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Thread: Dark Knight

  1. #151
    Player
    SeraphD's Avatar
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    Ul'dah
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    Character
    S'hiori Sheqa
    World
    Odin
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    Thaumaturge Lv 50
    Wouldnt the combination of Marauder and Summoner fit the Dark Knight nicely?
    When you look at FF XI the DRK was using Greataxes or Scythes and used spells like Bio, Energy Drain and stuff. The Marauder even has Bloodbath ready for use. Its almost to perfect a fit.
    Tho i'd love it, if they would change the weapon from Greataxes to Scythes when you equip the Soulcrystal, but thats just my opinion.
    They just have to give the DRK a "Costs health and deals more damage"-Ability when you unlock it on 30 and your good to go.

    Concerning the RDM mentioned a few times in this thread.
    I'd like to have him like in FF XI too. More of a Support-Dps with EN-Spells and Debuffs like Poison and Paralyze, who excels in weakening the enemy.
    Would be nice if he could "weave" his spells into his attacks trough procs or something.

    PS.: I want my wyvern back
    (3)

  2. #152
    Player
    Stalkster's Avatar
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    Jul 2013
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    Character
    Sir Stalkster
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    +1
    For Drk with scythe like XI, yes i know it was a exception but I really miss Drk in XI even after SE/BW nerf. I like to see it go either 2ways personally. The squishy Spike GS Drk or the Squishy High DPS self sustained Scythe(Apoc).
    (2)


  3. #153
    Player
    Asteldian's Avatar
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    Character
    Asteldian Caliskan
    World
    Cerberus
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    Armorer Lv 50
    I would imagine the knight being a new class rather than job and using a greatsword. Course, if that is the case you likely won't see it till expansion time.
    Alternatively I think you could use gladiator as a baseline - even with his cooldowns, in fact the theory would be if your tank died, the knight could pop all cooldowns to temporarilly hstay alive while tank is rezzed
    (0)

  4. #154
    Player
    Bloodclaw's Avatar
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    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Asteldian View Post
    I would imagine the knight being a new class rather than job and using a greatsword. Course, if that is the case you likely won't see it till expansion time.
    Alternatively I think you could use gladiator as a baseline - even with his cooldowns, in fact the theory would be if your tank died, the knight could pop all cooldowns to temporarilly hstay alive while tank is rezzed
    Said this on last page.
    Quote Originally Posted by Bloodclaw View Post
    I concluded that it is possible, but I don't think the programers would do it. There would be too much needed to change, and it would be hard to make it work well; too many tank abilities. Yes some could be modded, but some just flat out do nothing but help the class get enmity, use shields, and get healed easier.
    Flash, Convalescence, Shield Lob, Shield Bash, Provoke, Shield Swipe, Awareness, Sentinel, and Bulwark are all tank class abilites. Yes you could rework them all, but you would be better of making a new class at that point.
    That is just covering the activate-able abilities. I could go on and tank about the passive ones. Unless they make the DRK a tank, which I hope they wont, it will not happen. I don't see the DRK as a tank, as the WAR already has that sort of dark tank thing filled.

    So let me ask you this really, as this is a common comment. Why would it come form a Gladiator honestly?
    (0)
    Last edited by Bloodclaw; 01-16-2014 at 12:10 PM.

  5. #155
    Player
    Exstal's Avatar
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    Shichi Mamura
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    Behemoth
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    Pugilist Lv 80
    Don't forget to complete what you started in your opening post, Bloodclaw
    (0)

  6. #156
    Player
    darzok's Avatar
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    Character
    Darzok Rinnegan
    World
    Cerberus
    Main Class
    Arcanist Lv 60
    I just don't see why people think DRK is going to come off GLD i know what was said about it by yosh? but form what i recall that was a could not a it will take this as a 100% fact.

    DRK will only come form GLD if they plan to make it a tank and give it a shield leading to what seems like a PLD with War skills and tanking style.

    The change to Mara skills in 2.1 mostly storms path/eye along with bloodbath seem to scream DRK base skills and all that is needed to turn it in to a dps is remove the Enmity form the base combo.
    (1)

  7. #157
    Player
    Exstal's Avatar
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    Shichi Mamura
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    Behemoth
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    Pugilist Lv 80
    Quote Originally Posted by darzok View Post
    DRK will only come form GLD if they plan to make it a tank and give it a shield leading to what seems like a PLD with War skills and tanking style.
    I'll assume you didn't read the thread. Or any other thread pertaining to how Yoshi gave an example on how Dark Knight would branch from Gladiator.

    - Remove emnity from skills (can't tank right there)
    - Slightly rework some other skills so they are worthwhile for > DPS <

    Now, the reason why DRK probably won't come from Gladiator is there are too many tanking abilities that would more than likely be overpowered for a DPS class. Much like if Geomancer came from Conjurer (Medica for a DPS class? Hah!)
    (0)

  8. #158
    Player
    Volsung's Avatar
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    Adell Raynes
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    Balmung
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    Lancer Lv 50
    Quote Originally Posted by Exstal View Post
    Now, the reason why DRK probably won't come from Gladiator is there are too many tanking abilities that would more than likely be overpowered for a DPS class. Much like if Geomancer came from Conjurer (Medica for a DPS class? Hah!)
    Depending on how much they nerf your mind while switching to GEO (stats change when using a soul crystal), and what gear they let GEO wear, medica could become worthless, its the same reason smn can only physic for 400, but sch can physic for 1K+. You're right it would be silly for a DD to have an aoe cure, but entirely possible if they do stat swap right, and let geo wear thm/acn/blm/smn stuff instead of cnj/whm/sch stuff. And they could change the ability entirely, like sch summing a healer fairy. It could be changed to an aoe buff on on a different job.
    (0)
    Last edited by Volsung; 01-17-2014 at 08:16 AM.

  9. #159
    Player
    darzok's Avatar
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    Darzok Rinnegan
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    Cerberus
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    Arcanist Lv 60
    Quote Originally Posted by Exstal View Post
    I'll assume you didn't read the thread. Or any other thread pertaining to how Yoshi gave an example on how Dark Knight would branch from Gladiator.

    - Remove emnity from skills (can't tank right there)
    - Slightly rework some other skills so they are worthwhile for > DPS <

    Now, the reason why DRK probably won't come from Gladiator is there are too many tanking abilities that would more than likely be overpowered for a DPS class. Much like if Geomancer came from Conjurer (Medica for a DPS class? Hah!)

    The remove enmity fix is not the only problem DRK would need a shield or the base GLD skills need a rework other wise you end up with what 4-5 skills that the DRK can not use in any way.

    The work needed to have it come off GLD means the odds are if any thing it will come form Mara there is no need to read all the topic to work out the rework needed to make it work form GLD.

    I know what yoshi said and people take it the wrong way and go DRK is coming form GLD its a fact yoshi said so and that is not what he said he just gave a basic example of HOW it could be.

    The whole style of DRK form most other games puts it as coming form the Mara if not a whole new base class it self unless you go with the real old ff games where it did run around with a shield.
    (1)

  10. #160
    Player
    Exstal's Avatar
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    Shichi Mamura
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    Behemoth
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    Quote Originally Posted by Volsung View Post
    Depending on how much they nerf your mind while switching to GEO (stats change when using a soul crystal), and what gear they let GEO wear, medica could become worthless, its the same reason smn can only physic for 400, but sch can physic for 1K+. You're right it would be silly for a DD to have an aoe cure, but entirely possible if they do stat swap right, and let geo wear thm/acn/blm/smn stuff instead of cnj/whm/sch stuff. And they could change the ability entirely, like sch summing a healer fairy. It could be changed to an aoe buff on on a different job.
    The primary stat nerf isn't what is necessary. It's the principle that a *lot* of Conjurer skills are straight up healing skills. I'm sure they could make it work but it would invalidate many skills you learn while leveling the class. Arcanist is a unique case in which most of your skills are dual function skills and only 2 fall under the category of healing abilities; Physick and Resurrection.

    Conjurer is different.
    - Cure/Cure II / Cure III
    - Medica/Medica II
    - Esuna
    - Stoneskin
    - Raise
    - Shroud of Saints

    Those are all basic conjurer skills, SE would be hard pressed to simply rework so much of the class rather than just make a completely new class.

    Quote Originally Posted by darzok View Post
    The remove enmity fix is not the only problem DRK would need a shield or the base GLD skills need a rework other wise you end up with what 4-5 skills that the DRK can not use in any way.

    The work needed to have it come off GLD means the odds are if any thing it will come form Mara there is no need to read all the topic to work out the rework needed to make it work form GLD.

    I know what yoshi said and people take it the wrong way and go DRK is coming form GLD its a fact yoshi said so and that is not what he said he just gave a basic example of HOW it could be.

    The whole style of DRK form most other games puts it as coming form the Mara if not a whole new base class it self unless you go with the real old ff games where it did run around with a shield.
    Except there are only a few games in which Dark Knight *couldn't* use shields. So the shield issue is only one based on emotional attachment to the 2-handed incarnations of Dark Knight rather than 1-handed ones. Coming from Marauder is equally as silly given their "blood" skills are pathetic in their own right with Dragoon having a better blood skill than Marauder. It'd simply be more intelligent on SE's part to just make a new class altogether to house Dark Knight's repertoire of skills.
    (0)
    Last edited by Exstal; 01-17-2014 at 10:38 AM.

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