You can heal....but - your major role is to take the blame, it is in the small print when you agreed to take on the healer role.Please can someone help me to understand the healer role in dungeons. I thought my job was to just heal my team members but I've been told twice now that I'm healing too much. However, if I don't keep on top of healing, the tank dies and then I get a load of abuse. I'm not sure when exactly I'm supposed to heal if not when it's needed and why I'm not supposed to keep everyone's health at 100%?
Any advice would be helpful, thanks.
I had this problem with a set up it was 2 BLM / War and myself on whm. The WAR was geared for the starting point of this dungeon run. So I can't really blame him, the mages didn't sleep and I understand some can't be slept.
If I kept him topped off I would gain a bit of hate, but he was going down like a brick with more than 2 mobs on him, this sounds bad..but what I had to do was maintain his HP at a certain %, problems were resolved. Though even topping him off during just a patrol mob was hard.
Mind you I did keep in the staples of healing, trying to proc that free cure / stoneskin / regen's / SoS for either hate down or need some extra MP rolling in.
I like to keep my Dots up, since aero is instant it just depends on the tank. Good ones I can switch stances, nuke / dot The Wall with pt and switch out, a quick medica II / Medica and I'm back in the game. Or sometimes I am able to toggle in and out with normal mobs.
It's all about judging what the ability of the tank can handle or do, and making sure the party adjusts to that. If he's doing something that's not a proper rotation we as healers, if we have the knowledge, should suggest another route of gaining hate. Or in my case ask the mages to sleep what they can, but when they can't made it a problem. Repose but does no good if you aoe everything. It's about making proper adjustments is all..but hard when someone doesn't listen.
Last edited by Leigaon; 10-18-2013 at 04:21 AM.
As far as endgame content goes... Be ready to always hit your Benediction and your Swiftcast when absolutely needed.
You need to learn how much damage your tank receives AS WELL AS how much your other healer is actually healing. Sometimes you need to adjust with different healing partners.
A lot of mistakes I see newbies make is trying to proc that Freecure too much, and missing a Cure II when the tank needs it.
But this isn't to say you shouldn't be using Cure 1! If you spam Cure II, YOU WILL RUN OF MP.
Beware of OVERHEALING! It's a killer!
Since time immemorial and even after the sea swallowed all, it's been the Healer's fault.
Goddamnit, I screwed up when the tank couldn't hold aggro! It's my fault the DPS spam-facerolled their AoE's!
I also find sometimes it is the Healers role to be "Mum". In between battles, and before bosses, if there is someone new in the run; Tank gives the low down, and I sometimes give the fluffy stuff the tank sometimes forgets about for the DPS.
Things like "we'll get poisoned. Come to me if you're in trouble do and I will esuna", or "this one is long and hard, use a potion if you see i can't help you immediately".
Everyone loves their mum...I even got someone use a Ether on me once during a tough time (or something to up my MP)! Bless.
Be carefull out there, children!![]()
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