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Thread: Shocker

  1. #81
    Player
    Soulscare's Avatar
    Join Date
    Aug 2013
    Posts
    207
    Character
    Soulscare Thrynn
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KiriA500 View Post
    The graphics weren't better.

    The cutscenes are also about the same. 99% of them are just our character standing around like a doofus while everything else happens.
    Lol... Perfect example of blind fanboying. I love this game, have hardly anything bad to say about it, but if you're saying the graphics aren't better in 1.0 and cutscenes are "about the same"? Jesus Christ people like you make me laugh so much.
    (2)

  2. #82
    Player
    Fenwick's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Ul'dania
    Posts
    215
    Character
    Fenwick Fuerlas
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Graphics were improved in some areas, such as lighting and overall area design. They were cut back in other areas, most notable is textures. I'd still take ARR over 1.0 though, the game still looks gorgeous and overall I consider the changes to be an improvement despite the few steps they have taken backwards in some areas.
    (0)

  3. #83
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Cegiana View Post
    1.0 and 1.23 had different battle systems. 1.0 cnj had all the elemental magic and thm did not play the same in 1.0 and 1.23. The cutscenes were drastcially better in 1.0, the new team did the GC cutscenes in 1.?? which werent anywhere near as good as the cutscenes from the main scenario, which was made by the old team.
    I found the CS from the grand company missions (made from the new team) as good as the main story CS from the old team

    As example a Grand Company mission CS:
    http://www.youtube.com/watch?v=8MpnspR2qt4

    Or this one:
    http://www.youtube.com/watch?v=M6GkS...tailpage#t=103
    (0)
    Last edited by Felis; 10-20-2013 at 06:14 AM.

  4. #84
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Textures were high, so i guess you could say graphics were higher, but everything was copy/pasted throughout the enitre zone, once you stepped out of Uldah, you'd of seen the terrain for the entire region without having to move, it was no different.

    But what does it matter, no one could play, i mean look how poop it looked on "low settings"

    .......... compare that to 2.0 low settings.
    (1)

  5. #85
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    More important than the graphics, for me, the voice acting in those 1.0 beginning cutscenes was miles better than the cringe-worthy stuff we have now. Plus, the dialogue seemed better in 1.0. Yda mistaking the player for a heavenly "psychopomp" and saying "Nana? Is that you?" Genius! xD Everything I can think of in 2.0 is bland and uninspired in comparison.

    Hmm.. I'm not sure if the rest of 1.0's voice acting was as good as the stellar opening scenes, though. I'll have to go back and compare 1.0 Minfillia to 2.0 Minfillia.

    Anyway, with the 2.0 acting being so bad, I'd rather have no voice acting at all. At least they allow me to switch to the Japanese audio so I don't have to have my soul murdered by 2.0's terrible English accents.
    (1)
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  6. #86
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by viion View Post
    Textures were high, so i guess you could say graphics were higher, but everything was copy/pasted throughout the enitre zone, once you stepped out of Uldah, you'd of seen the terrain for the entire region without having to move, it was no different.

    But what does it matter, no one could play, i mean look how poop it looked on "low settings"

    .......... compare that to 2.0 low settings.

    I wont be surprised if this is how a good chunk of players had to play. I know I was able to play on medium, and I was still afraid my laptop might caught fire lol.
    (0)

  7. #87
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    ARR has managed to do what several other MMOs have failed to do - combined decent, non-cartoony (not the "absolute best") graphics with a usable framerate. Don't get me wrong, WoW with the settings right can look amazing, but it's incredibly dated. SWTOR looks fancy, but Ultra/High settings in an open world (Alderaan, Hoth etc) will bring a high-end gaming PC to under 10fps.


    Also: you can improve the graphics in this game slightly over what you can see normally - set up a profile on your video card that over-rides all the game settings. That's if your PC can handle it, al lot of people find that their "awesome" PC isn't really all that good when put to the test
    (0)

  8. #88
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by neizero View Post
    Yep graphic quality/texture resolution was a lot higher, graphic design however was inferior. Also needed a much more powerful pc to run smoothly.
    My pc now same as before ran 1.0 highest settings no problems. Now with 2.0 lag lag lag, mob glitches more lag, I tend to think its more the servers over crowded now than before. Seriously in 1.0 after everyone abandon ship we had it nice. Low numbers. I will admit mmos are cpu bound more than gpu bound and more people in a given area the more cpu action you have going on. Physics is cpu bound as well unless your NVidia GPU. I'm AMD.
    (1)

  9. #89
    Player
    Nicco's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Niccolo Machiaveli
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    played since beta 1.0... call me crazy but i want 1.23 back they way 1.0 evolved... sure it was a train wreck at release, but for those that stuck through it til the end, saw a game that was rewarding, and paced. now... the combat system feels so shallow... idk im still actively playing, but i can definitely say that when i got a piece of darklight i was able to rejoice (even if i banged my head against an rng to get it) as opposed to going, "yawn i ony need 10 more prae runs for x gearset" and graphical detail... i had a high end pc, so i could play high end pc games and even with maps being copy/pasted the lighting and textures were beautiful. and as much a i love the variety of the world now, i miss a huuuge open world, compare to a cramped everything everywhere one. /wishesfor1.23privateserver
    (3)
    Last edited by Nicco; 10-20-2013 at 06:37 AM.

  10. #90
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    I can sum up the comparisons with ease.

    1.0
    -Much much higher resolution textures, better graphically
    -Many very large uninspired copy/paste environments making the amazing graphics go completely to waste outside of character and enemy models
    -Again, very large environments, the zones were gigantic
    -Somewhat lifeless world
    -Partying via camp spots best way to level
    -Outside dungeons, strongholds that actually seem like strongholds
    -Clunky yet tolerable combat

    2.0
    -Downgraded graphics, textures, much better use of lighting
    -Tiny maps but very inspired areas that look amazing artisticly and graphically with said lighting
    -World feels far more alive than 1.0
    -Quests & Fates a main sourse of EXP
    -Cringe worth voice acting
    -Clunky yet tolerable combat system
    -Dungeons all instanced

    In a nutshell, nothing but a bunch of trade offs that they should of done the first time to make an alright game.
    (2)
    Last edited by Hanemakikaze; 10-20-2013 at 06:39 AM.

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