animation=/= shaders and textures
So exactly what is it you hate to tell him? czu your point is irrelevant![]()
He said
To which I responded that you likely won't find better animations in any other mmo. "I hate to tell you this, but it's about as good as it's going to get". It's pretty self-explanatory.We all know that 1.XX had better Textures, Animation as well as certain little things
Animations in 1.0 used real life motion capture. ARR does not appear to.
Animations are not bad in ARR but they are not as good as 1.0. The effects of spells and such I would say are much better in ARR, but for physical character movement ARR was a fairly substantial downgrade.
Maybe they'll can the PS3 version in 2-3 expansion packs, and use PS4 as the lowest common denominator.
AAR has downgraded graphics compared to 1.X. I'll be more happy if they release a hi-res version of the client.
if PS4 is the lowest common denominator, and we all know it will, that in its own right might hinder the graphics for PC users, as we all don't want just ps4 port, i mean for some people ps4 will look same as pc, and lets hope there is noticeable differences , and some better cpu utilization implementations , but if there is no difference to ps4 version and PC dx11 version, then its clear what they chosen to do, and that once again il have mod the hell out of graphics to push it even further through 3rd party software and drivers, now what would stop them for pushing what graphics are like for MMO's, if they scale correctly, and use AMD mantle, sucks for Nivida users , then should even see more implementations for better graphics instead of use of DX11 API, as DX11 APi is bottleneck to what GPU's and CPU can do, as it most people should know DX11 is not great, future is mantle , metal on metal performance . well closer then anything MS has with DX11
Mantle is a low-level API specification[2] developed by AMD as an alternative to Direct3D and OpenGL. Currently the only implementation is for AMD's GCN graphics processing unit architecture
Up to 9 times more draw calls per second than comparable APIs by reducing CPU overhead.[3]
More fine control over the hardware.[3]
All hardware capabilities are exposed through the API.[3]
New rendering techniques possible.
Direct GPU memory access.
Prevents CPU bottlenecks.
Multithreaded parallel CPU rendering support for at least 8 cores.[4]
No game developer reliance on existing AMD driver support release schedules. (potentially no or less bugs on release, much faster patching for GFX related errors)
Due to bypassing of error-prone and inefficient abstraction, common technical difficulties like FPS drops, micro stuttering and texture corruption may be significantly less frequent or nonexistent.
Substantial performance increase compared to high-level APIs such as DirectX and OpenGL
Last edited by Fateatality; 10-16-2013 at 11:47 PM.
Um, OK, whatever, but you are aware - I guess(?) - that PS4 uses a GCN GPU (and not the low end variant found in the Xbox One), in addition to the new Jaguar based CPU cores. the PS4 APU (CPU cores and GPU cores on a single die with shared cache and data bus) maintains a single high speed, wide data bus to the GDDR5 system memory, allowing both CPU and GPU to access the same memory at GPU memory speeds. As far as 'Mantle' is concnered, "Currently the only implementation is for AMD's GCN graphics processing unit architecture" - that's nice because PS4 runs an entirely AMD hardware platform that is ideal suited to "mantle , metal on metal performance".if PS4 is the lowest common denominator, and we all know it will, that in its own right might hinder the graphics for PC users, as we all don't want just ps4 port, i mean for some people ps4 will look same as pc,
**snip**
now what would stop them for pushing what graphics are like for MMO's, if they scale correctly, and use AMD mantle, sucks for Nivida users , then should even see more implementations for better graphics instead of use of DX11 API, as DX11 APi is bottleneck to what GPU's and CPU can do, as it most people should know DX11 is not great, future is mantle , metal on metal performance . well closer then anything MS has with DX11
Mantle is a low-level API specification[2] developed by AMD as an alternative to Direct3D and OpenGL. Currently the only implementation is for AMD's GCN graphics processing unit architecture
PS4 will not be as powerful as a mid-high end gaming rig, but it will be lots more powerful than most consumer grade PCs sold at launch, not to mention the simple fact that it is a targeted platform optimized for gaming without the software overheads of the Windows world to worry about. I don't think you need worry about PS4 holding the game or graphics engine back at all.
Last edited by Kosmos992k; 10-18-2013 at 06:16 AM.
overall looks pretty good for an open world mmo... but theres some angles that boobs are look liek polygons xD
Miku Miku ~ Aspiring MultiCrafter ~ Zalera
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