Yep. I immediately noticed this when I logged into the ARR Alpha Test 1. I figured it was just because it was Alpha... boy, was I wrong.Actually, I agree.
I played 1.0 and the thing that hit me the most when I came back to ARR was that my clothes, my gear and every monster I saw was bland and felt very badly designed.
I wish they at least kept the option FOR higher quality textures in game as it drives me insane looking at these cardboard looking cotton shirts.![]()



No. They weren't.
Example 1:
Example 2:
Example 3: (Sorry that the sky isn't the same color in the current version, the game wouldn't switch from Foggy weather...)
Example 4:
Example 5:
![]()





Actually, they where. At least with lighting (specifically hard shadows), texture resolution, and amount of polys.
What you're pointing out Dr.B, is that they added more flags, lanterns, nicknacks to bring more balance to the environment, dynamic bloom on lit textures, and greater overall contrast for lighting.
The design is improved upon to make up for the very real loss of fidelity.

You really should specify. Character/armor models were a lot better, sure.
But if you can't see how much better 2.0's environment designs, lighting, and textures are compared to 1.0's muddy mess, then you're the blind one.
i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI
3102 Survivor


I'm still sad that we''ll never know what would have been if Tanaka could complete and polish his original vision for XIV.
I'll always have the feel that, from what we could glimpse, it would have been a really different kind of MMO, way better than ARR in many ways, but oh well.
Not meaning that I'm not enjoying ARR, but I'm so tired of the EQ/WoW like MMO's everywhere... even if they are really polished...
To be honest, I wish they put the camera panning back into the cutscenes, that was my single pet peeve for 2.0 cutscenes.
1.0 had so much potential if it was just ironed out. The original team's vision was heavy on community and the reliance of battle classes on gathering and crafting classes and vice versa. It had definite sandbox elements in it and no theme park to it. It was just a completely different game than ARR.I'm still sad that we''ll never know what would have been if Tanaka could complete and polish his original vision for XIV.
I'll always have the feel that, from what we could glimpse, it would have been a really different kind of MMO, way better than ARR in many ways, but oh well.
Not meaning that I'm not enjoying ARR, but I'm so tired of the EQ/WoW like MMO's everywhere... even if they are really polished...



I have fonder memories of 1.0 because inside the game most people acted with a basic form of respect despite the beta forums being a mess. In 2.0 it has drawn in people who have never played a Final Fantasy game before, this has made the game a little more harsh when it comes to interacting with other players.


1.0 UI was well... if memory serves me right, the menu came from the right of the screen. I actually didn't like it. It was nothing like ffxi and sometimes it lagged.
After 1.25 things ran more smoothly. I adapted, why? It's an MMO, another world you need to adapt!
1.0 was introduced with the stamina gauge in the battle system. This resulted in you mashing your actions actively without auto-attack. While this was annoying, is was adjusted with auto-attack around the 1.25 update.
Combos began to feel like a breeze to execute when you action icon would blink/flash and most of them were influenced by positioning your character correctly(which was fun for mnk).
Oh, crafting and gathering felt like a worthy class and was more fun to play.
THis was Tanakas project and SEs baby. It was basically FFxi in HIGH-REZ using a different name. It was suppose to cater to MMORPGers who loved Final Fantasy in its own right. Not because it impressed us by doing what other online games do, it was it's own game, with it's own style.(with the exception for the constant crashing...) Time goes on, PCs improve and become cheaper!I have fonder memories of 1.0 because inside the game most people acted with a basic form of respect despite the beta forums being a mess. In 2.0 it has drawn in people who have never played a Final Fantasy game before, this has made the game a little more harsh when it comes to interacting with other players.
Even if ARR never came around and that world never ended, I would of still pay to play it. It was big enough to improve and expand.
It was the right place for the right type of MMORPGer and plenty of players loved it.
Sir I respect your opinion but all I see you someone showing off their graphics card. I know you when through alot of trouble to replicate each screenshot but graphics are easy enough to adjust. We know the lighting in ARR is better but the over-all graphic from 1.0 was superior hench the critique on how expensive it was to play XIV back then uptil now. Technology has improved and hardware is cheaper for upgrades.
BTW, nice work on those Screenshot! ^^
Last edited by PSxpert2011; 10-18-2013 at 03:54 AM.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/

Umm, it's not his opinion, it is a fact. Use your eyes, FFS. You can easily tell how much more detailed ARR is in comparison, down to the bricks on the wall. The cracks between the wood panels are much more visible, the textures are less muddy, and the lighting is a lot better.Sir I respect your opinion but all I see you someone showing off their graphics card. I know you when through alot of trouble to replicate each screenshot but graphics are easy enough to adjust. We know the lighting in ARR is better but the over-all graphic from 1.0 was superior hench the critique on how expensive it was to play XIV back then uptil now. Technology has improved and hardware is cheaper for upgrades.
BTW, nice work on those Screenshot! ^^
Seriously, if you can't see all that, you're completely blind. ARR's graphics are far superior.
The only place it's inferior is in the character models and armor.
i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI
3102 Survivor
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