Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    Nightburn's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Nightburn Leonheart
    World
    Malboro
    Main Class
    Lancer Lv 50

    Would you help me find a good rotation for lvl 70 items? I thank you in advance

    All right, since I haven’t started really crafting high level items so far I am really new to this and would love some tips.
    Currently, I got 50 at Goldsmith, Blacksmith, Leatherworking and Carpentry.
    15 at Alchemy and 30 at Weaving and 30 Armorer.
    By the end of the week, I intend to be 50 Weaving and 15 Culinarian.
    Assuming it is the end of the week and I already possess the skills I intend to, I will start to craft lvl 70 items.
    So, I would have:
    Ingenuity 2
    Manipulation
    Tricks of the Trade
    Careful Synthesis 2
    Hasty Touch
    Rapid Synthesis
    Waste not 2
    Rumination
    Byregot’s Blessing
    Assuming I have these skills, would you guys be able to suggest some skill rotations in order to maximize the chance to get a High Quality item considering 40 durability? And considering 80 Durability?
    I really appreciate your feedback.
    (0)

  2. #2
    Player
    Raveman1000's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Mira Longshadow
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Here's what I do for my crafts. Keep in mind that I have access to Steady Hand II, which gives me 100% success on Basic Touch. The idea is to boost control with Inner quiet and unleash Byregot's blessing at the very last possible moment.

    Durability 40.

    Confort zone (not needed, gives 14 cp)
    Inner Quiet
    Steady Hand II
    Waste Not
    Basic Touch (or Hasty Touch)
    Basic Touch (or Hasty Touch)
    Basic Touch (or Hasty Touch)
    Great Strides
    Steady Hand
    Ingenuity II
    Advanced Touch (or Standard Touch)
    Great Strides
    Byregot's Blessing
    Standard Synthesis (or Careful Synthesis II)
    (2)

  3. #3
    Player
    Raveman1000's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Mira Longshadow
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Durability 80

    Confort zone (not needed, gives 14 cp)
    Inner Quiet
    Steady Hand II
    Waste Not II
    Basic Touch (or Hasty Touch)
    Basic Touch (or Hasty Touch)
    Basic Touch (or Hasty Touch)
    Basic Touch (or Hasty Touch)
    Steady Hand II
    Basic Touch (or Hasty Touch)
    Basic Touch (or Hasty Touch)
    Basic Touch (or Hasty Touch)

    Here you still have 2 uses of Steady hand, so either increase quality with Hasty/Basic Touch or go to next phase and keep durability for extra progress at the end.

    Steady Hand
    Great Strides
    Innovation (not needed but really nice)
    Ingenuity II
    Byregot's Blessing
    Standard Synthesis
    Careful Synthesis II as often as needed.

    Hope this helps
    (1)
    Last edited by Raveman1000; 10-09-2013 at 11:20 AM.

  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Raveman1000 View Post
    Here you still have 2 uses of Steady hand, so either increase quality with Hasty/Basic Touch or go to next phase and keep durability for extra progress at the end.

    Great Strides
    Steady Hand
    Innovation (not needed but really nice)
    Ingenuity II
    Byregot's Blessing
    Standard Synthesis
    Careful Synthesis II as often as needed.

    Hope this helps
    Question about this. Doesn't the Great Strides get wasted by not using a Touch action in the three turns after it? GS, SH, Innovation, Ingenuity 2, Byregot's ... doesn't that have the Great Strides go poof right before (and thus not affect at all) the Byregot's?

    I'd think swapping the Great Strides and the Steady Hand would solve that little problem.
    (1)

  5. #5
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    As a level 50 in all crafts, my rotations follow these rotations/rules:

    80 Durability:

    1. Comfort Zone (although only a 14 point regeneration you'll use it twice in 2-star recipes)
    2. Inner Quiet.
    3. Steady Hands II
    4. Waste Not I (II is awful and, despite its name, an utter waste of resources)
    5. Hasty.
    6. Hasty.
    7. Hasty.
    8. Hasty.

    --INITIAL NOTES--
    1. If RED condition in any of the above, use Tricks of the Trade.
    2. If RED condition in the first few steps causes loss of sync of Steady Hands II and Waste Not I buff (i.e. they are not the same number) consider using Careful Synthesis II on step 8 to make use of the last tick of Waste Not I. If unsure, allow the buff to expire while you rebuff. Keeping 5 durability is better than wasting CP on a touch.
    If condition EXCELLENT use Basic Touch.

    By this stage you should be anywhere from 60-70 durability based off RED condition Tricks of the Trade regeneration.
    (0)

  6. #6
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Now we work on progress while allowing Comfort Zone to fall off at a manageable time.

    9. Ingenuity II
    10. Careful Synthesis II (take not of the progress increase. See how many more it will take to complete WITH INGENUITY II ON)
    11. Careful Synthesis II (if step 10 took you over 50% progress, obviously use a lesser synthesis action. The goal here is to land within 1-2 progress steps of finishing).

    If RED condition, continue using Tricks of the Trade.

    Then:

    Comfort Zone (landing on ~40 Durability at worst)
    12. Steady Hands II
    13. Waste Not I
    14. Hasty.
    15. Hasty.
    16. Hasty.
    17 Hasty. (landing on ~20 Durability at worst)

    NOTE: If RNG has been good to you and you have hit mostof your hasty touches, use Basic Touch on any REDS above.

    If RNG has been a cow, continue using Tricks of the Trade. You'll need to fuel another Waste Not I attack before the last stage.
    (0)

  7. #7
    Player
    Raveman1000's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Mira Longshadow
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Buckles View Post
    4. Waste Not I (II is awful and, despite its name, an utter waste of resources)
    Actually Waste Not II is more efficient than Waste Not I. For 98 CP you save 40 durability, 35 if you refresh Steady Hand II but it's clearly the same as 40 since with 5 conditions leftover you can still do an action. So that's 2,45cp/dur. Waste Not I saves 20 for 56, at a cost of 2,8cp/dur. So using WNII gives you more for your CP.

    That leads me to Tricks of the trade. I'm honestly not a big fan of using it all the time. Here's why:

    If you use it while Waste Not I is activated, you waste 1/4 of the cost of WNI (56/4=14).
    If you use it while Steady Hand II is activated you waste 1/5 of the cost of SHII (25/5=5)
    While both are activated you hence waste 19 of previously invested CP.

    All that to gain 20cp back... but loosing an opportunity to use a good condition that would have increased quality by 150%. I don't think that 1 cp is worth it.
    (0)

  8. #8
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    In theory what you say is utterly reasonable, but in my experience I'll get 1-2 GOOD conditions in 8 steps, so you can chalk of another 1-2 uses of Waste Not. Also you may need to buff ingenuity II alongside Steady Hands II so again you lose 2 steps.

    Waste Not I is far cheaper, and I find gives me far more wiggle room to improvise.
    (0)

  9. #9
    Player
    Raveman1000's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Mira Longshadow
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Buckles View Post
    3. Steady Hands II
    4. Waste Not I
    5. Hasty.
    6. Hasty.
    7. Hasty.
    8. Hasty.
    Here's another example for why I think using ToT instead of Hasty touch is not as good as it seams.

    Let's say we have a good streaks of good condition and get 2 good out of 4 hasty touch.

    Scenario 1: we use ToT on goods and hasty on normals

    We spent 81 cp on SHII and WNI and received 40cp back, so 41 spent. We also spent 10 dur and got 1,6 increases in quality (80% x 2)

    Scenario 2: we use hasty on all

    We spent 81 cp on SHII and WNI and received nothing, so 81 spent. We also spent 20 dur and got nearly the equivalent of 4 increases in quality (80% x 2 + 80% x 2 x 150%)

    For comparison purpose we do scenario 1 twice and see that for more cp (82 instead of 81) we get 3,2 quality increases instead of 4 for the same durability (20).

    Unless my logic is flawed I don't see why we should use ToT while SHII and WN are active.
    (0)

  10. #10
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Raveman1000 View Post
    Unless my logic is flawed I don't see why we should use ToT while SHII and WN are active.
    Your logic isn't flawed and falls into the category of "Random Event 00214_Alpha_IluvRNG".

    We all know you'll get a streak of reds in one synthesis that utterly throws your plan into disarray, and other time when it seems our equipment has forgotten any color other than white. I tackle most of my 2-star synthesis attempts like I would any boss or monster fight. I have X resources and X skills. I KNOW I can defeat the monster if I get 120% B.Blessing stacks and use GS, Ingen II, Innovation and SHII.

    If I got 2 reds on my hasty spam and used hasty instead of tricks, the hasty may fail and I'd lose 5 durability and miss out on 20CP regenerating. If I got 2 reds and decided to use 18CP touch I may find myself that 18CP down the line.

    I am a careful crafter (at least until Animal Fat and Peacock ore stop costing 30-40,000 gil each).
    (0)

Page 1 of 3 1 2 3 LastLast