Now I feel worse for not playing it.
I'm very turned off by melee classes in ARR, due to all the gliding. Doing a Rage of Halone in the air looks ridiculous. Most of other skills too. Wouldn't be a problem if not for all those red circles :\
This thread was not at all what I imagined it would be, based on the title.
1.23 was world apart from 1.0 and i think people are forgeting that. Yoshi P. was the director of 1.23, what i dont really understand is why he scraped some of the better parts of the game.
I agree. 1.23 was fantastic. I thought that is how ARR would be. The game was going in a really solid direction then...oh well ; ;
As far as 1.0 is concerned, it had:
- Greater graphical fidelity, which meant higher textures and detail on a macro scale. (Please stop confusing graphics with aesthetics)
- It had an advanced lighting system, which allowed for a greater range of shadow "depth." (Unfortunately, it did not have the ability to produce environmental shadows of the quality we see in 2.0)
- Character aesthetics and detail were EXTREMELY high, so that even with very few character creation options to choose from, each character looked unique even at a distance.
- Environmental elements were copied and pasted to make up about 50% of the game's visible terrain. However, there were many iconic locations hidden throughout the game which were unique in both location and appearance.
- Character Inertia, where we didn't come to a stop the second we let go of the "w" key or analog stick. This added a lot of believable realism to characters.
- Cut-scenes with outstanding camera work/positioning, and effects. If the sun was just rising in the field where your cut-scene was activated, it would be rising in the cut-scene as well.
- 2.0's lighting effects are not unique to it's version. 1.0 had these same lighting effects moving forward with the patch that introduced Castrum Novum to the game. They were, however, only implemented to areas newly introduced to the game, which pretty much meant only Castrum Novum.
- Little known fact, the original release date for FFXIV 1.0 was projected as October 2013. For whatever reason, it was forced out early and incomplete, as a result we now have 2.0.
I found the game to have a much larger appeal to me in it's appearance as far as character design, lighting, and texture quality goes. Terrain design and placement does not equal graphics, this is aesthetics.
The voice acting in 2.0 does not suck, the audio quality does. In 1.0, the sound system was extremely well done and took advantage of everything your sound card was capable of producing. 2.0's sound system is... lacking. I frequently cringe when I hear spoken lines in the current version because half the time they fizzle at a particular octave.
1.0 as many "Legacy" players are recalling it, is not 1.0 but more likely 1.17 and onwards as around that patch the game picked up in quality extremely quickly.
The combat did suck for 1.0... it absolutely kicked ass at 1.19 which was a hybrid system of what we currently have and 1.23's system! (You could still cast spells while running, auto attack was just introduced, you didn't have to wait for auto attack because you still had all your regular "normal" attacks.
The UI sucked because it was laggy as hell all the way to 1.17. It was improved to beyond recognition by 1.19 and the lag was 99% gone (It still existed slightly while trying to sell junk to NPCs).
This is getting a bit long so I'll just say this.
Those of us dissatisfied with 2.0 only have ourselves to blame.
It was asked of us during the middle of 1.0's improvements:
Fix the game and improve upon the current system?
or
Drastic changes to all systems?
I think that, had we known what they meant by "drastic changes," we might have voted differently and 2.0, as we know it now, would not have existed.
*EDIT*
Honestly, all I really wanted for 1.0 (Legacy* 1.0, not actual 1.0) was for them to fix the server infrastructure (to combat the "plumes" problem) and give us richer environments.
We got richer environments... we're still waiting on the better servers apparently.
Last edited by Kittra; 10-20-2013 at 10:17 AM.
^ Exactly I feel the same way in every aspect you hit the nail on the head well done.
Everyone will have a different opinion on this.
All I know is, I loved taking screen shots in 1.0. There was so much breathtaking scenery (No, I never cared about the copy and paste). However, I have yet to take a single screenshot of ARR, nor have I desired to. However, I knew the quality was going to take a hit well before 1.0 shut down.
As for the cutscenes themselves, I agree with the op that they were better.
Wow, amazing post Kittra. Exactly how I feel. This part of your post stood out to me. ^This is getting a bit long so I'll just say this.
Those of us dissatisfied with 2.0 only have ourselves to blame.
It was asked of us during the middle of 1.0's improvements:
Fix the game and improve upon the current system?
or
Drastic changes to all systems?
I think that, had we known what they meant by "drastic changes," we might have voted differently and 2.0, as we know it now, would not have existed.
You're so right. I would of voted differently in an instant. All I wanted was a more polished 1.23. More stream-lined. Fixes here and there. Things added. Instead we got... this. It's not terrible, but it's not good either.
my sentiments exactly and as kittra pointed out,with yoshi at the helm of 1.23, i thought thats what it was going to be.. a redesigned engine with 1.23 mechanics in play, and that's what many of us wanted, a fulfilling game exp that oozed longevity... problem with going the casual route is, casuals dont stick around, sure new ones will pop up in their place but what about the hardcore...Wow, amazing post Kittra. Exactly how I feel. This part of your post stood out to me. ^
You're so right. I would of voted differently in an instant. All I wanted was a more polished 1.23. More stream-lined. Fixes here and there. Things added. Instead we got... this. It's not terrible, but it's not good either.
You know what I really miss? The sounds effects. Even a single step your character made felt like it had some weight to it. That, and the songs, atmosphere and overall "life" the old version gave.
There are some great things 2.0 brought, without a doubt, but I wish they would've kept some of the old things. Not everything from 1.0 or 1.23 was horrible, why did they have to fix some of the things that weren't broken?
As much as I hate to admit it, the game feels more of a glorified WoW than a Final Fantasy game with all that focus on getting everything done immediately, reaching endgame so fast, item levels, zergy FATE groups, shallow leveling, meaningless progression and absolutely no sense of danger when exploring (I'm pretty sure you could explore Mor Dhona as a Lv. 20 character without dying once).
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