Class: Swordsman
Jobs: Dark Knight, Samurai
/thread

Class: Swordsman
Jobs: Dark Knight, Samurai
/thread
"And so we go..."

Since DRK's couldnt hit the broadside of a behemoth in 11 it would be interesting if they turned them into a tank class in this game. Would at least make them more useful.



Accuracy was never the problem. The problem stemmed more from the ridiculous delay on DRK weapons, meaning that if you were to parse a one-hand DPS like a dual wielding NIN vs a DRK, the NIN parsed bigger ACC over a set period of time, but if you were to parse them by number of swings made you'd see little to no difference in acc rating.
That's sort of why classes with long-delay/heavy weapons are usually designed around using more abilities, an element FFXI lacked and DRK suffered for it. Of course, once people figured out 5-6 hit builds for WS spam it sort of evened out (sort of why G-Axe and SAMs also geared the same way).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Accuracy was never the problem. The problem stemmed more from the ridiculous delay on DRK weapons, meaning that if you were to parse a one-hand DPS like a dual wielding NIN vs a DRK, the NIN parsed bigger ACC over a set period of time, but if you were to parse them by number of swings made you'd see little to no difference in acc rating.
That's sort of why classes with long-delay/heavy weapons are usually designed around using more abilities, an element FFXI lacked and DRK suffered for it. Of course, once people figured out 5-6 hit builds for WS spam it sort of evened out (sort of why G-Axe and SAMs also geared the same way).
^ This, DRK had the highest ACC in the game for a solid chunk of the games life. Once haste was exposed it not only had the highest ACC but the highest DPS which made it broken for many years.
Most of the DRK references in this thread are people that must have stopped playing somewhere in the 2005 range.
Almost certain that if they do put in DRK it will be a JoB not class and it will most likely be a lancer Job.
probably a Mrd /Lnc mix so itll have all the health drains back since SE split the between the two.
isn't dragoon here covered dark knight skills? yes they don't use great swords but they certainly fill that mele dps role with a slow weapon and their armor resembles that of dark knights , as well as their blood for blood skill which sounds like a dark knight skill. I think we need beaster master , blue mage, ninja , samura more but thats my opinuin
Last edited by starLivitation; 01-08-2014 at 09:53 PM.



Currently 剣術士 (sword artist) is what Gladiator is called so I'm not sure on Swordsman. Samurai and Dark Knight using the same weapon is..questionable. Given the fact that broadswords or the like aren't handled in the same way as katanas.
Dark Knight uses swords/spears more than greatswords though.isn't dragoon here covered dark knight skills? yes they don't use great swords but they certainly fill that mele dps role with a slow weapon and their armor resembles that of dark knights , as well as their blood for blood skill which sounds like a dark knight skill. I think we need beaster master , blue mage, ninja , samura more but thats my opinuin
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