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  1. #1
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80

    [Blue Fates] A larger, more involved fate.

    So i was sitting here thinking about how fates could be improved when it hit me: Why don't we have bigger and much longer fates that would send us out on a quest that involved more classes? First off they would need to change the fate color of these to blue so they don’t get confused with the regular grind fates.

    I was thinking a longer fate (optional) which got more classes such the DoL/DoH more involved with the community and leveling process as a whole while giving the DoW/DoM more reason to kill something rather that just spamming it for exp. More immersiveness if you will. First a blue fate would pop up, you would gather your group together, talk to the turn in NPC and he would send you out to get a certian resource from a highlighted area. You would then escort (note) a PLAYER gatherer to the specified location, in which he would gather and while he did that you would have to guard that player from waves of baddies.

    After he/she gathered said item you would then have to escort him back to the area with the NPC. All the while him/her not being able to use the chocobo perhaps due to a "loaded with resources" debuff or something. More mob killing along the way. They turn it in and everyone gets a huge lump sum of seals, gil, and exp. Including the gatherer himself. This of course could be modified into different scenarios to get the crafters involved as well. All in all it would be a win win for everyone more interactivity (social) for all classes, more immersiveness, huge reward, and people could still do the other fates if they wished :P

    I'd like to hear others opinions and ideas on this. Thank you!
    (4)
    Last edited by ArcheustheWise; 10-18-2013 at 12:32 AM. Reason: Clarity.

  2. #2
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    They do have escort fates where you protect the NPC from waves of monsters already. There is one or 1 in Costa Del Sol, 1 Coerthas, 1 in Aleport and 1 in Northern Thanalan. What would make these different?
    (0)

  3. #3
    Player
    Jinzuki's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    King Deimos
    World
    Tiamat
    Main Class
    Lancer Lv 50
    Sounds interesting but it also sounds just like any other FATE. When you think of it though we already have "blue" fates being Odin and Behemoth. Albeit those are only a boss FATE they have the large scale similar like what you propose. I can only imagine lag, jittering sound effects and not being able to see half the mobs/chars though.

    edit: what'd I like to see is an alternative to FATE grinding. It could be boosted dungeon exp, separate dungeons for leveling or reintroduce the party system from ffxi. Anything other than FATE's
    (0)
    Last edited by Jinzuki; 10-17-2013 at 11:28 PM.

  4. #4
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Dragonskin View Post
    They do have escort fates where you protect the NPC from waves of monsters already. There is one or 1 in Costa Del Sol, 1 Coerthas, 1 in Aleport and 1 in Northern Thanalan. What would make these different?
    Obviously you would protect a player gatherer/crafter during this longer quest. In other words, a more social experience that would reward more experience as well.

    Quote Originally Posted by Jinzuki View Post
    Sounds interesting but it also sounds just like any other FATE. When you think of it though we already have "blue" fates being Odin and Behemoth. Albeit those are only a boss FATE they have the large scale similar like what you propose. I can only imagine lag, jittering sound effects and not being able to see half the mobs/chars though.
    A bit too large Im talking small groups that just didn't want to fate spam. They could take their time and help a guildie level a crafter/gatherer as well. Another option to make fates more immersive, rewarding, and so all classes could do it as well.
    (0)
    Last edited by ArcheustheWise; 10-17-2013 at 11:26 PM.

  5. #5
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    How about adding triple triad and/or tetra master to the game and have the starting cards drop from fates?
    (1)

  6. #6
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ArcheustheWise View Post
    Obviously you would protect a player gatherer/crafter during this longer quest. In other words, a more social experience that would reward more experience as well.

    A bit too large Im talking small groups that just didn't want to fate spam. They could take their time and help a guildie level a crafter/gatherer as well. Another option to make fates more immersive, rewarding, and so all classes could do it as well.
    Player character or not.. how is that different than escorting a NPC? Then there is the obvious.. if a player is forced to gather/craft how many people will actually sign up to be that person? Especially if it is a long event. I'm not bashing on the idea of making better fates, but I'm trying to help you make additions that would make it stand out and be something people want to do.
    (0)

  7. #7
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Zoner View Post
    How about adding triple triad and/or tetra master to the game and have the starting cards drop from fates?
    I could see an NPC rewarding that, yes. Also, i updated the OP to be more clear to what i was getting at.

    Quote Originally Posted by Dragonskin View Post
    Player character or not.. how is that different than escorting a NPC? Then there is the obvious.. if a player is forced to gather/craft how many people will actually sign up to be that person? Especially if it is a long event. I'm not bashing on the idea of making better fates, but I'm trying to help you make additions that would make it stand out and be something people want to do.
    Thats the reason for this thread. For brewing ideas. In my opinion i think a "much" larger reward would be fine by me. (to compensate for the time). But im open to ideas. The difference is the gatherer would have the option to be more involved with the combat community and get exp to compensate for their time as well. Not only that it would give the combat classes a bit more of an immersive experience. Its not just an npc they are defending, if they fail the DoH/DoL does too. But likewise, if the DoH is so damn slow at gathering, they would have to fight more mobs. (perhaps increasing difficulty?) Just brainstorming currently.

    In any case, id like to hear your ideas as well.
    (0)
    Last edited by ArcheustheWise; 10-17-2013 at 11:49 PM.

  8. #8
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Ok, next then. I did read your lastest update. The problem of too many people overpowering a fate. Do you have any ideas on how that could be addressed because say you made this fate..... and 200 people show up to do it... then the challange is completely gone.. like most of the fates in the game. The only exceptions are the bosses later in the game that have abilities that straight wipe parties... which while sorta entertaining to see people die in masses it isn't really an interesting mechanic.
    (0)

  9. #9
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Dragonskin View Post
    Ok, next then.
    I would think that most of the "zerg" people would still be doing the other fates. I'm simply offering an alternative for those that wish a bit more of a reason to do the fate, and also get the other side of the classes involved as well.

    I think that it would also help the normal "red" fates as well. If you think on it, people that couldn't tag a mob before the zerg wiped it out now have a few more seconds to do so, or they have these other fates. (depends on their playstyle). Some people don't care for immersive content and just want the levels, the others want a bit more substance.

    In theory, i would think it would balance out naturally. Which is ok. Different strokes for different folks right?
    (0)

  10. #10
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    I love this idea! I think its totally brilliant, it would involve DoL, not quite sure how DoH would fit in but still awesome. Different color's and such being the biggest thing that sets these apart from the regular grind blue fates.

    People if you like this, please "like!" Talon Wren a.k.a. "ArcheustheWise" The Devs have said already on numerous accounts if you like something don't re-post simply "like" and that will draw their attention and get things flowing!
    (1)
    I am a winner, even though I sometimes fail.

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