is there to bring melee dps other than friends or drops?

    Why does SE hate Melee DPS?
    New to mmo's?
    (5)

  8. #8
    Player
    Seraphi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Ava Inferi
    World
    Leviathan
    Main Class
    Red Mage Lv 61
    I'm pretty sure this question is asked in every single MMO ever.
    (4)

  9. #9
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    I don't feel this way at all and I love my Monk.

    The only problem I have is a Monk's lack of utility in Coil turn 2 where people are trying to run with at least 2 BRD's for silencing. But I feel like a MNK would be even better at this. The only problem is that my Arm of the Destroyer is not even remotely as reliable as an Archer's silences. I have no idea why this is. I know for a fact that it is not accuracy as I had far more accuracy than the BRDs in my group. Lag? Maybe but in some cases I would get 2 AoD's off before the cast bar was finished.
    (0)

  10. #10
    Player
    Rithien's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Rithien Dy'ness
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    I don't feel this way at all and I love my Monk.

    The only problem I have is a Monk's lack of utility in Coil turn 2 where people are trying to run with at least 2 BRD's for silencing. But I feel like a MNK would be even better at this. The only problem is that my Arm of the Destroyer is not even remotely as reliable as an Archer's silences. I have no idea why this is. I know for a fact that it is not accuracy as I had far more accuracy than the BRDs in my group. Lag? Maybe but in some cases I would get 2 AoD's off before the cast bar was finished.
    People who don't really fully understand their class should kind of stay out of threads like this. Made it all the way to 50 without even knowing AOTD takes a specific stance to silence? Jeez...
    (0)

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