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Thread: Shocker

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  1. #1
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    More important than the graphics, for me, the voice acting in those 1.0 beginning cutscenes was miles better than the cringe-worthy stuff we have now. Plus, the dialogue seemed better in 1.0. Yda mistaking the player for a heavenly "psychopomp" and saying "Nana? Is that you?" Genius! xD Everything I can think of in 2.0 is bland and uninspired in comparison.

    Hmm.. I'm not sure if the rest of 1.0's voice acting was as good as the stellar opening scenes, though. I'll have to go back and compare 1.0 Minfillia to 2.0 Minfillia.

    Anyway, with the 2.0 acting being so bad, I'd rather have no voice acting at all. At least they allow me to switch to the Japanese audio so I don't have to have my soul murdered by 2.0's terrible English accents.
    (1)
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  2. #2
    Player
    Nicco's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Niccolo Machiaveli
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    played since beta 1.0... call me crazy but i want 1.23 back they way 1.0 evolved... sure it was a train wreck at release, but for those that stuck through it til the end, saw a game that was rewarding, and paced. now... the combat system feels so shallow... idk im still actively playing, but i can definitely say that when i got a piece of darklight i was able to rejoice (even if i banged my head against an rng to get it) as opposed to going, "yawn i ony need 10 more prae runs for x gearset" and graphical detail... i had a high end pc, so i could play high end pc games and even with maps being copy/pasted the lighting and textures were beautiful. and as much a i love the variety of the world now, i miss a huuuge open world, compare to a cramped everything everywhere one. /wishesfor1.23privateserver
    (3)
    Last edited by Nicco; 10-20-2013 at 06:37 AM.

  3. #3
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    I can sum up the comparisons with ease.

    1.0
    -Much much higher resolution textures, better graphically
    -Many very large uninspired copy/paste environments making the amazing graphics go completely to waste outside of character and enemy models
    -Again, very large environments, the zones were gigantic
    -Somewhat lifeless world
    -Partying via camp spots best way to level
    -Outside dungeons, strongholds that actually seem like strongholds
    -Clunky yet tolerable combat

    2.0
    -Downgraded graphics, textures, much better use of lighting
    -Tiny maps but very inspired areas that look amazing artisticly and graphically with said lighting
    -World feels far more alive than 1.0
    -Quests & Fates a main sourse of EXP
    -Cringe worth voice acting
    -Clunky yet tolerable combat system
    -Dungeons all instanced

    In a nutshell, nothing but a bunch of trade offs that they should of done the first time to make an alright game.
    (2)
    Last edited by Hanemakikaze; 10-20-2013 at 06:39 AM.

  4. #4
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    1.23 was world apart from 1.0 and i think people are forgeting that. Yoshi P. was the director of 1.23, what i dont really understand is why he scraped some of the better parts of the game.
    (2)

  5. #5
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Drakzen1 View Post
    1.23 was world apart from 1.0 and i think people are forgeting that. Yoshi P. was the director of 1.23, what i dont really understand is why he scraped some of the better parts of the game.
    I agree. 1.23 was fantastic. I thought that is how ARR would be. The game was going in a really solid direction then...oh well ; ;
    (3)

  6. #6
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    As far as 1.0 is concerned, it had:
    • Greater graphical fidelity, which meant higher textures and detail on a macro scale. (Please stop confusing graphics with aesthetics)
    • It had an advanced lighting system, which allowed for a greater range of shadow "depth." (Unfortunately, it did not have the ability to produce environmental shadows of the quality we see in 2.0)
    • Character aesthetics and detail were EXTREMELY high, so that even with very few character creation options to choose from, each character looked unique even at a distance.
    • Environmental elements were copied and pasted to make up about 50% of the game's visible terrain. However, there were many iconic locations hidden throughout the game which were unique in both location and appearance.
    • Character Inertia, where we didn't come to a stop the second we let go of the "w" key or analog stick. This added a lot of believable realism to characters.
    • Cut-scenes with outstanding camera work/positioning, and effects. If the sun was just rising in the field where your cut-scene was activated, it would be rising in the cut-scene as well.
    • 2.0's lighting effects are not unique to it's version. 1.0 had these same lighting effects moving forward with the patch that introduced Castrum Novum to the game. They were, however, only implemented to areas newly introduced to the game, which pretty much meant only Castrum Novum.
    • Little known fact, the original release date for FFXIV 1.0 was projected as October 2013. For whatever reason, it was forced out early and incomplete, as a result we now have 2.0.

    I found the game to have a much larger appeal to me in it's appearance as far as character design, lighting, and texture quality goes. Terrain design and placement does not equal graphics, this is aesthetics.

    The voice acting in 2.0 does not suck, the audio quality does. In 1.0, the sound system was extremely well done and took advantage of everything your sound card was capable of producing. 2.0's sound system is... lacking. I frequently cringe when I hear spoken lines in the current version because half the time they fizzle at a particular octave.

    1.0 as many "Legacy" players are recalling it, is not 1.0 but more likely 1.17 and onwards as around that patch the game picked up in quality extremely quickly.

    The combat did suck for 1.0... it absolutely kicked ass at 1.19 which was a hybrid system of what we currently have and 1.23's system! (You could still cast spells while running, auto attack was just introduced, you didn't have to wait for auto attack because you still had all your regular "normal" attacks.

    The UI sucked because it was laggy as hell all the way to 1.17. It was improved to beyond recognition by 1.19 and the lag was 99% gone (It still existed slightly while trying to sell junk to NPCs).


    This is getting a bit long so I'll just say this.
    Those of us dissatisfied with 2.0 only have ourselves to blame.

    It was asked of us during the middle of 1.0's improvements:
    Fix the game and improve upon the current system?
    or
    Drastic changes to all systems?

    I think that, had we known what they meant by "drastic changes," we might have voted differently and 2.0, as we know it now, would not have existed.


    *EDIT*

    Honestly, all I really wanted for 1.0 (Legacy* 1.0, not actual 1.0) was for them to fix the server infrastructure (to combat the "plumes" problem) and give us richer environments.
    We got richer environments... we're still waiting on the better servers apparently.
    (9)
    Last edited by Kittra; 10-20-2013 at 10:17 AM.

  7. #7
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    ^ Exactly I feel the same way in every aspect you hit the nail on the head well done.
    (1)

  8. #8
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kittra View Post
    This is getting a bit long so I'll just say this.
    Those of us dissatisfied with 2.0 only have ourselves to blame.

    It was asked of us during the middle of 1.0's improvements:
    Fix the game and improve upon the current system?
    or
    Drastic changes to all systems?

    I think that, had we known what they meant by "drastic changes," we might have voted differently and 2.0, as we know it now, would not have existed.
    Wow, amazing post Kittra. Exactly how I feel. This part of your post stood out to me. ^

    You're so right. I would of voted differently in an instant. All I wanted was a more polished 1.23. More stream-lined. Fixes here and there. Things added. Instead we got... this. It's not terrible, but it's not good either.
    (5)

  9. #9
    Player
    Nicco's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Niccolo Machiaveli
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by M4Fade View Post
    Wow, amazing post Kittra. Exactly how I feel. This part of your post stood out to me. ^

    You're so right. I would of voted differently in an instant. All I wanted was a more polished 1.23. More stream-lined. Fixes here and there. Things added. Instead we got... this. It's not terrible, but it's not good either.
    my sentiments exactly and as kittra pointed out,with yoshi at the helm of 1.23, i thought thats what it was going to be.. a redesigned engine with 1.23 mechanics in play, and that's what many of us wanted, a fulfilling game exp that oozed longevity... problem with going the casual route is, casuals dont stick around, sure new ones will pop up in their place but what about the hardcore...
    (1)

  10. #10
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    You know what I really miss? The sounds effects. Even a single step your character made felt like it had some weight to it. That, and the songs, atmosphere and overall "life" the old version gave.

    There are some great things 2.0 brought, without a doubt, but I wish they would've kept some of the old things. Not everything from 1.0 or 1.23 was horrible, why did they have to fix some of the things that weren't broken?

    As much as I hate to admit it, the game feels more of a glorified WoW than a Final Fantasy game with all that focus on getting everything done immediately, reaching endgame so fast, item levels, zergy FATE groups, shallow leveling, meaningless progression and absolutely no sense of danger when exploring (I'm pretty sure you could explore Mor Dhona as a Lv. 20 character without dying once).
    (3)

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