So i was sitting here thinking about how fates could be improved when it hit me: Why don't we have bigger and much longer fates that would send us out on a quest that involved more classes? First off they would need to change the fate color of these to blue so they don’t get confused with the regular grind fates.
I was thinking a longer fate (optional) which got more classes such the DoL/DoH more involved with the community and leveling process as a whole while giving the DoW/DoM more reason to kill something rather that just spamming it for exp. More immersiveness if you will. First a blue fate would pop up, you would gather your group together, talk to the turn in NPC and he would send you out to get a certian resource from a highlighted area. You would then escort (note) a PLAYER gatherer to the specified location, in which he would gather and while he did that you would have to guard that player from waves of baddies.
After he/she gathered said item you would then have to escort him back to the area with the NPC. All the while him/her not being able to use the chocobo perhaps due to a "loaded with resources" debuff or something. More mob killing along the way. They turn it in and everyone gets a huge lump sum of seals, gil, and exp. Including the gatherer himself. This of course could be modified into different scenarios to get the crafters involved as well. All in all it would be a win win for everyone more interactivity (social) for all classes, more immersiveness, huge reward, and people could still do the other fates if they wished :P
I'd like to hear others opinions and ideas on this. Thank you!

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Im talking small groups that just didn't want to fate spam. They could take their time and help a guildie level a crafter/gatherer as well. Another option to make fates more immersive, rewarding, and so all classes could do it as well.





