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  1. #1
    Player
    Akashi's Avatar
    Join Date
    Apr 2011
    Posts
    68
    Character
    Gadran Rorholm
    World
    Balmung
    Main Class
    Marauder Lv 30
    Here I thought it was just me who felt the textures were poorly detailed. Hopefully they improve them some day when they don't have so many issues to deal with.
    (0)
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  2. #2
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    the game was released on september. as of now we still don't have the dx11 client. that kinda answers why we don't have two clients at launch date.
    the min requirements have 32bit CPUs listed, the game is a 32bit application hence it cannot use more than 2GB of memory and so higher resolution textures. to double the current textures resolution means to quadruplicate their size.

    when playing, the main process already sits on 1GB of ram.

    maybe the dx11 client will be a 64bit application and allow SE to release high res packs.
    (0)
    Last edited by ZohnoReecho; 10-17-2013 at 08:35 PM.

  3. #3
    Player
    samfisher's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Currently Samfisher
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by ZohnoReecho View Post
    the game was released on september. as of now we still don't have the dx11 client. that kinda answers why we don't have two clients at launch date.
    the min requirements have 32bit CPUs listed, the game is a 32bit application hence it cannot use more than 2GB of memory and so higher resolution textures. to double the current textures resolution means to quadruplicate their size.

    when playing, the main process already sits on 1GB of ram.

    maybe the dx11 client will be a 64bit application and allow SE to release high res packs.
    32bit software can address 4GB.. why they don't is a different matter. Also texture packs don't sit in system RAM, they sit in VRAM on your GPU...
    (0)

  4. #4
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by samfisher View Post
    32bit software can address 4GB.. why they don't is a different matter. Also texture packs don't sit in system RAM, they sit in VRAM on your GPU...
    In DX9 they sit in both, one of the big issues with it. DX11 is a lot more than pretty effects, its very significant back-end changes.
    (0)

  5. #5
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Tiraelina View Post
    In DX9 they sit in both, one of the big issues with it. DX11 is a lot more than pretty effects, its very significant back-end changes.
    Directx 11 also supports larger texture sizes. Which is one of the most significant things really.
    (0)

  6. #6
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kazaran View Post
    MMO's have to balance it due to data usage.
    I really hope you didn't mean to say the models and textures are being downloaded realtime while you're playing. Cause they're not.

    Quote Originally Posted by Talligan View Post
    I hate to tell you this ... but these are the best animations I've seen for any MMO. It's the only one that has made humans look normal and not like some awkward person with a stick for a spine.
    I wonder what you would say if you played 1.0 It had all realistic animations, safe for maybe dragoon jumps, that were motion-captured, including turning, starting and stopping to run. I sometimes spent minutes just watching my character move. All gone now. Instant 90/180° turns, bodies twisting under physically impossible angles, archers dislocating their joints shooting away from the target and still hitting, characters sliding around the ground...

    Quote Originally Posted by Tiggy View Post
    Actually they specifically talked about the directx version in response to this problem. They directly told us the textures were low because of directx 9 limitations and that the directx 11 engine would fix that allowing for larger textures. Stop letting your jimmies get all rustled because you aren't reading all the known info.
    The known info is a load of BS. Else why did 1.0 have much higher resolution textures? Which, surprise, surprise! was using directX 9.0c as well!
    (1)
    Last edited by Soukyuu; 10-17-2013 at 09:32 PM.

  7. #7
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    have people already forgotten that when the PS4 version comes out, there will be a DX11 client for PC? there you go, the DX9 version and the DX11 version.
    (0)

  8. #8
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    A 64 bit client would be amazing. Would be nice to actually see my 16gig's of ram get used instead of just 2 to 3 gig's of it. This game uses so little of my ram that I can run my SharePoint 2013 Virtual Machine in VirtualBox (4 cores and 10 gig of ram) and play FFXIV at the same time and down titan while code on my VM is compiling and the IIS Sites are recycling....

    Imo they should have made this game with two clients out the gate, and put ps3 on their own servers. Then make it so if you want to play on PC you transfer your character to a PC server or vice versa to play on PS3. Then their would be isolation, no complaining, alleviated congestion, and they could focus one team on PC and one team on ps3/ps4.
    (1)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ryios View Post
    Imo they should have made this game with two clients out the gate, and put ps3 on their own servers. Then make it so if you want to play on PC you transfer your character to a PC server or vice versa to play on PS3.
    So, you believe in segregation for the win....? ::rolls eyes::
    (0)

  10. #10
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Yeah I believe in segregation for the win. You don't see Toyota Corolla's in a NASCAR race do you? I'm sure you don't see donkeys on the track at the Kentucky derby either. What SE has done with this game on PC and PS3 is equivalent to forcing NASCAR to randomly run their races with racers that are driving anything from a Ferrari to a moped. And because of the Duty Finder they don't know what kind of racer their going to get. And what's more these mopeds are invisible, they don't know they have one till their into lap 1.

    Now I know some people can play on ps3 just fine. Our MT plays on PS3 and does a pretty good job of it. The problem I have with people on ps3 is anytime someone is royally screwing up repeatedly to the same thing over and over again, the first thing I see them type in chat is "Sorry I'm on PS3", it makes me want to rage kick them instantly and rep them. If PS3 is fine, stop blaming your fails on it. Saying it's causing your problems doesn't make me feel any better about it, it causes me to build bias towards the platform over time until eventually I'll leave my FC and form an All PC FC where I'll make people run a tool to give me their DXDiag's to join the FC.

    Don't get me wrong though, I'm not saying PC is perfect. Plenty of people are playing this game on toasters with 20 fps failing to get out of plumes on Titan HM. I even had a guy the other night tell me he plays with the arrow keys to move his character, his spells are bound to number pad, and he uses his mouse to move the camera. So when the dude needs to move he was to move his right hand off numpad to his mouse and move with the arrow keys. And doing so he says he can't always use his abilities before they are off the GCD.... When things got rough he would move without adjusting his camera, and as such walked off the titan platform a couple times....

    Imo, people who play with WASD, and bind their abilities to shift 1-5, ctrl 1-5, alt 1-5, shift q, shit e, shift d, etc and keep their right hand on their mouse to move and never move their hands from their abilitiy to move or execute attacks with keybinds will always out perform most other setups. With 1 hand I can use every ability I have, and I can target anyone in my group with f keys and tab. As a tank I even have q and e set to cycle enimity targets so I can move through the enimity window targets with q,e since I use the mouse I can hold right click and straff with A D.

    So I know PS3 is a viable platform, it just seems to me that more PS3 players play inefficiently on PS3 than they pc users. Also the shear fact that FFXIV is one of 2 cross platform mmo's ever made means more First Time MMO players are on PS3 than PC.

    As such I think it would be a lot more fair to both sides if they were on their own servers.
    (0)
    Last edited by Ryios; 10-18-2013 at 03:30 AM.

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