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  1. #11
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Reducing the amount of hate you pull is a lot easier as you level higher.

    Keep in mind...

    AoE Heals (Medica) is a HUGE hate grabber. Don't use it UNLESS you absolutely have to (lots of people are taking consistent damage or you don't have time to heal people up individually).
    Regen is a great way to heal someone without pulling a lot of hate. Use it on a DPS who took just one hit. Keep it rolling on the tank, but NEVER throw it on a tank before they make a pull (if it's a multi-pull and the tank doesn't grab hate right away, you could be pulling the adds).
    Stoneskin is a good way to negate damage, but it isn't always mana-efficient. I like to throw it up on the tank when he's full to prevent more unnecessary heals. Throw it up on DPS when there is a lull in activity (before pulls, for example).
    Wait until your cures are most 'mana-efficient' before you cast them. It's generally better to keep casting Cure I until you get a proc (Freecure) for Cure II UNLESS the tank is taking too much damage to keep up with Cure I. With that said, don't be shy about using heavier cures when it's needed.
    Shroud of Saints is both a mana regen and an aggro drop. Use it wisely once you get it! Watch the aggro on the enemy bars (if you are approaching orange, you should probably use it).

    If you are following the advice of everyone in this thread and are still pulling hate... the problem may be someone else. People like to point fingers when they ideally should be helping others learn. =/
    (2)

  2. #12
    Player
    Cassandaria's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    the only healing advice I can give is:
    -Take note of the healing order (tank/you/dd). The reason this is important is that if the tank dies, you get hate, and t hen it's usually all over.
    -use your damage mitigation abilities. Stoneskin can make all the difference in a fight, so can regen.
    -use cure 1 until you don't have a choice. Uses less mp and adds less hate, if you keep your mitigation up, you can almost nap through some fights.
    -your DD's got hit? No problem! Regen! Don't use a cure on your DD's unless you have to, aoe heals are also situational. I fyou have lots of down time, just throw up regen on them. Less hate that way.
    -don't overheal, healing past a target being full gives you obnoxious levels of hate.

    Anyway, I hope that helps! Oh! Also, use shroud of saints when you have either 75% or 50% mp and proc it every time it's up.
    (0)
    If you try to fail and succeed, which have you done?

  3. #13
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I had this problem with a set up it was 2 BLM / War and myself on whm. The WAR was geared for the starting point of this dungeon run. So I can't really blame him, the mages didn't sleep and I understand some can't be slept.

    If I kept him topped off I would gain a bit of hate, but he was going down like a brick with more than 2 mobs on him, this sounds bad..but what I had to do was maintain his HP at a certain %, problems were resolved. Though even topping him off during just a patrol mob was hard.

    Mind you I did keep in the staples of healing, trying to proc that free cure / stoneskin / regen's / SoS for either hate down or need some extra MP rolling in.

    I like to keep my Dots up, since aero is instant it just depends on the tank. Good ones I can switch stances, nuke / dot The Wall with pt and switch out, a quick medica II / Medica and I'm back in the game. Or sometimes I am able to toggle in and out with normal mobs.

    It's all about judging what the ability of the tank can handle or do, and making sure the party adjusts to that. If he's doing something that's not a proper rotation we as healers, if we have the knowledge, should suggest another route of gaining hate. Or in my case ask the mages to sleep what they can, but when they can't made it a problem. Repose but does no good if you aoe everything. It's about making proper adjustments is all..but hard when someone doesn't listen.
    (0)
    Last edited by Leigaon; 10-18-2013 at 04:21 AM.

  4. #14
    Player
    Rollan's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    24
    Character
    Rollan Kyojin
    World
    Sargatanas
    Main Class
    Blacksmith Lv 50
    Hello. My name is Rollan.

    And I'm a Holy Addict.


    Before pull, be sure to have stoneskins up between pulls, CLERIC STANCE... HOLY (aoe stun), then do it AGAIN! Throw another stoneskin on tank (watch for stoneskin buff to drop), rinse and repeat until you need to -cleric and toss regen/cure. But usually for something simple as AK speed run and WP speed runs go, I'm usually ok staying in cleric stance almost 70% of the time and just using stoneskin (don't have to take cleric stance off for this). The stuns from Holy REALLY help you to nuke and not be healing, especially if you can time your holy right so it can stun lock for a bit.

    This speeds up our runs ALOT. Not to mention Holy is pretty addicting.
    (1)

  5. #15
    Player
    Rollan's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    24
    Character
    Rollan Kyojin
    World
    Sargatanas
    Main Class
    Blacksmith Lv 50
    As far as endgame content goes... Be ready to always hit your Benediction and your Swiftcast when absolutely needed.
    You need to learn how much damage your tank receives AS WELL AS how much your other healer is actually healing. Sometimes you need to adjust with different healing partners.

    A lot of mistakes I see newbies make is trying to proc that Freecure too much, and missing a Cure II when the tank needs it.
    But this isn't to say you shouldn't be using Cure 1! If you spam Cure II, YOU WILL RUN OF MP.

    Beware of OVERHEALING! It's a killer!
    (0)

  6. #16
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Stop using Medica. That's normally the reason you pull threat at low levels.
    (1)

  7. #17
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    At that level, neither you nor the other players have the full skill set required to more tactfully deal with the encounters. Therefore, you can very easily spam your skills and acquire aggro and get yourself into trouble--because the game mechanics are tricky.

    Use stoneskin to generate less enmity. Use repose (28, I think), to lock down mobs the tank is not focused on. Black mages should have that skill early on, so if they're not using it--shame on them.

    It gets easier around 30, but only if you are paying attention to your heals and using your toolkit. If you spam heals like no tomorrow, then you will run into some problems.
    (0)

  8. #18
    Player
    Imakles's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Imakles Emberstrike
    World
    Gilgamesh
    Main Class
    Arcanist Lv 49
    Well, try to think of it like this...no one likes to see a group member just standing around not doing anything while they wait to "do their job"; Likewise doing something like healing when it's not needed is equally as wasteful. Overhealing generates unnecessary hate (which forces the tank to work harder) and wastes mana (mana management is very important for healers...if they run out of mana the party usually dies). This goes for AoE healing as well, like using medica. Try to only use it when you know it'll land on most of the group and they'll get most of the benefit of it.

    Some groups can be abusive regardless...even when the healer isn't finger fumbling. Don't take the criticisms to heart and always strive to do better. Remember, the option is always there for you to disband if people get irrational with you.
    (0)

  9. #19
    Player
    Zetor's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Zaphir Kalaphir
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rollan View Post
    Hello. My name is Rollan.

    And I'm a Holy Addict.


    Before pull, be sure to have stoneskins up between pulls, CLERIC STANCE... HOLY (aoe stun), then do it AGAIN! Throw another stoneskin on tank (watch for stoneskin buff to drop), rinse and repeat until you need to -cleric and toss regen/cure. But usually for something simple as AK speed run and WP speed runs go, I'm usually ok staying in cleric stance almost 70% of the time and just using stoneskin (don't have to take cleric stance off for this). The stuns from Holy REALLY help you to nuke and not be healing, especially if you can time your holy right so it can stun lock for a bit.

    This speeds up our runs ALOT. Not to mention Holy is pretty addicting.
    Out of curiosity, are you (and especially the tank) outgearing these instances?

    In my experience, trying to dps (beyond putting up Aero/Thunder on a boss or something) in cleric stance doesn't work in a typical WP/AK pug, even on trash. The tank takes too much damage for stoneskin and cleric-stance heals to keep them up, and the aoe damage from Holy (even out of cleric stance) will rip aggro on the second/third mobs. Also, Holy is -expensive- mana-wise. Dropping Holy on bosses is even worse -- aside from the mana concerns, it'll quickly make the boss stun-immune, and if the tank wants to stun a particularly damaging move, they won't be able to.

    Believe me, I like the spell and would love to be able to spam it (especially when lots of adds need to be burst down) -- but even if I use it just once on a boss fight, it'll likely leave me low enough on mana that I won't be able to combat-rez someone who ate a one-shot boss mechanic. Using Holy twice in a boss fight means I won't be able to Cure2 the tank any more unless I get lucky with freecure procs. Etc.
    (0)
    Last edited by Zetor; 10-19-2013 at 01:42 AM.

  10. #20
    Player
    Al_Harrington's Avatar
    Join Date
    Mar 2011
    Location
    Weekapaug, RI
    Posts
    46
    Character
    Wolf Howl
    World
    Balmung
    Main Class
    Conjurer Lv 60
    You should be able to get away with a SS and a Regen and DPS. Like Rollan said I am in Cleric Stance far more then I heal. A WHM can put out about 150,000-175,000 damage easily in AK. I holy bomb groups of three or more, use Shroud when I need to back off and heal. If I am not at full MP I Aero stone the target mob along with rest of DPS trash and bosses. An AK run requires about 800,000 damage to complete so 20%ish of that is huge. If you looked at it from pure damage per second that's roughly 7 minutes of damage that would have to be made up by the other DPS. Come to think of it this applies to almost all content for me besides coil and phase 3+ of Titan. The thing you have to get out of your head is having the tank at 100% health all the time. I let them go all the way down until a Beny is required even and I keep Stone 2 things to death.
    (0)
    Come on down to Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse! Route 2 in Weekapaug.

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