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Thread: Shocker

  1. #91
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by KiriA500 View Post
    You know how a limit break locks your character in place during the duration of the attack? Now imagine every single ability/spell doing that. It was atrocious.
    Now I feel worse for not playing it.

    I'm very turned off by melee classes in ARR, due to all the gliding. Doing a Rage of Halone in the air looks ridiculous. Most of other skills too. Wouldn't be a problem if not for all those red circles :\
    (1)

  2. #92
    Player
    Nanga's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    This thread was not at all what I imagined it would be, based on the title.
    (0)

  3. #93
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    1.23 was world apart from 1.0 and i think people are forgeting that. Yoshi P. was the director of 1.23, what i dont really understand is why he scraped some of the better parts of the game.
    (2)

  4. #94
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Drakzen1 View Post
    1.23 was world apart from 1.0 and i think people are forgeting that. Yoshi P. was the director of 1.23, what i dont really understand is why he scraped some of the better parts of the game.
    I agree. 1.23 was fantastic. I thought that is how ARR would be. The game was going in a really solid direction then...oh well ; ;
    (3)

  5. #95
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    As far as 1.0 is concerned, it had:
    • Greater graphical fidelity, which meant higher textures and detail on a macro scale. (Please stop confusing graphics with aesthetics)
    • It had an advanced lighting system, which allowed for a greater range of shadow "depth." (Unfortunately, it did not have the ability to produce environmental shadows of the quality we see in 2.0)
    • Character aesthetics and detail were EXTREMELY high, so that even with very few character creation options to choose from, each character looked unique even at a distance.
    • Environmental elements were copied and pasted to make up about 50% of the game's visible terrain. However, there were many iconic locations hidden throughout the game which were unique in both location and appearance.
    • Character Inertia, where we didn't come to a stop the second we let go of the "w" key or analog stick. This added a lot of believable realism to characters.
    • Cut-scenes with outstanding camera work/positioning, and effects. If the sun was just rising in the field where your cut-scene was activated, it would be rising in the cut-scene as well.
    • 2.0's lighting effects are not unique to it's version. 1.0 had these same lighting effects moving forward with the patch that introduced Castrum Novum to the game. They were, however, only implemented to areas newly introduced to the game, which pretty much meant only Castrum Novum.
    • Little known fact, the original release date for FFXIV 1.0 was projected as October 2013. For whatever reason, it was forced out early and incomplete, as a result we now have 2.0.

    I found the game to have a much larger appeal to me in it's appearance as far as character design, lighting, and texture quality goes. Terrain design and placement does not equal graphics, this is aesthetics.

    The voice acting in 2.0 does not suck, the audio quality does. In 1.0, the sound system was extremely well done and took advantage of everything your sound card was capable of producing. 2.0's sound system is... lacking. I frequently cringe when I hear spoken lines in the current version because half the time they fizzle at a particular octave.

    1.0 as many "Legacy" players are recalling it, is not 1.0 but more likely 1.17 and onwards as around that patch the game picked up in quality extremely quickly.

    The combat did suck for 1.0... it absolutely kicked ass at 1.19 which was a hybrid system of what we currently have and 1.23's system! (You could still cast spells while running, auto attack was just introduced, you didn't have to wait for auto attack because you still had all your regular "normal" attacks.

    The UI sucked because it was laggy as hell all the way to 1.17. It was improved to beyond recognition by 1.19 and the lag was 99% gone (It still existed slightly while trying to sell junk to NPCs).


    This is getting a bit long so I'll just say this.
    Those of us dissatisfied with 2.0 only have ourselves to blame.

    It was asked of us during the middle of 1.0's improvements:
    Fix the game and improve upon the current system?
    or
    Drastic changes to all systems?

    I think that, had we known what they meant by "drastic changes," we might have voted differently and 2.0, as we know it now, would not have existed.


    *EDIT*

    Honestly, all I really wanted for 1.0 (Legacy* 1.0, not actual 1.0) was for them to fix the server infrastructure (to combat the "plumes" problem) and give us richer environments.
    We got richer environments... we're still waiting on the better servers apparently.
    (9)
    Last edited by Kittra; 10-20-2013 at 10:17 AM.

  6. #96
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    ^ Exactly I feel the same way in every aspect you hit the nail on the head well done.
    (1)

  7. #97
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Everyone will have a different opinion on this.

    All I know is, I loved taking screen shots in 1.0. There was so much breathtaking scenery (No, I never cared about the copy and paste). However, I have yet to take a single screenshot of ARR, nor have I desired to. However, I knew the quality was going to take a hit well before 1.0 shut down.

    As for the cutscenes themselves, I agree with the op that they were better.
    (2)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  8. #98
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kittra View Post
    This is getting a bit long so I'll just say this.
    Those of us dissatisfied with 2.0 only have ourselves to blame.

    It was asked of us during the middle of 1.0's improvements:
    Fix the game and improve upon the current system?
    or
    Drastic changes to all systems?

    I think that, had we known what they meant by "drastic changes," we might have voted differently and 2.0, as we know it now, would not have existed.
    Wow, amazing post Kittra. Exactly how I feel. This part of your post stood out to me. ^

    You're so right. I would of voted differently in an instant. All I wanted was a more polished 1.23. More stream-lined. Fixes here and there. Things added. Instead we got... this. It's not terrible, but it's not good either.
    (5)

  9. #99
    Player
    Nicco's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Niccolo Machiaveli
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by M4Fade View Post
    Wow, amazing post Kittra. Exactly how I feel. This part of your post stood out to me. ^

    You're so right. I would of voted differently in an instant. All I wanted was a more polished 1.23. More stream-lined. Fixes here and there. Things added. Instead we got... this. It's not terrible, but it's not good either.
    my sentiments exactly and as kittra pointed out,with yoshi at the helm of 1.23, i thought thats what it was going to be.. a redesigned engine with 1.23 mechanics in play, and that's what many of us wanted, a fulfilling game exp that oozed longevity... problem with going the casual route is, casuals dont stick around, sure new ones will pop up in their place but what about the hardcore...
    (1)

  10. #100
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    You know what I really miss? The sounds effects. Even a single step your character made felt like it had some weight to it. That, and the songs, atmosphere and overall "life" the old version gave.

    There are some great things 2.0 brought, without a doubt, but I wish they would've kept some of the old things. Not everything from 1.0 or 1.23 was horrible, why did they have to fix some of the things that weren't broken?

    As much as I hate to admit it, the game feels more of a glorified WoW than a Final Fantasy game with all that focus on getting everything done immediately, reaching endgame so fast, item levels, zergy FATE groups, shallow leveling, meaningless progression and absolutely no sense of danger when exploring (I'm pretty sure you could explore Mor Dhona as a Lv. 20 character without dying once).
    (3)

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