Page 18 of 34 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast
Results 171 to 180 of 385

Thread: Dark Knight

Hybrid View

  1. #1
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by yondaimeflash View Post
    You know your funny but sarcasm doesn't work on me. If you seriously don't have anything nice to say don't say anything at all because your is wasting peoples time.
    It isn't sarcasm. You're trying to tell me in every Final Fantasy game ever released except for FFXI there was a such thing as TANK/DPS/Healer? My original post was incorrect though.

    Quote Originally Posted by Exstal View Post
    Last time I checked, every single class before FFXI was a DPS or DD class.
    It should actually have said, "Last time I checked, every single class, that wasn't a pure healer, before FFXI was a DPS or DD class."

    But please, if you have some proof to the contrary I would like to see it. Since you have nothing nice to say, you're wasting people's time with your biased view.
    (0)

  2. #2
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by yondaimeflash View Post
    I love all these comments about Dark Knight branching from tanks. Last I checked the Dark Knight is a DPS or DD class. Given and as much as I hate to say this about MY most favorite class in all of final fantasy may become a tank the way 14 is Dark Knight could become a tank. The class or classes I see it pulling from is Mrd because they kinda already have life stealing abilities even though there crap or a new one that they make. I wouldve said Blm but not of there abilities are like they were in 11 were you can absorb health or states. (edit) One thing I would like to add though is I really do hope that the Dark Knights weapon is not a two handed sword they looked hideous in 11 though gfx are better now that what they were back then but two handed swords to me just aren't that awesome. Now a scythe or a sword and shield now we are talking lol.
    The only people I see who think the DRK should be a tank are those who loved X-2, that exploit nitch group in XI, IV fans that think Cecil was tough (Sure he was, he was the main character and had to survive on his own at times), and trolls. If you look at the OP I pointed out points to ether side on the main games the DRK was in and it shows that the DRK's defining aspects were its ability to deal damage in all but X-2. Another group would be damage dealers who don't want more competition for DF ques. We do need more tanks, but sorry guys this is 90% likely not your horse then.

    Oh and don't mind Exstal, she is obviously just trolling.
    (0)
    Last edited by Bloodclaw; 01-24-2014 at 08:52 AM.

  3. #3
    Player
    Ragnirok's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Ragnirok Highstrike
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bloodclaw View Post
    snip
    You've basically picked and chosen points out of a wiki that support your argument. If you go back and actually play the games you'll see that every single DRK job has exceptionally high defense. On the point of soldier the class that doesn't exist in any game whatsoever save for maybe a splash in tactics. In every other game its defined as a generic character who is usually only temporary. Unless of course you mean Knight in which case we have that already. It's called Paladin.

    There are good arguments for having it for a tank and as a dps. But why dilute the game with something that has the potential to be a tank (with a 2 handed sword even) that way we can make way for things that are guaranteed to be dps (ninja, red mage, anything else). DRK, and SAM are both instances that could be potential tank jobs and leave room for other things that can't (or shouldn't) be a tank.

    You can say that the job was focused on dealing damage but guess what? Every job pre XI was focused on doing damage save for the ones like whm that were dedicated to healing (holy, and summons aside). This is because there was no trinity in Final Fantasy before XI. Why shouldn't a high armor high health target be used as a tank? Just because they aren't proficient in shields doesn't mean they can't tank. See MRD/WAR.

    So again i reiterate, why saturate the already heavily saturated dps pool with a job that could be used as a tank?
    (0)
    Last edited by Ragnirok; 01-24-2014 at 12:18 PM.

  4. #4
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ragnirok View Post
    Y
    So again i reiterate, why saturate the already heavily saturated dps pool with a job that could be used as a tank?
    You say this as if they aren't going to add multiple new healing and tanking jobs regardless of what DRK ends up being.
    (1)
    My life while tanking is an existential hell from which there is no escape.

  5. #5
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ragnirok View Post
    You've basically picked and chosen points out of a wiki that support your argument. If you go back and actually play the games you'll see that every single DRK job has exceptionally high defense. On the point of soldier the class that doesn't exist in any game whatsoever save for maybe a splash in tactics. In every other game its defined as a generic character who is usually only temporary. Unless of course you mean Knight in which case we have that already. It's called Paladin.

    There are good arguments for having it for a tank and as a dps. But why dilute the game with something that has the potential to be a tank (with a 2 handed sword even) that way we can make way for things that are guaranteed to be dps (ninja, red mage, anything else). DRK, and SAM are both instances that could be potential tank jobs and leave room for other things that can't (or shouldn't) be a tank.

    You can say that the job was focused on dealing damage but guess what? Every job pre XI was focused on doing damage save for the ones like whm that were dedicated to healing (holy, and summons aside). This is because there was no trinity in Final Fantasy before XI. Why shouldn't a high armor high health target be used as a tank? Just because they aren't proficient in shields doesn't mean they can't tank. See MRD/WAR.

    So again i reiterate, why saturate the already heavily saturated dps pool with a job that could be used as a tank?
    I agree I was probably biased, but calling this a straw-man is in itself a straw-man argument here, I did try to look at it as unbiased as i could. I went into it trying to find out where people calling for a tank from the DRK came from. What I found was that in all cases but 1 (In FFX-2) from the selected games the focus of the class was to to do damage and wield two handed weapons and magic to do so. Yes they maybe a tough class in other games, but different games require different class mechanics. Wiki was the best thing I could find as to an unbiased 3rd party. Feel free to develop your own list from wiki (An agreed unbiased 3rd party?).

    However in the end, the one time the class acked like a tank, it played very similarly to a berserker. These berserkers wore leather and animal hides, and if you look at the Warriors AF2 art, you will see we already have our DRK tank version, its called the Warrior job. So that job is about literally already in the game and thus filled. I mean look at the warrior's art, it does look very similar to a dark even with those black horns; more specifically the AF+1 armor is even darker, but was having trouble finding a good pic of it.

    Again, feel free to use the same resource and produce your own list. I would be interested to see what you come up with for key defining aspects list of a class from the various wiki references.

    (0)
    Last edited by Bloodclaw; 01-24-2014 at 09:55 PM.

  6. #6
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bloodclaw View Post


    Warriors are characterized by equipping swords, daggers, axes, shields, and armor, and having high physical stats. The Warrior is usually one of the basic jobs in each game, and its focus is strong melee damage and survivability. In later installments, Warriors were given the ability to lower the stats of their opponents.

    The Knight job is generally seen as an upgrade to the Warrior, but lacks the strict offensive focus of the job, gaining supportive abilities.
    A damage dealer through and through, with high stats. One of your beginning jobs.

    Final Fantasy As an invaluable asset to most parties, the Warrior is often a first choice when it comes to picking a team. The Warrior's upgrade, the Knight, is an even greater source of physical power, and can use White Magic.
    Basic unit, did damage. Could take damage better than other classes but also dealt the most damage.
    • 1 point to DPS, 1 point to tank

    Final Fantasy III
    Warriors have a high aptitude for wielding swords in battle. Having focused all their training on physical combat, they are unable to use any magic.
    Another complete damage dealer unable to use any magic.
    • 1 point to DPS, 0 points to tank

    Final Fantasy X-2
    The Warrior is a versatile fighter, able to inflict "Break" attacks to hinder enemies as well as elemental damage reminiscent to that of the Mystic Knight.
    Straight up damage dealer with ability to inflict even greater detrimental effects to the enemy
    • 1 point to DPS, 0 points to tank

    Final Fantasy - Revenant Wings
    Resembling the Fighter from Final Fantasy Tactics Advance, the Warrior is a Melee unit with several hard-hitting skills. True to its Job description, several of these abilities favor power over protection.
    Exact same description as some Dark Knight ones (pulled by yourself).
    • 1 point to DPS, 0 points to tank

    Final Fantasy Tactics Advance
    The Warrior is the basic melee unit of the Bangaa, with great HP and Attack growth, but low Magic and Speed. [/b]
    Explicit description of the great HP leads to think Warrior could be a great tank but the secondary idea of great Attack means primary usage is DPS.
    • 1 point DPS, 1 point to tank

    **Tactic Advance 2 is the same
    • 1 point DPS, 1 point to tank

    Final Fantasy Crystal Chronicles: My Life as a King
    The Warrior is a job exclusive to Clavats and male Lilties. It is a hard hitting class that uses strong offensive skills and a few defensive abilities.
    Strong offensive and few defensive means DPS, according to popular description
    • 1 point DPS, 0 points tank

    Final Fantasy Dimensions
    The Warrior is a starting job class available to both groups. Its keeps its pure offensive focus.
    As description shows.
    • 1 point dps, 0 points tank

    So based on the wiki page, Warrior should have been a pure DPS class given there are few games where it did more tank-like actions than it did DPS. But Square Enix decided to fuse it with Beserker and make it into a tank. Why? High HP from a few games, melee class dictated that it was a perfectly viable tank candidate.

    Going by the wiki is fine for unbiased information, but one must look at information with an open mind. It's like people, with emotional attachment, don't listen to reason or even *try* to listen to reason. It's perfectly understandable that Dark Knight could, and more than likely will be, a DPS class. Although, if you're completely disregarding the possibility that it could be a tank class, that's just ignorance. There is no explicit proof that Dark Knight could be a tank just like there was no explicit proof that Warrior could be a tank but Square Enix made it so.

    Then the argument gets made,
    Final Fantasy XI made Warrior a tank, so that's where it comes from.
    That's all fine and dandy in bizarro world until you remember that FFXI is where Ninja, who had 0 points in being able to tank in any previous game, became a tank in FFXI. Does this mean Ninja should be a tank in FFXIV? Should Thief (if it became a job) should be an evasion tank as well since it's just a weaker Ninja? How about Dancer? Where does it stop?

    In the end, Square Enix might only add *one* more tank and *one* more healer to the FFXIV roster and then everything else will be DPS. If that's the case, then Samurai will more than likely be tank and Dark Knight would be DPS. However, if that's not the case Square Enix would be shooting themselves in the foot if they give away possible tank candidates to make classes that have no place being tanking class into tanks (see FFXI Ninja).

    Total Points

    8 points DPS
    3 points Tank
    (0)
    Last edited by Exstal; 01-25-2014 at 08:08 AM.

  7. #7
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Yes, give one class multiple tanking jobs. This will work out splendidly.

    I mean having multiple different ways to tank worked so splendidly for Death Knight in WoW.
    (0)

  8. #8
    Player
    Ragnirok's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Ragnirok Highstrike
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Instrumentality View Post
    Yes, give one class multiple tanking jobs. This will work out splendidly.

    I mean having multiple different ways to tank worked so splendidly for Death Knight in WoW.
    If you read the post it said that the two iterations would be dps from GLD job or tank from an entirely new job. I'll just chalk it up to ignorance.
    (0)

  9. #9
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ragnirok View Post
    If you read the post it said that the two iterations would be dps from GLD job or tank from an entirely new job. I'll just chalk it up to ignorance.
    I'm assuming you mean class, in which case you re-read my post. I very clearly said "let's give one class multiple tank jobs" which implies I disagreed with making DRK a tank job if it was a GLD job stone. If it was split off an entirely new class I'd disagree on general principle of not giving GLD something.

    Since I'm sure you can read at a greater than third grade level, I'll assume you were just tired.
    (0)

  10. #10
    Player
    Ragnirok's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Ragnirok Highstrike
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Instrumentality View Post
    I'm assuming you mean class, in which case you re-read my post. I very clearly said "let's give one class multiple tank jobs" which implies I disagreed with making DRK a tank job if it was a GLD job stone. If it was split off an entirely new class I'd disagree on general principle of not giving GLD something.

    Since I'm sure you can read at a greater than third grade level, I'll assume you were just tired.
    I did mean class

    That being said giving GLD a dps job is asinine because of how much is devoted specifically towards tanking. Traits are dictated by class and not job it would mean having to drastically alter their system. You are going to have to be prepared for GLD to not have another Job that isn't tank based. And before you start throwing yoship quotes around he just used it as an example. Would you really want a dps job based off a tank class?
    (0)

Page 18 of 34 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast

Tags for this Thread