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Thread: Shocker

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  1. #1
    Player
    M4Fade's Avatar
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    Jun 2012
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    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MichiKyou View Post
    Actually, I agree.

    I played 1.0 and the thing that hit me the most when I came back to ARR was that my clothes, my gear and every monster I saw was bland and felt very badly designed.

    I wish they at least kept the option FOR higher quality textures in game as it drives me insane looking at these cardboard looking cotton shirts.
    Yep. I immediately noticed this when I logged into the ARR Alpha Test 1. I figured it was just because it was Alpha... boy, was I wrong.
    (1)

  2. #2
    Player
    KiriA500's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Meleena View Post
    Graphics were a lot better (repetitive but better, whoever cannnot see this is blind really)
    No. They weren't.

    Example 1:



    Example 2:



    Example 3: (Sorry that the sky isn't the same color in the current version, the game wouldn't switch from Foggy weather...)



    Example 4:



    Example 5:

    (7)

  3. #3
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    No. They weren't.
    Actually, they where. At least with lighting (specifically hard shadows), texture resolution, and amount of polys.

    What you're pointing out Dr.B, is that they added more flags, lanterns, nicknacks to bring more balance to the environment, dynamic bloom on lit textures, and greater overall contrast for lighting.

    The design is improved upon to make up for the very real loss of fidelity.
    (3)

  4. #4
    Player
    Capita's Avatar
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    Jun 2011
    Location
    Gridania
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    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Meleena View Post
    Graphics were a lot better (repetitive but better, whoever cannnot see this is blind really)
    You really should specify. Character/armor models were a lot better, sure.

    But if you can't see how much better 2.0's environment designs, lighting, and textures are compared to 1.0's muddy mess, then you're the blind one.
    (1)
    i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI

    3102 Survivor

  5. #5
    Player
    Dannythm's Avatar
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    Dec 2011
    Location
    Gridania
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    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I'm still sad that we''ll never know what would have been if Tanaka could complete and polish his original vision for XIV.

    I'll always have the feel that, from what we could glimpse, it would have been a really different kind of MMO, way better than ARR in many ways, but oh well.

    Not meaning that I'm not enjoying ARR, but I'm so tired of the EQ/WoW like MMO's everywhere... even if they are really polished...
    (4)

  6. #6
    Player
    Rereyl's Avatar
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    Nov 2011
    Posts
    102
    Character
    Nonori Rereyl
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    To be honest, I wish they put the camera panning back into the cutscenes, that was my single pet peeve for 2.0 cutscenes.
    (0)

  7. #7
    Player
    Datu's Avatar
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    Mar 2011
    Posts
    61
    Character
    Datu Agimat
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Dannythm View Post
    I'm still sad that we''ll never know what would have been if Tanaka could complete and polish his original vision for XIV.

    I'll always have the feel that, from what we could glimpse, it would have been a really different kind of MMO, way better than ARR in many ways, but oh well.

    Not meaning that I'm not enjoying ARR, but I'm so tired of the EQ/WoW like MMO's everywhere... even if they are really polished...
    1.0 had so much potential if it was just ironed out. The original team's vision was heavy on community and the reliance of battle classes on gathering and crafting classes and vice versa. It had definite sandbox elements in it and no theme park to it. It was just a completely different game than ARR.
    (5)

  8. #8
    Player
    LoLo's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I have fonder memories of 1.0 because inside the game most people acted with a basic form of respect despite the beta forums being a mess. In 2.0 it has drawn in people who have never played a Final Fantasy game before, this has made the game a little more harsh when it comes to interacting with other players.
    (8)

  9. #9
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alyko View Post
    Legacy players, can you describe 1.0's UI? I've heard reports on how god awful it was, but why was it so bad? from screenshots the basic concept seemed fairly similar to XI
    1.0 UI was well... if memory serves me right, the menu came from the right of the screen. I actually didn't like it. It was nothing like ffxi and sometimes it lagged.

    After 1.25 things ran more smoothly. I adapted, why? It's an MMO, another world you need to adapt!

    1.0 was introduced with the stamina gauge in the battle system. This resulted in you mashing your actions actively without auto-attack. While this was annoying, is was adjusted with auto-attack around the 1.25 update.

    Combos began to feel like a breeze to execute when you action icon would blink/flash and most of them were influenced by positioning your character correctly(which was fun for mnk).

    Oh, crafting and gathering felt like a worthy class and was more fun to play.


    Quote Originally Posted by LoLo View Post
    I have fonder memories of 1.0 because inside the game most people acted with a basic form of respect despite the beta forums being a mess. In 2.0 it has drawn in people who have never played a Final Fantasy game before, this has made the game a little more harsh when it comes to interacting with other players.
    THis was Tanakas project and SEs baby. It was basically FFxi in HIGH-REZ using a different name. It was suppose to cater to MMORPGers who loved Final Fantasy in its own right. Not because it impressed us by doing what other online games do, it was it's own game, with it's own style.(with the exception for the constant crashing...) Time goes on, PCs improve and become cheaper!

    Even if ARR never came around and that world never ended, I would of still pay to play it. It was big enough to improve and expand.
    It was the right place for the right type of MMORPGer and plenty of players loved it.


    Quote Originally Posted by KiriA500 View Post
    No. They weren't.

    Example 2:



    Example 3: (Sorry that the sky isn't the same color in the current version, the game wouldn't switch from Foggy weather...)

    Sir I respect your opinion but all I see you someone showing off their graphics card. I know you when through alot of trouble to replicate each screenshot but graphics are easy enough to adjust. We know the lighting in ARR is better but the over-all graphic from 1.0 was superior hench the critique on how expensive it was to play XIV back then uptil now. Technology has improved and hardware is cheaper for upgrades.

    BTW, nice work on those Screenshot! ^^
    (3)
    Last edited by PSxpert2011; 10-18-2013 at 03:54 AM.


    ~'\[[_LEGACY_]]/'~
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    (HP + Instantly logout anywhere)

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  10. #10
    Player
    Capita's Avatar
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    Jun 2011
    Location
    Gridania
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    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by PSxpert2011 View Post
    Sir I respect your opinion but all I see you someone showing off their graphics card. I know you when through alot of trouble to replicate each screenshot but graphics are easy enough to adjust. We know the lighting in ARR is better but the over-all graphic from 1.0 was superior hench the critique on how expensive it was to play XIV back then uptil now. Technology has improved and hardware is cheaper for upgrades.

    BTW, nice work on those Screenshot! ^^
    Umm, it's not his opinion, it is a fact. Use your eyes, FFS. You can easily tell how much more detailed ARR is in comparison, down to the bricks on the wall. The cracks between the wood panels are much more visible, the textures are less muddy, and the lighting is a lot better.

    Seriously, if you can't see all that, you're completely blind. ARR's graphics are far superior.

    The only place it's inferior is in the character models and armor.
    (4)
    i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI

    3102 Survivor

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