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  1. #1
    Player
    PerrythePlatypus's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Cid Bojangles
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Talligan View Post
    I hate to tell you this ... but these are the best animations I've seen for any MMO. It's the only one that has made humans look normal and not like some awkward person with a stick for a spine.
    animation=/= shaders and textures
    So exactly what is it you hate to tell him? czu your point is irrelevant
    (0)

  2. #2
    Player
    Talligan's Avatar
    Join Date
    Jul 2011
    Posts
    34
    Character
    Talligan Lonewolf
    World
    Coeurl
    Main Class
    Marauder Lv 46
    Quote Originally Posted by PerrythePlatypus View Post
    animation=/= shaders and textures
    So exactly what is it you hate to tell him? czu your point is irrelevant
    He said
    We all know that 1.XX had better Textures, Animation as well as certain little things
    To which I responded that you likely won't find better animations in any other mmo. "I hate to tell you this, but it's about as good as it's going to get". It's pretty self-explanatory.
    (0)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Animations in 1.0 used real life motion capture. ARR does not appear to.

    Animations are not bad in ARR but they are not as good as 1.0. The effects of spells and such I would say are much better in ARR, but for physical character movement ARR was a fairly substantial downgrade.
    (2)

  4. #4
    Player
    Azazela's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kaptain Pancake
    World
    Odin
    Main Class
    Gladiator Lv 50
    Maybe they'll can the PS3 version in 2-3 expansion packs, and use PS4 as the lowest common denominator.
    (0)

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    AAR has downgraded graphics compared to 1.X. I'll be more happy if they release a hi-res version of the client.
    (0)

  6. #6
    Player HunkyJimpjorps's Avatar
    Join Date
    Mar 2013
    Posts
    123
    Character
    The Chairman
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Evangela View Post
    AAR has downgraded graphics compared to 1.X.
    Well duh, now it actually runs on computers instead of melting them, I'm happy with the compromise
    (0)

  7. #7
    Player
    Fateatality's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Fate Fatality
    World
    Behemoth
    Main Class
    Lancer Lv 47
    if PS4 is the lowest common denominator, and we all know it will, that in its own right might hinder the graphics for PC users, as we all don't want just ps4 port, i mean for some people ps4 will look same as pc, and lets hope there is noticeable differences , and some better cpu utilization implementations , but if there is no difference to ps4 version and PC dx11 version, then its clear what they chosen to do, and that once again il have mod the hell out of graphics to push it even further through 3rd party software and drivers, now what would stop them for pushing what graphics are like for MMO's, if they scale correctly, and use AMD mantle, sucks for Nivida users , then should even see more implementations for better graphics instead of use of DX11 API, as DX11 APi is bottleneck to what GPU's and CPU can do, as it most people should know DX11 is not great, future is mantle , metal on metal performance . well closer then anything MS has with DX11

    Mantle is a low-level API specification[2] developed by AMD as an alternative to Direct3D and OpenGL. Currently the only implementation is for AMD's GCN graphics processing unit architecture

    Up to 9 times more draw calls per second than comparable APIs by reducing CPU overhead.[3]
    More fine control over the hardware.[3]
    All hardware capabilities are exposed through the API.[3]
    New rendering techniques possible.
    Direct GPU memory access.
    Prevents CPU bottlenecks.
    Multithreaded parallel CPU rendering support for at least 8 cores.[4]
    No game developer reliance on existing AMD driver support release schedules. (potentially no or less bugs on release, much faster patching for GFX related errors)
    Due to bypassing of error-prone and inefficient abstraction, common technical difficulties like FPS drops, micro stuttering and texture corruption may be significantly less frequent or nonexistent.
    Substantial performance increase compared to high-level APIs such as DirectX and OpenGL
    (0)
    Last edited by Fateatality; 10-16-2013 at 11:47 PM.

  8. #8
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fateatality View Post
    if PS4 is the lowest common denominator, and we all know it will, that in its own right might hinder the graphics for PC users, as we all don't want just ps4 port, i mean for some people ps4 will look same as pc,
    **snip**
    now what would stop them for pushing what graphics are like for MMO's, if they scale correctly, and use AMD mantle, sucks for Nivida users , then should even see more implementations for better graphics instead of use of DX11 API, as DX11 APi is bottleneck to what GPU's and CPU can do, as it most people should know DX11 is not great, future is mantle , metal on metal performance . well closer then anything MS has with DX11

    Mantle is a low-level API specification[2] developed by AMD as an alternative to Direct3D and OpenGL. Currently the only implementation is for AMD's GCN graphics processing unit architecture
    Um, OK, whatever, but you are aware - I guess(?) - that PS4 uses a GCN GPU (and not the low end variant found in the Xbox One), in addition to the new Jaguar based CPU cores. the PS4 APU (CPU cores and GPU cores on a single die with shared cache and data bus) maintains a single high speed, wide data bus to the GDDR5 system memory, allowing both CPU and GPU to access the same memory at GPU memory speeds. As far as 'Mantle' is concnered, "Currently the only implementation is for AMD's GCN graphics processing unit architecture" - that's nice because PS4 runs an entirely AMD hardware platform that is ideal suited to "mantle , metal on metal performance".

    PS4 will not be as powerful as a mid-high end gaming rig, but it will be lots more powerful than most consumer grade PCs sold at launch, not to mention the simple fact that it is a targeted platform optimized for gaming without the software overheads of the Windows world to worry about. I don't think you need worry about PS4 holding the game or graphics engine back at all.
    (0)
    Last edited by Kosmos992k; 10-18-2013 at 06:16 AM.

  9. #9
    Player
    L33K's Avatar
    Join Date
    Oct 2012
    Location
    Narnia
    Posts
    87
    Character
    Miku Miku
    World
    Zalera
    Main Class
    Culinarian Lv 38
    overall looks pretty good for an open world mmo... but theres some angles that boobs are look liek polygons xD
    (0)
    Miku Miku ~ Aspiring MultiCrafter ~ Zalera

  10. #10
    Player
    Merph's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Merph Stromgard
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valaskor View Post
    ...beeing...
    (5)

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